Skyrim Special Edition

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Skyrimman55

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Skyrimman55

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Instructions:

Simply place the .esp into your data folder. Ensure that all of its requirements have been installed beforehand, and that they are above this mod in your load order. If you managed to install the prerequisites, I think you'll work this one out.

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This patch adds Realistic Needs and Diseases effects to Tamrielic Culture. Everything in the "Drinks & Food" list on the Tamrielic Culture page should now be usable with RND.

Features:
>All foods replenish your hunger. Soups also quench a small amount of thirst.
>All drinks quench a some amount of thirst and alcohols make you drunk.
>Third-person drinking/eating animations play just like in the original mod (RND is smart).
>Effects for the food items are, for the most part, based off of RND's and should fit in nicely.
>Original effects from Tamrielic Culture are not changed.

Requirements:
>Skyrim Special Edition
>Unofficial Skyrim Special Edition Patch (this is required for Realistic Needs and Diseases).
>Realistic Needs and Diseases All-In-One for USSEP
>Tamrielic Culture

Known Quirks:
>Some of the alcohols in Tamrielic Culture increase certain stats in the same way as a potion. An example would be the drinks that increase stealth skills. These drinks are alcohols, however, and have been flagged as such for RND. This means that when you drink them, you'll become somewhat intoxicated and may stumble or fall over. This defeats the purpose of some of the drinks, because if you trip over whilst sneaking you're likely to be detected.
>I'm a bit of a bonehead and have probably missed an item of food or something. This won't have any effect on your game, it just means that item won't have RND effects. If you tell me in the comment section I will make an effort to fix it at some point.
>The bottles in Tamrielic Culture have different shapes than those in the vanilla game. If I added the "return empty bottle" effect, you would be getting a different bottle to what you drank out of. I found this really silly so I didn't add that effect. It will have a negligible impact on your playthrough, and I don't see a reason to change it.