0 of 0

File information

Last updated

Original upload

Created by

iSmoothlias

Uploaded by

iSmoothlias

Virus scan

Safe to use

Tags for this mod

About this mod

Dynamic Seasonal Sun allows the sun position to change according to the seasons. This means the sun will be right above your head in 'Mid Year', June, and lower to the horizon in 'Evening Star', December, resulting in long shadows adding to the winter vibe I always felt was missing from Skyrim.

Requirements
Permissions and credits
Donations
Dynamic Seasonal Sun allows the sun position to change according to the seasons. This means the sun will be right above your head in 'Mid Year', June, and lower to the horizon in 'Evening Star', December, resulting in long shadows adding to the winter vibe I always felt was missing from Skyrim. 
Each month the sun will be at a slightly different position depending on the season you're in.

You can choose to Enable, Disable, or Remove the feature entirely by using the 'Seasonal Sun' Power in the Powers tab.

All pictures show the same in-game time, only at different months: 'Mid Year', June, and 'Evening Star', December.
You can test this yourself by using the console command 'Set GameMonth to 0, ranging from month 0 to 11.

Important
Before uninstalling the mod, use the 'Remove' button, mentioned above, as this will deactivate the mod behind the scenes. Think of it as if you were ejecting a usb safely.
I also advice backing up your saves before installing and uninstalling.



Compatibility
● Highly Recommended: EVLAS: Makes Volumetric Rays follow the sun's position even better than Vanilla does.
Weathers & Seasons: Mods like Obsidian, Aequinoctium, Cathedral, and other Weather & Season mods are all compatible.
 Majestic Mountains: When 'Sun Direction' checkbox is set to 'none', it's compatible.
 ENB: Sadly ENB does not work well with this mod.

If you find an incompatibility, please let me know!



Permissions
Please feel free to use, edit, implement, and include the mod in any way you see fit for your own mods or projects.
I would love to see what the community can do utilizing this mod as a framework.
My only request is that you do not publish this mod as-is without any additions or changes.



Postscriptum
About ENB... Why it doesn't work is because ENB captures the time-data when the mod is activated. If was happens at day, ENB applies permanent day settings.
This cycle can be broken by using the power, mentioned above, to re-enable the mod, forcing ENB to update itself. This is not a solution, but it does bring something to light: it's not hard-coded. I don't know how, but maybe there is a way to 'update' the sun each passed half hour?
I've provided the source files in the mod's BSA if anyone wants to have a look. If you happen to find a solution, please let me know. I would appreciate the help. ;)



-iSmoothlias