I'm still developing my mod and I haven't flagged it as ESM yet.
Also what's that patch about? A little navmesh conflict?
Ah now I see, probably one of the new buildings models is clipping a little bit... Ah no, looks like a bush is in front of the building, lol. You know I wanted for it to be about as conflictless as possible, so I put the new house where there are broken trees in vanilla, and also didn't navmesh it just to be sure.
Should probably either move it a little or swap it back to the ruined Easter Empire Company house it was prior.
Anyway, at least all doors are still accessible, so my plan kinda worked, lol.
I was looking to avoid conflicts wherever possible, I use a bunch of dungeon packs and Spaghetti Stuff.
Also there was no clipping with JK's Raven Rock(with my mod), only some questionable navmesh override, but it wasn't really breaking anything in-game as it seemed.
Is there a particular reason why the newly added wall is not like the Redoran Bulwark? In terms of lore etc. or did you go this way just for the sake of being unique?
Well, from a lore perspective, The Bulwark does all the work of protecting the town from the ash storms, also it's expensive and not easy to build, so I highly doubt that House Redoran would spend money to build another Bulwark for the other side of Raven Rock, even with the help of East Empire Company. In the meantime, this smaller wall will be enough to protect the town from wild animals and bandits
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Is Factor's Estate also included as one of the 7 new buildings you added?
I checked screenshots and it seems like there should be no clipping objects between our mods.
I wrote on my page that your mod should be compatible.
Also what's that patch about? A little navmesh conflict?
Ah now I see, probably one of the new buildings models is clipping a little bit... Ah no, looks like a bush is in front of the building, lol.
You know I wanted for it to be about as conflictless as possible, so I put the new house where there are broken trees in vanilla, and also didn't navmesh it just to be sure.
Should probably either move it a little or swap it back to the ruined Easter Empire Company house it was prior.
Anyway, at least all doors are still accessible, so my plan kinda worked, lol.
I was looking to avoid conflicts wherever possible, I use a bunch of dungeon packs and Spaghetti Stuff.
Also there was no clipping with JK's Raven Rock(with my mod), only some questionable navmesh override, but it wasn't really breaking anything in-game as it seemed.
Nice looking overhaul
will u make patch for quaint raven rock?