I have REUPLOADED the mod. Supposedly, the mod had not been run through SSE NIF Optimizer, although I could've swore I ran it through. Thank you for the comments and enjoy! :) I will try to reply to most people who have concerns about this mod!
Hi, I wanted to say, this mod is great, I've been using it for a very long time, thanks for your great work! ---- Oh damn, the author is banned! It’s a shame, such modders can’t be banned, it’s bad for everyone.
same here, conflicts with nearly everything and makes the graphical issues, triangles, luckily I found quick what caused it, at lvl 9 modded game and at least 20-30 hours in it and 1000x start over...away with it...
Same here just now, unfortunately. A great idea that breathes a lot of life into the game but at this point where pretty much every mesh has been replaced by overhauls it has become mostly obsolete.
Great mod and it's one of those simple things that adds a lot of flavor to the game.
I've found a conflict that I wanted to make you aware of incase you were not already. I'm on a lightly modded game and I'd CTD every now and then and it was always around snow areas. When I CTD around the Hall of the Vigilant, I decided to start troubleshooting. As I disabled mods, I found that Lux Via was causing the problem. If Lux Via was active, it would CTD 100% of the time, if it was not active, no CTD. So I went to that website to report the bug and as I was looking at the bug reports, I noticed one that said "Won't fix". Clicked on that and red a few posts very similar to mine. Here's the reason GGUNIT won't fix it:
Spoiler:
Show
The only reason to crash there is because of snow mods not being compatible with mods adding animations to containers, especially sacks since I'm just adding snow to them. Long story short it's not something I can solve on my side cause adding snow to static is basically a vanilla feature, I'm not doing anything else.
If sacks are the reason you're getting CTDs you'd better use High poly projects ones, they're far better and won't crash no matters what snow mod you're using.
If not, maybe it's about parallax and snow shaders, in fact all crashes that are happening there are caused by wrong combinations with snow mods. ^ ^ But if you're crashing because of any other reason tell me if you narrow down what is causing that (with .Net Script Framework crash logs for example)
And then after a couple of more posts:
Spoiler:
Show
Yep animated clutter isn't compatible with simplicity of snow if adding snow shaders to sacks there. Using different sack mesh easily solved the issue though, as I mentioned already one could try High Poly Project ones out, they're looking way better than any other alternative. ^ ^
So I went back to that area, enabled Lux Via but disabled animated clutter and wouldn't you know there was no CTD. I am using Simplicity of Snow too because I am loosely following the Lexy guide and suspect the other players with CTD are too. I don't fully understand where the "fault" lies, but it seems like a compatibility issue between SoS, this mod, and Lux Via and the CTD is caused by a missing mesh. Just wanted you to know because as more people follow her guide they will experience the same problem.
Again, love the mod, I would rather have this than Lux Via, but the snow shader thingy has me concerned that I might still CTD with this mod active.
oMG i kept ctd'ing at hall of the vigilant and could not figure out why. i spent so much time troubleshooting on my own, wish i would've checked here first :( can't believe it was caused by 3 different mods conflicting over a stupid sack
Don't hide the "miscsack02large.nif" via MO2. That's the ONLY sac Lux via makes use of. It uses it as static with snow shader. Which causes the crash. You need to patch Lux Via.
Lux Via has a patch - "Morthal crash quickfix". It removes the snow from the sacs.
Thank you for this post. I have been CTD constantly in the same area you where having trouble in and was at my wits end with trying to figure out why. Like you I disabled Animated clutter and the CTD's stopped, I will do as others and disable the sack meshes. Several months late but at least I found your post thank you.
I have had this mod since the beginning of time lol. It is one of my must have mods but i have been making mods and i have a ship mod i am working on. Having this mod makes the ships rock with the waves which is immersive, but the cargo doesn't rock with the ship. Can you make a version of this without the ship rock?
Great mod! Recently installed for VR and the first beehive I interacted with literally made me jump and back up; got me good XD It's the little things.
Hi! I was using this mod with Enderal SE, it, unfortunately, causes a CTD in the Old Waterworks area (maybe others as well, haven't encountered any so far).
I confirmed it both through logs and by actually disabling the mod and loading into the area. Crash log references an object called "sack_main". Unfortunately, I don't have enough knowledge to fix this. Maybe someone could take a look at this problem and make a patch or nudge me into the right direction so that I could make one.
111 comments
I have REUPLOADED the mod. Supposedly, the mod had not been run through SSE NIF Optimizer, although I could've swore I ran it through. Thank you for the comments and enjoy! :)
I will try to reply to most people who have concerns about this mod!
~Rumblestrut
----
Oh damn, the author is banned!
It’s a shame, such modders can’t be banned, it’s bad for everyone.
~Rumblestrut
Great mod and it's one of those simple things that adds a lot of flavor to the game.
I've found a conflict that I wanted to make you aware of incase you were not already. I'm on a lightly modded game and I'd CTD every now and then and it was always around snow areas. When I CTD around the Hall of the Vigilant, I decided to start troubleshooting. As I disabled mods, I found that Lux Via was causing the problem. If Lux Via was active, it would CTD 100% of the time, if it was not active, no CTD. So I went to that website to report the bug and as I was looking at the bug reports, I noticed one that said "Won't fix". Clicked on that and red a few posts very similar to mine. Here's the reason GGUNIT won't fix it:
If sacks are the reason you're getting CTDs you'd better use High poly projects ones, they're far better and won't crash no matters what snow mod you're using.
If not, maybe it's about parallax and snow shaders, in fact all crashes that are happening there are caused by wrong combinations with snow mods. ^ ^
But if you're crashing because of any other reason tell me if you narrow down what is causing that (with .Net Script Framework crash logs for example)
And then after a couple of more posts:
So I went back to that area, enabled Lux Via but disabled animated clutter and wouldn't you know there was no CTD. I am using Simplicity of Snow too because I am loosely following the Lexy guide and suspect the other players with CTD are too. I don't fully understand where the "fault" lies, but it seems like a compatibility issue between SoS, this mod, and Lux Via and the CTD is caused by a missing mesh. Just wanted you to know because as more people follow her guide they will experience the same problem.
Again, love the mod, I would rather have this than Lux Via, but the snow shader thingy has me concerned that I might still CTD with this mod active.
Lux Via has a patch - "Morthal crash quickfix". It removes the snow from the sacs.
I hope this helps someone!
Several months late but at least I found your post thank you.
I confirmed it both through logs and by actually disabling the mod and loading into the area. Crash log references an object called "sack_main". Unfortunately, I don't have enough knowledge to fix this. Maybe someone could take a look at this problem and make a patch or nudge me into the right direction so that I could make one.