This mod is great! It makes an underwhelming weapon actually useful instead of pointless, thank you for it!
It seems to overwrite the model from legacy of the drgonborn v5 which uses unique uniques for the pale blade and reverts it back to vanilla state in my setup (nolvus 6.0.5). I've tried reordering the load order but legacy's esm may be too high in position to allow the overwrite unless I'm missing something obvious. Would you know how I could use the model from legacy along with the effects from your mod? Before I delete the weapon from xedit (if even an option) I wanted to ask in case there was an easier way.
would need a custom patch so that the model from LOTD can be used with the script from this, since they're contained within the same ID , I've made one that I'm using currently but its for V6 not V5 so I'm unsure whether if there's any differences in V6 and V5's versions of those IDs that would make things not work, I'd guess most likely it should work fine.
should be fine, but if not just done some testing and if you put the sword on the stand for it in frostmere crypt and then pick it back up it seems to fix it, not sure why.
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It seems to overwrite the model from legacy of the drgonborn v5 which uses unique uniques for the pale blade and reverts it back to vanilla state in my setup (nolvus 6.0.5). I've tried reordering the load order but legacy's esm may be too high in position to allow the overwrite unless I'm missing something obvious. Would you know how I could use the model from legacy along with the effects from your mod? Before I delete the weapon from xedit (if even an option) I wanted to ask in case there was an easier way.