About this mod
PBR texture set for Markarth, dwemer ruins & enemies - requires Community Shaders and PG Patcher
- Requirements
- Permissions and credits
- Changelogs
- creation kit content (dwemer horse, crown, et al)
- Dwemer Explorer Outfit
- Dwemer Pipework Reworked (requirement because it's so awesome)
- Immersive Weapons
ABOUT
PBR (Physically-Based Rendering), added with community shaders, has the potential to make this 10 year old game really shine. Markarth has always been my favorite city in Skyrim, and the dwemer have always intrigued me, so this was the perfect way to learn texturing. This mod draws heavily on the wonderful work from Mrf's Markarth and Dwemer Pipework Reworked, which are both amazing, vanilla-friendly upgrades.
I've attempted to stay as vanilla-friendly as possible, but I have made my own modifications to some of the stonework that didn't seem sufficiently "dwemer" to my eye.
REQUIREMENTS
Requires PG Patcher to update your meshes, and community shaders to display in game.
Designed with the meshes from Mrf's markarth and Dwemer Pipework Reworked in mind, while it may work without those mods, textures may not be aligned correctly, and some may be missing.
INSTALLATION
Simply extract into your Data directory (hopefully using a mod manager) and run PG Patcher to update the meshes to point to these textures. Make sure output from PG Patcher overwrites all other mods.
SUPPORT
Please post any errors/oddness you may find to the Bugs section (not comments). This is my first published Skyrim mod so there may be some unknown errors I'll be eager to fix.
THANKS
Thanks to mo ru feng (author of Mrf's markarth) and Caleb2 (author of dwemer pipework reworked) for permission to use their lovely work as a basis for these textures.
Extra special thanks to all the members of the Community Shaders discord server for help working through the whole process - especially Faultier & hakasapl