I tested it a lot with Community Shaders in my load order, and it always worked fine! :) Though I now noticed Community Shaders has been updated, so I'm going to check if it's still working as intended
i have found it isn't working with community shaders. im on a newer test build. essentially the sun and volumetric rays are coming from different directions
yeah thats just annoyed me to learn theres an updated version of a mod ive just installed thats pay only like i installed the latest varsion and there was no mention of this
Oh that's cool! Didn't realize that, it's kinda hard to find. Judging from their website, it looks very comprehensive! Hope it'll ever be released to the public.
Going to check if the latest version of Community Shaders works, since I've tested it with an older version in my load order - but it always worked fine! :)
In my mod Realistic Galaxy I use the game settings for fStarsRotate yadayada to set the rotation of the night sky according to different latitudes like northern Europe, USA, or even Australia. The axis for stars rotation was like the arcTan (or some other trig function i cannot remember off the top of my head), but i could never decipher the fSunExtreme settings, which it seems you have. Can you explain the fSunExtremeXY coordinates? I would love to have a patch to your mod which offsets the sun to better match the latitudes of my mod. I.E. even a summer sun would be lower to the horizon when using the Northern Europe latitude stars.
ENB user here. so if i understand correctly.. i can stil update the sun position on new season manually with power right? and it wont revert? because if it doesnt revert, and you only have to change it manually each few months... its not so bad..at least for now.
Very neat! :) I once asked Po3 and wskeever on the Moon and Stars page whether they'd consider something similar, and they pointed out the ENB incompatibility. But in these glorious days of Community Shaders... 😊
Two questions: 1) Moon and Stars compatible? (https://www.nexusmods.com/skyrimspecialedition/mods/73336) 2) Are the pictures genuinely taken at the same time in different months? Because the shadows change not just in length but in directional angle, which one would not expect from the sun sitting lower on the horizon?
Perhaps not the best judge myself, since I tend to run heavily overclocked water cooled systems residing in the top 5% of performance delta, excluding obviously extreme DICE and LN^2 overclocking. Prolly would be more impactful on lesser equipment, but again I cannot say that in full confidence since have no direct experience. Your question leaves far to many unknowns on the table to answer with any modicum of certainty.
25 comments
Though I now noticed Community Shaders has been updated, so I'm going to check if it's still working as intended
still cool to have this out for the masses
Explain please?
In my mod Realistic Galaxy I use the game settings for fStarsRotate yadayada to set the rotation of the night sky according to different latitudes like northern Europe, USA, or even Australia. The axis for stars rotation was like the arcTan (or some other trig function i cannot remember off the top of my head), but i could never decipher the fSunExtreme settings, which it seems you have. Can you explain the fSunExtremeXY coordinates? I would love to have a patch to your mod which offsets the sun to better match the latitudes of my mod. I.E. even a summer sun would be lower to the horizon when using the Northern Europe latitude stars.
because if it doesnt revert, and you only have to change it manually each few months... its not so bad..at least for now.
Thanks!
Two questions:
1) Moon and Stars compatible? (https://www.nexusmods.com/skyrimspecialedition/mods/73336)
2) Are the pictures genuinely taken at the same time in different months? Because the shadows change not just in length but in directional angle, which one would not expect from the sun sitting lower on the horizon?
Perhaps not the best judge myself, since I tend to run heavily overclocked water cooled systems residing in the top 5% of performance delta, excluding obviously extreme DICE and LN^2 overclocking. Prolly would be more impactful on lesser equipment, but again I cannot say that in full confidence since have no direct experience. Your question leaves far to many unknowns on the table to answer with any modicum of certainty.
Sad face @ ENB incompatible.