I really like this mod, but unfortunately it seems to be bugged and instead of completely disabling the altar, pillars, and bones, it moves them into the sky above the giants' campfire at Bleakwind Basin NW of Whiterun
While I admit this is an OLD mod, I have NEVER gotten that before. Also, since I deleted them each by hand, I find it difficult to believe this is as a result of this mod. I mean, stranger things have happened, but that would be a REALLY weird glitch.
Please leave the dead lumberjack alone - he has a nice 2h ax with mods, you can swing it with 1 hand and you can't melt it accidentally, enchant it well (because you can) and a 2h ax for the whole game. He has a 2h ax not meltable and enchantable, and it was eaten by wolves from a nearby cave - they must be there because they are then for the Kynaret mission , for which there is a permanent buff to hunting and damaging animals .
Hey, really love this little addition. Any chance you could upload a version which only adds the shack? I'm using the ferry overhaul so the dock caused some problems.
Sorry Kaljakori, but I am not really modding Skyrim anymore. But if you find somebody who is, you (they) have my permission to make a dockless version off my file.
I gotta say, this looks really good and I am sorry it took so long to find this(thank you Tierogames).
One question if you dont mind. Regarding the ownership/safety of the shack, is it player owned/safe to use as a storage/home or is it unsafe and the contents respawnable?
Hmmmmmmm, ya know I am honestly unsure if the barrels are set to respawn or not. I would open it up in the CK and check, but thanks to a HD wipe (corrupted windows 10) I don't have the creation kit anymore.
To be on the safe side I would suggest you NOT store anything in the barrels. It might go bye bye later.
I will get the CK back and check it after a while if I have the time though. Sorry I cannot give you a 100%.
I know, I know... complaint, complaint... I use Vortex. When I am installing new "to me" mods, I check the plugin section to make sure that everything is working correctly. In this case, I am getting an "incompatible plugin" message. The Message says "This plugin was created for the original Skyrim and may be incompatible with Skyrim Special Edition. This can cause unforseen problems during gameplay." This is a closer for me and therefore the mod goes and I cannot endorse it. Bummer!
Prolly. I did not do anything to it to make it SSE happy. Somebody else said it was showing up as 43 not 44. Not 100% sure what that means. Still, it seems to be working for me and some other folks.
I am no longer modding Skyrim, but you have a great day.
Great job! The only thing I noticed is that if you use the Carriage and ferry Overhaul mod, the docks and boats overlap. Still, you have my endorsement and my thanks.
47 comments
But Bethesda placed zombies at this altar in AE.
By the nine, that sucks.
I removed this zombies with CK.
Do you not address this problem?
LOL
E: Just noticed it has been made, super awesome! Thanks for providing the base for this, one of my favorite small addtions to the game!
https://www.nexusmods.com/skyrimspecialedition/mods/31011
Edit: I can probably do it as a patch that requires this mod. Or I can just make it a different version of the mod that isn't dependent on this one.
Just throw me a "Thanks" in the description.
Have a great day.
https://www.nexusmods.com/skyrimspecialedition/mods/31011?tab=description
Thanks! Maybe add a link to my patch on this page? :)
Thank you Tierogames.
One question if you dont mind. Regarding the ownership/safety of the shack, is it player owned/safe to use as a storage/home or is it unsafe and the contents respawnable?
To be on the safe side I would suggest you NOT store anything in the barrels. It might go bye bye later.
I will get the CK back and check it after a while if I have the time though. Sorry I cannot give you a 100%.
I am no longer modding Skyrim, but you have a great day.
Simply open Lakeview Manor Dock and Shack in Creation Kit, save and close. It will save as Form 44, you're good to go :)
Now if I could just find a way to make the fishing boat bob ala Realistic Boat Bobbing...