Just want to check, are the patches "load order agnostic," meaning regardless of the order of the masters, they forward all necessary data? And would a patch for SoSSAF be possible? It's very similar to NSUTR.
Would mods that make the forts occupied by soldiers at the start of the game conflict with this? Also, can we get a version where the settlement is populated from the beginning?
Was hoping to get some help and see if anyone else has this issue. I'm getting a consistent CTD when returning to the fort after clearing out the bandits and waiting to let the cell reset. I have the latest resource pack (1.09) installed along with the mod and I've tested it with all other mods disabled. Currently playing on version 1.6.1170.0 so I don't believe I need the ESL support for backported versions of the game. I use MO2 and typically test mods with the coc command to Whiterun from the home screen and when I do its a CTD after clearing the fort. When going through the intro sequence and parts of the civil war questline the fort seemed to only repopulate with bandits after clearing and never repopulated with civil war NPCs or newly added merchants.
Hoping this doesn't come across as complaining. Been waiting for someone to tackle Dunstad as a settlement for a while and was happy to see snozz2004 was doing it as all of your other mods are great. Lmk if there's something I'm missing. Would really like to get this mod to work on my end.
I'm wondering if it's a corrupt file, try deleting Fort Dunstad, the Resource pack & redownloading them If that doesn't fix it maybe verify the Skyrim directory
So went back and tested the mod on a fresh install of the game with no other mods installed aside from this mod and the resource pack. My CTD persists after clearing the fort and returning. When arriving at night I was able to explore the updated exterior of the fort but then crashed when trying to enter any of the new homes.
Unsure if it helps but generated a crashlog with Trainwreck that I'll include a link to here https://pastebin.com/q9Yupag2
Hello I have a CTD when using fort dunstad along with lawless. I have a huge load order but it could be interesting to check the compatibility between these mods
Now I was able to try it with patches and it looks really legendary. It really is a place to live and be a fort. I noticed a small problem with the Fort Restoration Patch. Some of the wooden planks outside the Fort are missing. Console shows the Fort Restoration Patch, maybe you want to fix this.
Also, it works legendary with Serious Civil War Personnel. The only problem I see is that the chair where the jailor sits in Prison is not in its normal place, I didn't see any other incompatibility, but maybe you can check it out if you want.
The Medieval Towers patch also works great and I haven't seen any problems. It's also a great addition to this mod.
Apart from these, as I said, it looks legendary. I hope you consider adding battlements to the walls in the future. This way, for the first time, the Civil War Fort can become realistic and interesting. Thanks for everything!
(I also saw that the Medieval Tower patch is ready for Fort Greymoor :) I hope the Fort Restoration patch will come too and I can test it quickly.)
Not trying to be "that guy." This is more FYI for future reference.
With this mod installed, I get consistent CTD before even getting to the main menu to load a game or start a new one. Three times in a row. I disabled it and got into the game with no problem. I do have the resource pack installed, and am playing on 1.6.1170. Train Wreck implied a basic Skyrim glitch (nothing to lead me to any specific mod).
I don't suspect this mod. I think there's a clash with another one, and with 1,300 mods I'm not sure where to start looking. If I find it, I'll edit this.
60 comments
Lux & Orbis patches should be loaded after the Lux/Orbis main files
Hoping this doesn't come across as complaining. Been waiting for someone to tackle Dunstad as a settlement for a while and was happy to see snozz2004 was doing it as all of your other mods are great. Lmk if there's something I'm missing. Would really like to get this mod to work on my end.
If that doesn't fix it maybe verify the Skyrim directory
Unsure if it helps but generated a crashlog with Trainwreck that I'll include a link to here
https://pastebin.com/q9Yupag2
Some textures were missing
You can use the console to test "coc FortDunstadInnWorking"
Now I was able to try it with patches and it looks really legendary. It really is a place to live and be a fort. I noticed a small problem with the Fort Restoration Patch. Some of the wooden planks outside the Fort are missing. Console shows the Fort Restoration Patch, maybe you want to fix this.
Also, it works legendary with Serious Civil War Personnel. The only problem I see is that the chair where the jailor sits in Prison is not in its normal place, I didn't see any other incompatibility, but maybe you can check it out if you want.
The Medieval Towers patch also works great and I haven't seen any problems. It's also a great addition to this mod.
Apart from these, as I said, it looks legendary. I hope you consider adding battlements to the walls in the future. This way, for the first time, the Civil War Fort can become realistic and interesting. Thanks for everything!
(I also saw that the Medieval Tower patch is ready for Fort Greymoor :) I hope the Fort Restoration patch will come too and I can test it quickly.)
I tried to undelete them, but I guess the main file is overwriting
https://imgur.com/a/DZFpt0W
With this mod installed, I get consistent CTD before even getting to the main menu to load a game or start a new one. Three times in a row. I disabled it and got into the game with no problem. I do have the resource pack installed, and am playing on 1.6.1170. Train Wreck implied a basic Skyrim glitch (nothing to lead me to any specific mod).
I don't suspect this mod. I think there's a clash with another one, and with 1,300 mods I'm not sure where to start looking. If I find it, I'll edit this.