I've loved these since release. I always use the Adz as my headcannon pickaxe, but I would love to get it to have skyrim treat it like a pickaxe for LOTD archeology. Any ideas? I tried comparing it to my pickaxe in game in xedit but changing the keywords didn't do anything
Simply setting it as a Pickaxe isn't enough because the game uses AnimObjects which are a separate model for the animations, but there isn't a way to define a specific model for a specific item because they are pretty much hardcoded. If you change the model for the Pickaxe, then it affects all of them in-game (except the Nordic Pickaxe)
AnimObject Swapper exists, though I've not tried it out yet. It's probably the only solution.
Hey, I'm loving the axes, but the scabbard is the wrong way around using simple dual sheath and immersive equipment display. I've been trying to learn how to make a patch for it for hours now but the dual sheath redux tutorials are outdated and I'm not a modder at all... Is there a place to learn, or a patch that I haven't found somewhere?
For some reason, Vortex tells me it was designed for the original Skyrim, not the Special Edition and may cause problems. When I run the mod, the game crashes immediately on start. And when I disable it, the game runs perfectly fine. Any idea what I could do?
All three of you have no download history on this mod, everybody else does. Which means you've downloaded the LE version and tried to install it on SE, which will crash your game.
I was sad when Ragnar was thrown into the pit of snakes, but I enjoyed watching the actor play a role in "Danger Close" a Australian movie about the battle of Long Tan during the Vietnam War, nice weapon set, thankyou johnskyrim!
Love these to bits, any chance of seeing some of these or other viking weapons from the show replace the skyforge and awful looking vanilla steel weapons?
I just tried this, and compacting form-ids in the main esp to flag as esl breaks references for the levelled list esp. The solution, I think, is to merge the two before compacting and flagging.
Edit: I went ahead and merged, compacted and eslified the esp myself. Its here. johnskyrim: Feel free to share, if you want. For ordinary users: put it in the folder with the regular two esps and delete, hide or deactivate them.
Edit two: or just load both esps in SSEdit before compacting and eslifying... Live and learn.
Turns out that because I renamed the esp, it doesn't load the BSA's. So either unpack those, give my merged esp the name of the original esp, or eslify the two jointly and don't use my merge.
i wish there was a "war axe" or one handed tag and that people bothered to use it there was this really cool one handed axe i saw but i can't find it again
157 comments
- Fixed an issue where Lagertha Shield was using the wrong inventory model when used on female characters.
1.2
- Added optional leveled lists
1.1
- Fixed a bug where Sheaths had the wrong paths in the NIF's.
AnimObject Swapper exists, though I've not tried it out yet. It's probably the only solution.
a Australian movie about the battle of Long Tan during the Vietnam War, nice weapon set, thankyou johnskyrim!
Edit: I went ahead and merged, compacted and eslified the esp myself. Its here. johnskyrim: Feel free to share, if you want.
For ordinary users: put it in the folder with the regular two esps and delete, hide or deactivate them.
Edit two: or just load both esps in SSEdit before compacting and eslifying... Live and learn.
Another day, another Skyrim life lesson.
Cannot wait to see more weapon mods and further Unique Utopia releases.