If you have Spiky textures, update your enb dll on enbdev.com :) Users of Falskaar, This mod fix issue with spiky textures.
For those who want to use the standalone versions in addition to my AIO.
I've re-released all my old versions. You can take any version. The only thing you need to do is get the TPBF patch. ( TPBF is not required ) You just need the texture added by this patch.
There is a Terrain Helper version for CS on the CS discord !! CS testing topic
I'm using the CS terrain helper version and getting spikey textures on and around the roads and waters edge? Not sure what the problem is i've tried everything and I don't want to use any other landscapes as this is my favorite 😟 and i've tried them all with no spikey issues
No this is a fresh install with nothing additional yet. I switched over to tomato's landscape with terrain helper and had similar issues but not with the terrain blending version so i'm assuming the CS terrain helper version is the problem but idk how to fix it
I have been trying to figure it out for the most HD textures and I found out yours the best. The problem is I dont know what could be causing this but I already ran, dyndolod xlod and textgen everything reinstalled and your pack(with all its requirements) made my game look like this. Even uninstalled it and using other the past textures cause to still look like that. What could be problem? I'm scared now i have to install everything from the beginining and boi get here was hard. I'm running 1.5.97. The snow areas and inside dungeons are nice though. https://imgur.com/a/D4BidLo
Found the issue, perhaps you might wanna check on it. I deactivated Terrain Parallax blending fix, ENB Terrain Fix, Enhanced Rocks and the sos patch and went with MM Instead and Vanaheimr MM perhaps the order was affecting? I will keep enabling to see what the real issue is.
My game looks wonderful now, I wish modding wanst this hard as of now, is still the same as 10 years ago lol. Nonetheless I'm grateful there's people that keep this content like yours, cause in all honestly this is the most cohesive landscapes that I've found.
now i just have this problem arround rocks/that doesnt blend i think because i need the blending mod but I think that activating it might cause the white textures again. Imgur: The magic of the Internet
Wow, I wasn't expecting you to be so quick to respond. Thank you so much for all your help. My landscape is beautiful again, as well with the mountains and different places so COHESIVE. I'm glad that I'm done with the landscapes, they're very vanilla friendly, saturated and HD, they also give me a feeling like of the remastered oblivion. Sorry for trouble though, I'm not clear when something is not compatible with something until I see my game tweaking.
For now I just need to get a better lighting, shadows, and some lumen or whatever makes hdr camera , other than that. Thanks for the beautiful textures. I will share some screenshots of the beautiful work. Thank you again for taking the time. Imgur: The magic of the Internet
First of all, I thank you for this amazing work, makes my game so beautiful. I just have a bright snow issue with moutainslab objects. I tested the different rocks textures of your mod and many load orders, it is definitely your mod at the source of it. I have the last version of SoS installed and that is about it for snow.
Hello, Man Love this mod, but this ghost floor make's me crazy
https://postimg.cc/3k0dv4YV
I'm using ENB 0.503 and only the required and essential mods (almost vanilla). I’ve tried Blended Roads, Simple Dirt Roads, and even archteture mod's as SRP or Skylanddon't fix, no mod at all — the issue remains, with transparent entrance Riften floor.
From what I’ve investigated, it seems the floor in Riften is loading a mesh from Rtland (likely with parallax), but that mesh seems to expect a `_p.dds` parallax texture that doesn’t exist in my setup.
So my question is: - Does this mesh require a parallax texture from another mod? - If yes, **which mod** is supposed to provide it? - Or is it missing a fallback texture for setups without that mod?
I’m using a clean load order with only Vanaheimr AiO and core mods, so I believe this is either a dependency issue or a missing texture reference.
Thank you so much — I’d love to fix this and keep using the AiO version!
Hello I need help, Somehow I have purple texture around falkreath. Im not sure what Im missing... Edit post: I added the tomato to accomodate those missing mesh
255 comments
Users of Falskaar, This mod fix issue with spiky textures.
For those who want to use the standalone versions in addition to my AIO.
I've re-released all my old versions. You can take any version. The only thing you need to do is get the TPBF patch. ( TPBF is not required )
You just need the texture added by this patch.
There is a Terrain Helper version for CS on the CS discord !!
CS testing topic
My game looks wonderful now, I wish modding wanst this hard as of now, is still the same as 10 years ago lol. Nonetheless I'm grateful there's people that keep this content like yours, cause in all honestly this is the most cohesive landscapes that I've found.
Screenshots of work:: Imgur: The magic of the Internet
now i just have this problem arround rocks/that doesnt blend i think because i need the blending mod but I think that activating it might cause the white textures again. Imgur: The magic of the Internet
For now I just need to get a better lighting, shadows, and some lumen or whatever makes hdr camera , other than that. Thanks for the beautiful textures. I will share some screenshots of the beautiful work. Thank you again for taking the time. Imgur: The magic of the Internet
First of all, I thank you for this amazing work, makes my game so beautiful.
I just have a bright snow issue with moutainslab objects. I tested the different rocks textures of your mod and many load orders, it is definitely your mod at the source of it. I have the last version of SoS installed and that is about it for snow.
Any idea about what is causing this ?
Thank you in advance for your help.
https://postimg.cc/3k0dv4YV
I'm using ENB 0.503 and only the required and essential mods (almost vanilla).
I’ve tried Blended Roads, Simple Dirt Roads, and even archteture mod's as SRP or Skylanddon't fix,
no mod at all — the issue remains, with transparent entrance Riften floor.
From what I’ve investigated, it seems the floor in Riften is loading a mesh from Rtland (likely with parallax),
but that mesh seems to expect a `_p.dds` parallax texture that doesn’t exist in my setup.
So my question is:
- Does this mesh require a parallax texture from another mod?
- If yes, **which mod** is supposed to provide it?
- Or is it missing a fallback texture for setups without that mod?
I’m using a clean load order with only Vanaheimr AiO and core mods,
so I believe this is either a dependency issue or a missing texture reference.
Thank you so much — I’d love to fix this and keep using the AiO version!
edit: fixed, just deactivated TPBF
Edit post: I added the tomato to accomodate those missing mesh