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zhitsak

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19 comments

  1. darkbeetlebot
    darkbeetlebot
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    I've been having some issues getting the charging to work properly. First, I should say I do have requiem and I am using the requiem speed setting in the MCM.

    Basically, whenever I charge spells, it's a coin flip as to whether or not the damage properly goes up for destruction spells. I'm not sure if this could be an issue with True Directional Movement and its lock on system, but it's just a bug I've noticed. For example, I'll charge up Astral Bite from the Astral Magic mod and it'll say in the menu that its magnitude went up from 12 to 36, but then I launch it and it only does 12 damage like it was never charged despite taking magicka. And again, it's random and not particularly accurate. I could launch a firebolt that says it will deal 80 damage and then it will keep burning for well over 200, one-shotting some enemies. Not sure if this is an unintended effect of how fire works, but it's slightly annoying when the numbers are usually accurate otherwise.
  2. lucabarbierisosa
    lucabarbierisosa
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    I wouldn't discard the spell tome entirely. Acquiring it via vendor distribution or in some cell to unlock the perk is a fun idea. For balance and compatibility reasons, it could turned out better that way.  
  3. glennkahlil
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    The potential in this mod is absolutely insane...

    1. Can you add a VFX trigger dependent on the class of magic used for the spell
    - OR just some other basic particle effect to indicate charge
    - OR a SFX trigger to indicate charge
    - OR a consistant tornado affect around the player that maybe knocks objects back depending on the stage charge (maybe last stage)

    That will make this mod insane, the damage potential and magic mastery, limitless possibilities
    1. zhitsak
      zhitsak
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      I'm afraid that if I make more changes to the script, something else might break in the process. Fixing the dual casting already felt like performing surgery, and this would require even more rewrites

      if i'll ever decide to create a brand-new mod with similar mechanics, not fixing/reducing other's, i'll consider your idea)
    2. glennkahlil
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      Completely understandable, if you ever need ideas you know who to go to!

      Best of luck with your future endeavors, I support every one
    3. zhitsak
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      thanks)
      if you really have a lot of ideas, message me and write what comes to mind. If I like something (+ if it seems simple for lazy me), I'll make it. I just have a problem with ideas
  4. thedark1234
    thedark1234
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    the charge of the accumulation of the spells is very slow
    1. glennkahlil
      glennkahlil
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      There's an MCM to change the settings
  5. MasterAskarus
    MasterAskarus
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    I have a suggestion but am not sure how viable that is.
    I'd like a version where the movement speed reduction only occurs as soon as a spell has been charged once.
    So you can not run around indefinitely and charge a spell but won't be hindered if you regularly channel a spell and until the first charge occurs. For me, that wounds like a nice in-between solution.
    1. zhitsak
      zhitsak
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      I'm afraid that if I make more changes to the script, something else might break in the process. Fixing the dual casting already felt like performing surgery, and this would require even more rewrites
    2. MasterAskarus
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      Makes sense. Thanks a lot for the response :)
  6. thedark1234
    thedark1234
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    Wow, I didn't expect to see this mod again, in LE it was fun to use but I stopped using it because I had a weird problem with the Ordinator
    .
    1. zhitsak
      zhitsak
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      I think there shouldn't be any problems with the 1st variant, it works through a perk. If ur actually gonna use it and notice the thing again, you can let me know, I can try fix it
    2. thedark1234
      thedark1234
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      It doesn't work when I use dual casting.
    3. zhitsak
      zhitsak
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      Hmm. I tried to figure out the scripts, found nothing, but I think I'll just involve chat gpt to see if it's even fixable lol
    4. thedark1234
      thedark1234
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      Wow, good luck with that fella.
  7. Serados14
    Serados14
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    man Spell Charging + Spell Chaining is the s#*! way back 2018,
    thank you for this one! Will definitely try it again.
    1. zhitsak
      zhitsak
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      ;)
  8. MasterAskarus
    MasterAskarus
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    Nice one. Works well with my 1300 mods :)