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Zoruxin

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  1. Sauerbraut
    Sauerbraut
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    This would actually be a really nice addition to tie it into Skald's Mail.

    Not sure how you'd do that, since i have no clue about skyrim modding, but that'd be awesome!

    https://www.nexusmods.com/skyrimspecialedition/mods/31791
  2. glennkahlil
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    Only problem is that the text displays :

    "Bounty" <--- This is essentially the "Cost"
    "Cost" .... <--- This should be "Player Gold" or "Gold" or "Septims"
    1. Zoruxin
      Zoruxin
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      If I am remembering correctly, the reason I made bounty and cost was that if the player has the cost multiplier on. The bounty will be different than the cost if there was a 1.5 times multiplier. While I probably could have merged bounty and cost, I thought it would be good to display both. I don't really think there needs to be player gold on there. I feel most of the time they would have the required gold, but if not, it's not really hard to check by going into your inventory. Thanks for the feedback, though. I might change it in the future; we shall see.
    2. glennkahlil
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      Ah, totally missed the MCM. 

      Something like "Inn Fee" or "Inn Bounty Payment" would work too!

      Displaying how much Gold I have is pretty convenient, it just confused me seeing Cost and Price when I would think Bounty Price Total and Your Gold or something

      Maybe even display the cost of the multiplier fee (Your Gold, Inn Courier Price, Inn Fee)

      But I get you now, thanks for the explanation
  3. shar1026
    shar1026
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    What is the title of the mcm menu?
    I can't find "Bounty Mail Service" in mcm successfully.
    1. Zoruxin
      Zoruxin
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      It should just be called "Bounty Mail Service". It might take a little bit to show up, but something probably went wrong beyond a couple of minutes. If you really can't get it to show up, maybe reinstalling it. I never had issues with the mcm menu when testing, so I am not sure
    2. shar1026
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      When I start a new game, the MCM menu appears fine.

      When I use a save file from version 1.1 to 1.2, the mod itself works fine, but the MCM menu does not appear.

      I tried removing the module, saving the game in the old save file, using the ReSaver tool to clean the save file after exiting the game, and reinstalling 1.2 before entering the game, but the MCM menu still did not appear successfully.

      Perhaps ver 1.2 should be used directly on new games, rather than trying to use it on old saves that has used ver 1.1?
    3. Zoruxin
      Zoruxin
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      I looked around online and apparently, this sometimes happens. If you run "setstage SKI_ConfigManagerInstance 1" it should reload all mcm menus. I tried it with a save file and it did not seem to reset my settings for any mods. so it should be safe to do. Just make sure you have save you can load back to if it does not work and resets existing values.
    4. shar1026
      shar1026
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      This console command solved my problem smoothly, thank you!
    5. Zoruxin
      Zoruxin
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      That's great to hear! I really did not want to go through and troubleshoot if it was something in my MCM script. Hope you enjoy the mod!
  4. glennkahlil
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    Waiting for the update that gives an option to Disable the Power UNLESS inside of an Inn.
    1. Bonez2200
      Bonez2200
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      id like to see something like this to, or have someone deliver the letter at least and you can have him deliver it for you. dope mod though
    2. Zoruxin
      Zoruxin
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      Yeah, this might be a good way to balance out the feature a little bit. It might make it a little more immersive as well.
    3. glennkahlil
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      Seems like an easy fix

      *looks around impatiently*

      What's in that patch you posted on march 9th buddy?..
    4. LummoxJR
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      Yeah, I was thinking it might make more sense to make this a dialogue option for innkeepers instead of a power. Maybe some additional characters could have it too, like Delvin Mallory if you join the Thieves Guild, recycling common voice lines.
    5. glennkahlil
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      The chef is cookin... I like it.

      Can't wait to see your next mod.
    6. Zoruxin
      Zoruxin
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      Yeah, it was an easy fix. I just didn't think you wanted it immediately. I went ahead and uploaded an optional file with the feature. If it is fine, it is DLC 1.5 times. As for the March 9th patch, it was just converting esp to esl from LummoxJr's suggestion. I plan to revamp the mod with the next update with the user suggestions. If I can, I will probably make an MCM menu, so it gives the user's more choice on what features they want. It will also help condense the amount of versions I have to release.

      As for my next mod, It is not anything special. It is just an edition of my Convert gold to perk points. It was just based on a user request where it is a spell instead of a lesser power. It is just a master alteration spell that unlocks at alteration 90. That went out today. Before starting any other projects, I do want to flesh out this mod more.
    7. Zoruxin
      Zoruxin
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      I ended up just adding a dialogue option for NPCs who are in the innkeeper faction and steward faction. because of this, I had no idea how to recycle original voice lines. I feel it is a pretty good tradeoff to have the option for a lot more NPCs than to have voice lines for a select few. Dialogue options are out with my new update. 
    8. glennkahlil
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      Sounds like you got it all mapped out, I wish you the best of luck.

      Perhaps your open to mod suggestions?

      Currently working on a ground built 1145 count mod list and I'm restore a lot of immersion that is lost or looked over by other authors.

      I'd be willing to throw you some easy/small concepts if you're interested.
    9. Zoruxin
      Zoruxin
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      Of Course. I like to think I am pretty open to new ideas. Throw some my way and I can see what I can do with it.
  5. Khito07
    Khito07
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    The idea for this mod is actually good, imagine summoning a courier and spoke to them directly about paying your bounty and you'll see them running toward to that hold
    1. Zoruxin
      Zoruxin
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      Yeah, I am trying to work on that currently for the next update. It might be a pain though since you would be able to technically do it from anywhere. I would have to figure out have the courier NPC always know where to path from.
    2. Khito07
      Khito07
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      I have an idea but i'm not sure if its a good one or not since i'm not a modder, What if after summoning the courier just put a timer on the courier let say 15 - 20 seconds then he/she will get teleported or just poof then you'll get a notification that the bounty has been cleared. I mean not really immersive but more better for the user and maybe easier for you than making the courier run from north to south of skyrim hehe that's kinda funny tho
    3. Zoruxin
      Zoruxin
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      Yeah, I looked into it, and running to a certain city is probably possible, but I have seen people have trouble with the template provided by Bethesda. So, if in testing it doesn't work it might just have to be that.
    4. Zoruxin
      Zoruxin
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      The new update is now out with this feature if you want to check it out!
    5. Khito07
      Khito07
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      Of course I will thank you Zoruxin <3
  6. oldkottor
    oldkottor
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    Interesting.
    It would be nice if the selection window would show current bounties for the holds.
    Also, maybe make it not a lesser power, but a dialogue option for stewards? These guys should have ways to contact each other.
    1. Zoruxin
      Zoruxin
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      Yeah, I was probably going to add the current bounties as a feature for the next update. I don't know what I was thinking about keeping it out. I am pretty new to Creation Kit, so I was hesitant to add dialogue options.
    2. oldkottor
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      You can look how my trainers mod is made, I think the same approach for launching a custom message box from a dialogue option can work here.
    3. Zoruxin
      Zoruxin
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      Ok thanks! I might take a look at that then.
    4. Zoruxin
      Zoruxin
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      I added a dialogue option for stewards and innkeepers in my new update if you wanted to check it out.
  7. hoangdai94
    hoangdai94
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    Noice
  8. shar1026
    shar1026
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    Wow, I didn't expect to see this, thank you!

    I often lead a group of people in the wild, and accidentally hurt innocent passers-by in the chaos. I didn't notice that I was wanted until  entered the city the guards to arrest me. However, my followers opened fire first, causing chaos in the city and preventing me from paying the fine smoothly.

    With this, I will never face this problem again! I can pay the fine remotely before traveling into the city, and then I am a clean and good citizen again, haha.
    1. Zoruxin
      Zoruxin
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      Yeah, the idea definitely stemmed from multiple frustrations like this. Thanks for downloading the mod!
  9. lenora22
    lenora22
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    Oooooooh I didn't know I wanted this but now that I know it exists, I wannntt itttttttttt! Thank you :)
    1. Zoruxin
      Zoruxin
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      No, thank you for showing interest in my mod. I hope it is a handy tool for your playthroughs!