I think you took the "issue" the other qay arround, it would have been better to make the Assassin only attack at night but with a higher trigger chance.
But then you would still know that the DB is out to get you, and they will specifically try to get you more often at night.
Randomising their disguise just makes it so you never really know whether it's the DB assasin or some other random encounter NPC.
But let's say you combine these two ideas, yeah, maybe even better. Tbh idk how you can make random enemy encounters really truly random and completely unexpectable - this game is old as heck, and the NPC behaviors aren't great at hiding intentions outside of scripted scenes.
There is an NPC during the main quest who will try to kill the player after they follow you to a specific area, which is a really good way of trying to hide their true goals. Maybe assasins who will follow you at a distance, and attack later when you are away from settlements - but not a guaranteed chance of attacking? Bonus points to the fact that it might be more immersive to start following from a settlement, since, well... how would they know exactly which route you are going to be taking, and ambush you there???
I check the quest and script system to allow night attack. And my knowledge in quest editing is too low, I have fear of breaking not only the DB attack but also all world encounter events
To be honest, those kind of "guilds" (like DB) in many games and movies, are inspired by the Japanese "ninja" and the HOLLYWOOD myth they created: "Full black dressed killers".
The reality - obviously - was different. The real 'shinobi no mono' ("ninja" is a modern word) were operating wearing very normal clothes; if the agent had to collect information, do a sabotage or even kill an important target, he (or SHE) was wearing clothes to "fit-in" the enviroment who will operate. In FEW TIMES, when 'shinobi no mono' agents had mission to infiltrate a castle, then and ONLY then they worn "outfits" to operate - and their outfit weren't "full black", because a normal night is not 'pitch-black' (except if you operate in a dark cave/dungeon). So, their uniforms were grey, dark brown or dark blue...
So, to me, this concept of making the "DB" agents disguised to a "normal person" (a peasant, a cook, a beggar, etc) makes absolute sense and it's very immersive addon.
On the other hand, if we want to "keep the uniform assault element", it should be more immersive having those "DB" agents operating ONLY during night, never in daylight.
youre correct, even further: ninja clans, while actually training assassins, spies and soldiers, paid other people for dirty work if they could get away with it. sure they masked themselves when needed, but mostly not with a recognizable uniform(or they did, but not their own :D) "plausible deniability" failure/capture was always a calculated risk. "who sent you" is the first question in many interrogations, why have it stitched on your clothes then. if a creepy hooded person is following you, thats not a ninja. youre closer when suspecting the barmaid, or a random construction worker. masked gov commandos came later, but china probably had something secret police like during those times, maybe it got mixed up.
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Randomising their disguise just makes it so you never really know whether it's the DB assasin or some other random encounter NPC.
But let's say you combine these two ideas, yeah, maybe even better. Tbh idk how you can make random enemy encounters really truly random and completely unexpectable - this game is old as heck, and the NPC behaviors aren't great at hiding intentions outside of scripted scenes.
There is an NPC during the main quest who will try to kill the player after they follow you to a specific area, which is a really good way of trying to hide their true goals. Maybe assasins who will follow you at a distance, and attack later when you are away from settlements - but not a guaranteed chance of attacking? Bonus points to the fact that it might be more immersive to start following from a settlement, since, well... how would they know exactly which route you are going to be taking, and ambush you there???
I'm looking if night attack can be done.
And my knowledge in quest editing is too low, I have fear of breaking not only the DB attack but also all world encounter events
"Full black dressed killers".
The reality - obviously - was different.
The real 'shinobi no mono' ("ninja" is a modern word) were operating wearing very normal clothes; if the agent had to collect information, do a sabotage or even kill an important target, he (or SHE) was wearing clothes to "fit-in" the enviroment who will operate. In FEW TIMES, when 'shinobi no mono' agents had mission to infiltrate a castle, then and ONLY then they worn "outfits" to operate - and their outfit weren't "full black", because a normal night is not 'pitch-black' (except if you operate in a dark cave/dungeon). So, their uniforms were grey, dark brown or dark blue...
So, to me, this concept of making the "DB" agents disguised to a "normal person" (a peasant, a cook, a beggar, etc) makes absolute sense and it's very immersive addon.
On the other hand, if we want to "keep the uniform assault element", it should be more immersive having those "DB" agents operating ONLY during night, never in daylight.
"plausible deniability" failure/capture was always a calculated risk. "who sent you" is the first question in many interrogations, why have it stitched on your clothes then.
if a creepy hooded person is following you, thats not a ninja. youre closer when suspecting the barmaid, or a random construction worker.
masked gov commandos came later, but china probably had something secret police like during those times, maybe it got mixed up.
I mean... if you spot a guy with a full black outfit and mask on his face... "he's probably dangerous"... so, he's loosing the element of surprise!