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Surge101ex

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121 comments

  1. Darkshadowsparda
    Darkshadowsparda
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    What about adding a blood magic spell that infects a target with vampirism by taking a bit of the vampire players health once thats done the npc slowly looses theyre hp over time till it reaches 0 then that npc is reanimated as a vampire follower and will function like one
    the player will need to be a vampire ofc to do this but that spell should be made available when they are no book needed

    there hasn't been any new vampire mods on Xbox in awhile so im trying to give ideas for ones or for mods that have potential for ones like this..its just one spell for players that are vampires i hope you like it and i hope you can add to the mod and port to Xbox
  2. momentumthebruh
    momentumthebruh
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    Vokriinator?
  3. X4vv4X
    X4vv4X
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    this mod makes so much fun - Thx for making!
    I wanna ask if you could do a requiem patch? Its quite overpowered yet I think.
    Greets!
  4. Ajinkyapt
    Ajinkyapt
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    Almost every enemy mage is now a Venomancer! Even my Xelzaz is a venomancer! How do I fix this? I want to face a variety of mages but all seem to use this mod's spells!

    Edit: Placing this mod in very low priority fixed it!
    1. Surge101ex
      Surge101ex
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      That's odd. 😅 It should only be distributing spells to certain types of enemies unless you're using a mod that changes their factions. You can go into the SKSE\Plugins\SkyPatcher\NPC\Venomancy folder and edit the ini file. Try deleting some lines in there and see if the issue still persists. Although I suppose Xelzaz using poison spells kind of makes sense since the ini file is intended to distribute poison spells to Argonian Mages.
  5. ReapersWrathXx
    ReapersWrathXx
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    so question where do i find other spells i got some from collete and phinuis but where do i get like maloderous and plague spells

    edit nvm i found them... ignore me great mod i love it
  6. thetokyokid420
    thetokyokid420
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    Stumbled into one of the bosses at level 17. Needless to say its been hours of trying to get past x'D
  7. Bonehelmet12
    Bonehelmet12
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    Your mods are amazing, i like the creativity and effort placed on them, they make Skyrim more interesting and fun!
    1. Surge101ex
      Surge101ex
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      Thank you! I always have a ton of fun making these mods, so I'm glad to hear that you enjoy them.
  8. OTISVALE
    OTISVALE
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    What are those robes you're using in the images? 
    1. Surge101ex
      Surge101ex
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  9. AndrewFaulkner
    AndrewFaulkner
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    Nexus is not able to find the Custom Perk Tree mod, so I can't see or use the perk tree. 

    Edit: It seems the Custom Skills Framework mod link you have in the requirements is broken,  I found the mod my clicking on it linked in a reply. The links to it in your description also work.
    1. Surge101ex
      Surge101ex
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      Weird, link was working earlier. Thanks for catching that. Should be fixed now.
    2. AndrewFaulkner
      AndrewFaulkner
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      Ok I think Nexus is just hella broken for me. No mod link under the requirements menu is working for me. 
    3. AndrewFaulkner
      AndrewFaulkner
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      Ok got it fixed, but after using the mod, the perk trees still aren't showing up, I have Custom Skills Framework & it's requirements installed & SkyPatcher & it's requirements installed. I thought maybe it'd take a while to load, but after playing the game for about 30 minutes they still aren't showing up. 
    4. Surge101ex
      Surge101ex
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      The lesser power required to access these perk trees can be obtained by reading its respective Spell Tome. The Venomancy Tome can be purchased from Faralda or Colette (depending on the version of the mod you're using). Phinis will sell the Tome for the Vile Invocation perk tree. Alternatively, you can access the perk trees if you're using Custom Skills Menu - A Custom Skills Framework Unified Menu.
      From the mod description. If the perk trees still aren't showing up after using the lesser powers and Custom Skills Menu, you can try going into NetScriptFramework\Plugins in the Venomancy mod folder and in the config txt file for both skill trees, look for the lines that say LevelFile and LevelID. Just below those lines, add these two lines:
      #LevelFile = ""
      #LevelId = 0
      Then save the file. Apparently some versions of Custom Skills Framework are bugged for some people and have trouble parsing the lines.
  10. fhaafh
    fhaafh
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    Hey man, awesome mod! 

    While playing i had some ideas about this mod

    1: make it possible have all the three pact summons instead of only one.. but the key is, you will choose one normally, correct?, but the other two will be blocked by daedric quests..

    To unlock the caller complete the taste of death quest (namira)

    The tyrant complete the only cure quest (peryite)

    The charryboid( i think thats its name ksksks) complete ill met by moonlight.. (hircine)

    2- give the player a ritual spell which will  removes the curse/debuffs of the pacts permanently. To obtain the spell one must obtain a sigil stone from each of the three pact summons( similar to the conjuration master quest)

    3- tainted blood magic.. a new type of magic which mix the power of venomancy with the vile art of blood magic.. giving vampires a new and deadly art of sorcery..

    Those are the suggestions i made. And once more: thats an amazing mod
    1. Surge101ex
      Surge101ex
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      Interesting ideas! Perhaps stuff I could add in a future update.
    2. fhaafh
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      Good to know you liked man :)
    3. AndrewFaulkner
      AndrewFaulkner
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      Ok i think Nexus is just hella broken for me, I'm getting the same issue for every mod link under requirements. 

      Edit: Wrong comment ignore this