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Gerald

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GeraldMods

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58 comments

  1. GeraldMods
    GeraldMods
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    LOD generation is recommended. Compatibility list can be found in the articles tab
  2. GeraldMods
    GeraldMods
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    Version 1.1a is available. No more Creation Club dependency and Anniversary Edition requirement!
  3. VendeClarion
    VendeClarion
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    I made a mod which adds a dozen of dungeons on Solstheim and Factor's Estate in Raven Rock.

    Is Factor's Estate also included as one of the 7 new buildings you added?

    I checked screenshots and it seems like there should be no clipping objects between our mods.
    I wrote on my page that your mod should be compatible.
    1. GeraldMods
      GeraldMods
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      Hi, I checked your mod and it needs a little patch, I'll make it when I have some free time
    2. VendeClarion
      VendeClarion
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      I'm still developing my mod and I haven't flagged it as ESM yet.

      Also what's that patch about? A little navmesh conflict?

      Ah now I see, probably one of the new buildings models is clipping a little bit... Ah no, looks like a bush is in front of the building, lol.
      You know I wanted for it to be about as conflictless as possible, so I put the new house where there are broken trees in vanilla, and also didn't navmesh it just to be sure.
    3. GeraldMods
      GeraldMods
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      It's a clipping issue between Factor's Estate and my inaccessible redoran building
    4. VendeClarion
      VendeClarion
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      Yeah that horned building Morrowind style.

      Should probably either move it a little or swap it back to the ruined Easter Empire Company house it was prior.

      Anyway, at least all doors are still accessible, so my plan kinda worked, lol.

      I was looking to avoid conflicts wherever possible, I use a bunch of dungeon packs and Spaghetti Stuff.

      Also there was no clipping with JK's Raven Rock(with my mod), only some questionable navmesh override, but it wasn't really breaking anything in-game as it seemed.
  4. Czasior
    Czasior
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    Damn! Now I have to make a combo patch with JK's...
    1. GeraldMods
      GeraldMods
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      I shall pray for your success🙏
    2. EyzekSkyerov
      EyzekSkyerov
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      Thx too much! 
    3. Hyperies
      Hyperies
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      JK's Quaint Raven Rock Overhaul?!
  5. jadusstone
    jadusstone
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    we need a jk patch..dont look at me i cant mod
    1. MasterAskarus
      MasterAskarus
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      We do. The best place to ask would be the JK Patch collection.
  6. nextgenveki
    nextgenveki
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    Do you have any plans for adding ashlander camp somewhere on solstheim in the future? It would be awesome! 
  7. SefaAlaz
    SefaAlaz
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    Is there a particular reason why the newly added wall is not like the Redoran Bulwark? In terms of lore etc. or did you go this way just for the sake of being unique? 
    1. GeraldMods
      GeraldMods
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      Well, from a lore perspective, The Bulwark does all the work of protecting the town from the ash storms, also it's expensive and not easy to build, so I highly doubt that House Redoran would spend money to build another Bulwark for the other side of Raven Rock, even with the help of East Empire Company. In the meantime, this smaller wall will be enough to protect the town from wild animals and bandits
  8. LilyLilies
    LilyLilies
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    Would be cool to get a patch for the Solstheim Lighthouse mod I think

    Nice looking overhaul
  9. urbon
    urbon
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    Thank you so much! Haven't regenerad my lod yet, but looks amazing. Exactly what I was looking for. 
    1. GeraldMods
      GeraldMods
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      Glad you like it! Thanks for the screenshots :)
  10. nebulous235
    nebulous235
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    Thank you for the update! :)
  11. ItsRainmoon
    ItsRainmoon
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    will u make patch for quaint raven rock? 
  12. Didact2805
    Didact2805
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    I'm guessing a new game is needed for this?