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snozz2004

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snozz2004

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60 comments

  1. Grimtooth125
    Grimtooth125
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    What does the "hand place enemies patch" do?
  2. 123dirk456
    123dirk456
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    which fort restoration is the patch for the old one or the Redux one?
  3. Zira1251
    Zira1251
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    Just want to check, are the patches "load order agnostic," meaning regardless of the order of the masters, they forward all necessary data? And would a patch for SoSSAF be possible? It's very similar to NSUTR.
    1. snozz2004
      snozz2004
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      No Snow.. is an ESM so load the patch after Fort Dunstad
      Lux & Orbis patches should be loaded after the Lux/Orbis main files
    2. Zira1251
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      It seems I wasn't clear enough with what I was asking, but that's okay. Nevermind. Thanks for sharing as always
    3. Zira1251
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      For anyone else wanting it, the patch for the aforementioned mod is now available here.
  4. Torp13
    Torp13
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    Would mods that make the forts occupied by soldiers at the start of the game conflict with this? Also, can we get a version where the settlement is populated from the beginning?
  5. MossHead2
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    Was hoping to get some help and see if anyone else has this issue. I'm getting a consistent CTD when returning to the fort after clearing out the bandits and waiting to let the cell reset. I have the latest resource pack (1.09) installed along with the mod and I've tested it with all other mods disabled. Currently playing on version 1.6.1170.0 so I don't believe I need the ESL support for backported versions of the game. I use MO2 and typically test mods with the coc command to Whiterun from the home screen and when I do its a CTD after clearing the fort. When going through the intro sequence and parts of the civil war questline the fort seemed to only repopulate with bandits after clearing and never repopulated with civil war NPCs or newly added merchants. 

    Hoping this doesn't come across as complaining. Been waiting for someone to tackle Dunstad as a settlement for a while and was happy to see snozz2004 was doing it as all of your other mods are great. Lmk if there's something I'm missing. Would really like to get this mod to work on my end. 
    1. snozz2004
      snozz2004
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      I'm wondering if it's a corrupt file, try deleting Fort Dunstad, the Resource pack & redownloading them
      If that doesn't fix it maybe verify the Skyrim directory
    2. MossHead2
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      Maybe that’s the case. I’ll give it a try the next time I’m testing mods and be back if I meet the same issues
    3. MossHead2
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      So went back and tested the mod on a fresh install of the game with no other mods installed aside from this mod and the resource pack. My CTD persists after clearing the fort and returning. When arriving at night I was able to explore the updated exterior of the fort but then crashed when trying to enter any of the new homes. 

      Unsure if it helps but generated a crashlog with Trainwreck that I'll include a link to here
      https://pastebin.com/q9Yupag2
    4. snozz2004
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      I think I've fixed it, update the resource pack 1.09B
      Some textures were missing

      You can use the console to test "coc FortDunstadInnWorking"
    5. MossHead2
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      Tested it all out. Works perfectly now. No CTD. Thanks for being so responsive
  6. lmfreakie
    lmfreakie
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    Hello I have a CTD when using fort dunstad along with lawless. I have a huge load order but it could be interesting to check the compatibility between these mods
    1. snozz2004
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      One conflict which will fix itself if you load Banditwar.esp after Dunstad
    2. pushpal
      pushpal
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      Patch here: https://www.nexusmods.com/skyrimspecialedition/mods/137446
  7. SefaAlaz
    SefaAlaz
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    Hello Snozz,

    Now I was able to try it with patches and it looks really legendary. It really is a place to live and be a fort. I noticed a small problem with the Fort Restoration Patch. Some of the wooden planks outside the Fort are missing. Console shows the Fort Restoration Patch, maybe you want to fix this. 

    Also, it works legendary with Serious Civil War Personnel. The only problem I see is that the chair where the jailor sits in Prison is not in its normal place, I didn't see any other incompatibility, but maybe you can check it out if you want.

    The Medieval Towers patch also works great and I haven't seen any problems. It's also a great addition to this mod.

    Apart from these, as I said, it looks legendary. I hope you consider adding battlements to the walls in the future. This way, for the first time, the Civil War Fort can become realistic and interesting. Thanks for everything!

    (I also saw that the Medieval Tower patch is ready for Fort Greymoor :) I hope the Fort Restoration patch will come too and I can test it quickly.)
    1. snozz2004
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      Could you screenshot the parts missing?

      I tried to undelete them, but I guess the main file is overwriting
    2. SefaAlaz
      SefaAlaz
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      Of course.

      https://imgur.com/a/DZFpt0W
    3. snozz2004
      snozz2004
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      Ty, I've uploaded a new version
  8. Nathanomir
    Nathanomir
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    Not trying to be "that guy." This is more FYI for future reference.

    With this mod installed, I get consistent CTD before even getting to the main menu to load a game or start a new one. Three times in a row. I disabled it and got into the game with no problem. I do have the resource pack installed, and am playing on 1.6.1170. Train Wreck implied a basic Skyrim glitch (nothing to lead me to any specific mod).

    I don't suspect this mod. I think there's a clash with another one, and with 1,300 mods I'm not sure where to start looking. If I find it, I'll edit this.
    1. snozz2004
      snozz2004
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      Update the resource pack 1.09B, some textures were missing
    2. Nathanomir
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      Oh ho! That would do it. Thanks!
  9. kaiduoo
    kaiduoo
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    Is it safe to install if i've already taken the fort?
    1. snozz2004
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      It's not recommended mid playthrough
  10. jbelaguas
    jbelaguas
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    Hey there -- any plans to migrate this to Xbox? Thank you!
    1. snozz2004
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      Someone does that for me, I think you can get an all in one