File information

Last updated

Original upload

Created by

roskospoko

Uploaded by

roskospoko

Virus scan

Safe to use

20 comments

  1. SvkHazra
    SvkHazra
    • premium
    • 15 kudos
    Should I install the patches from notwl or patches from this page is enough?
    I use your mod with a different tree replacer.
    1. roskospoko
      roskospoko
      • supporter
      • 5 kudos
      Only patches from this page.
    2. SvkHazra
      SvkHazra
      • premium
      • 15 kudos
      Thank you for confirming.
  2. roskospoko
    roskospoko
    • supporter
    • 5 kudos
    From now on the Exterior Debris Only version wont be supported anymore.
    I've noticed issues with debris positioning using that version so better is to maintain the Debris Only version.
    Let me know if you notice incompatibilities with others mods.
  3. roskospoko
    roskospoko
    • supporter
    • 5 kudos
    Patch for Immersive Fallen Trees SSE updated. I've removed a stump in the river area between the Menhir stones and Riverwood because of incompatibility between positioning from Immersive Fallen Trees SSE and mesh from NOTWL.

  4. dlwpghek2
    dlwpghek2
    • member
    • 9 kudos
    Hi, is it possible to use this mod with Traverse the Ulvenwald? I want to use Ulvenwald wood and NOTWL debris. Is that possible?
    1. roskospoko
      roskospoko
      • supporter
      • 5 kudos
      For sure you can try. I haven't tested it so you may experience some clipping between trees and logs. Let me know in case I can create a patch.
    2. dlwpghek2
      dlwpghek2
      • member
      • 9 kudos
      I haven't double-checked all the terrain, but overall it's fine! However, I think it needs some minor patches. I saw a bit of minor clipping.
  5. salometoy
    salometoy
    • supporter
    • 0 kudos
    Do you know if this mode 'Nature of the Wild Lands 3.0 - Tree Replacer Only' will work well with yours?
    1. roskospoko
      roskospoko
      • supporter
      • 5 kudos
      Use the RENAMED version I've just uploaded.
    2. salometoy
      salometoy
      • supporter
      • 0 kudos
      Wow that was fast and thank you very much.
  6. toosober
    toosober
    • premium
    • 2 kudos
    I'm trying to decide between this and "forest fragments". How do they compare resource-wise? Will one have more compatibility issues than the other?
    1. roskospoko
      roskospoko
      • supporter
      • 5 kudos
      Forest Fragments it's a standalone mod and changes debris types and locations, so I suggest referring to its compatibility section.
      About my Debris Only version I've mainly tested it with Immersive Fallen Trees SSE since I like using them together.
      I've decided to create an Exterior Debris Only version too so to have cities (only the closed ones) and inner location free for different overhouls. This is the version I'm using.
    2. sevenwrds
      sevenwrds
      • premium
      • 3 kudos
      @toosober

      Forest Fragments is nice but has unfixed issues with invisible objects that leads to some floating ivy and mushrooms.

      I've been trying this mod (exteriors version) and so far no problems like that...looks like it works great
    3. toosober
      toosober
      • premium
      • 2 kudos
      Ah. That rocks. I'll test to see how it feels. That is, if I can find 3 gigs of spare space on my drive...
  7. roskospoko
    roskospoko
    • supporter
    • 5 kudos
    New patch available for Maple Forest House users. New pics as reference. Enjoy!
  8. Neutrall9
    Neutrall9
    • premium
    • 39 kudos
    This is what I need!, is there no possibility to make it standalone? Ask permission, maybe the author will let you use his files, having the original is not a good idea because there are a lot of textures and meshes that will lie dead weight and take up unnecessary space.
  9. Asphodeum
    Asphodeum
    • member
    • 0 kudos
    L'idea in sè mi piace molto, avevo provato la versione con anche le piante che c'è nella descrizione, ma avevo notato che non funzionava benissimo in accoppiata con Ulvenwald (e che aveva anche delle texture/meshes mancanti che risultavano in alcuni oggetti invisibili; un treestump se non ricordo male). 
    E in caso, è possibile compattare le FormIDs e flaggarla come ESL in modo safe? 
    1. roskospoko
      roskospoko
      • supporter
      • 5 kudos
      Grazie per il commento.
      Non può essere convertito in ESL perché il numero di record presenti supera il massimo consentito per quel tipo.
  10. AlistairLover
    AlistairLover
    • member
    • 0 kudos
    thank you so much for this !!