About this mod
Dragonbone Cuirass fire effects limited to IsInCombat condition only. MagicDamageFire keyword applied to player is removed.
- Requirements
- Permissions and credits
- Changelogs
Skyrim SE Tweaks - LOTD - Unannoying Dragonbone Cuirass
For icecreamassassin's
Legacy of the Dragonborn SSE 6.0+
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ESL Flagged.
The Dragonbone Cuirass. It's pretty neat. It's also pretty annoying. The constant fire effects and looping burning sounds accompanying the player no matter where they go, what they're doing, whether fighting the hordes of Oblivion or shopping for groceries. Slowly but surely driving them insane.
Also, whoever created this thing picked the AbAtronachCloakFire "Flame Cloak" for the effect instead of the playable version FireCloakFFSelf "Flame Cloak". I think I get why they did, as the FX for that effect is a LOT less annoying in First Person than the standard flame cloak, which makes archery - or even just SEEING THINGS - annoyingly difficult. So instead you have a more subtle effect, which is better when you can't just turn it off. That said, it can break other mods. The problem is that the standard Flame Atronach's cloak has the MagicDamageFire keyword, which results in this keyword being applied to the player. Any other mod that references that keyword? It now assumes the player is ON FIRE. This can break things, which is bad.
So I fixed it. (What This Mod Does)
LOTD - Unannoying Dragonbone Cuirass:
Adds conditions to the DBM_DragonboneAura "Dragonbone Cuirass: Wreathed Flame" spell's magic effects so they only activate when in combat. Now you'll burst aflame only when something is trying to kill you, instead of ALL THE TIME. This only applies to the magic effects - the fire immunity is applied via Perk, which I left untouched. So you'll retain the fire resistance even out of combat.
Also, the fire effects were modified so that they apply the standard MagicCloak and MagicFlameCloak keywords to the player, and NOT MagicDamageFire. To avoid editing existing records, I created a new magic effect that uses the exact same FX as the original, just with mod-breaking keywords swapped out for ones normally referenced by fire cloak spells. This means any other mods you may use that check for the MagicDamageFire keyword on the player to determine if you are ON FIRE won't break because someone overlooked that unlikely interaction when they made this thing. Installation: Install with relevant mod manager or manually if you like to live dangerously.
If you have Requiem installed, no need to run the Reqtificater after installing.
Uninstall: Safe to remove mid-game, though always remember that even changing load order can potentially break things in
the long term.