Documentation

Readme

View as plain text

01 More than 800 pieces of enchanted and customized equipment that allow free spell casting, 100% more damage with all weapons and more!
02 Destruction Spells are 3 times stronger, so Destruction magic now deals 3x times as much damage which also affects enchantments.
03 Illusion Spells are 640% stronger so that they work on enemies when you are on higher levels, includes enchantments.
04 Conjuration spells last 2x longer with the enhcnatment on all armors.
05 All spells from the base game, Dawnguard and Dragonborn DLCs have been learned. Only a few spells of CC content have yet to be acquired.

06 All Enchantments including unobtainable ones like "Briarheart Geis" and those from Creation Club Content are unlocked.
07 99% of unobtainable weapons and armor is available inside Lakeview Manor.
08 Lakeview Manor has been decorated with some cool furniture and treasures inside, as well as some outdoor decorations.
A permanent Arvak and Daedric Horse are waiting outside. Be careful with the evil daedric horse though, it might turn on you.
09 20 customized and otherwise unrecruitable followers like the famous "Ebony Warrior" are now available, most of them are located at Pinewatch.
Many of them have learned expert and master spells. All Of them are available for marriage too except for M'aiq The Liar and J'zhar.
For a complete list of followers and their abillities check out the "Follower ID" list I have attached to this folder.
There is also an easter egg in the form of a super secret immortal follower. My tipp: search every building within the 5 cities of Skyrim for him.
You'll know who he is once you see him. ;) You can also recruit him in Sovngard as well to fight the final boss together.
10 Fully personalized shopkeepers are available:
-Lusty Argonian Maid (Food & Drink)
-J'darr (Skooma dealer and special potion vendor)
-Ra'kheran (Werewolf-Hunter items & more)
-J'Kier (Sells all daedric artefacts and other unqiue items such as aetherial gear)
-Staada (a daedra merchant who is also available for marriage if you wanna play as a daedra worshipper)
-Dremora Merchants in Solitude Proudspire Manor and at Golden Hills Plantation
-Khajiit caravan traders inside Lakeview Manor, Solitude Proudspire Manor and Golden Hills Plantation
Note: These customized vendors can be killed to take off their unique and expensive gear but it won't be easy lol...

11 On the Mountain near Lakeview Manor are 2 daedric altars and sacrificial grounds. Check out Nazeem's pictures for reference ;)
12 The Housecarls bedroom of Solitude Proudspire Manor has been converted into an armory and a museum. A small hidden room there has been unlocked
as well which contains some mannequins and a vampire sarcophagus.
13 Solitude Proudspire Manor has Talsgar The Wanderer as a personal bard and follower as well.
14 The Golden Hills plantation is set up and good to go. Malkus the vampire orc is eagerly awaiting your command there to make him Steward.
15 A player character of each race and gender is available with customized abillities, customized gear sets and a little background story.
Those characters have access to all standing stone abillities, the unobtainable snow elf power "Dread Cloak", the unobtainable Stop Rune and also
the abllity "Breath Of Nchuak" just for fun ^^

16 All Skill Books are stored in a wardrobe in the bedrooom of Lakeview Manor, oh and before I forget there are 2 master locked safes which contain
a large amount of gold to kickstart your adventures inside Lakeview Manor and Proudspire Manor.
17 Option 2 Of these save files additionally have completed 125 sidejobs for the Thieves Guild, unlocked all Thieves Guild side quest fences and
their influence is spread throughout all 5 cities within Skyrim. So you can get away with a crime with a 50% discount and keep any stolen goods.
18 Option 2 has additional 3 new sets of customized weapons and armor:
1. Nightingale Sentinel set based on the Ebony Armor and the Worn Shrouded Cowl from the Dark Brotherhood. Look at Keira Nightingales Pics!
2. Dalmascan Soldier set based on the creation club content Steel Soldier Armor and is a reference to the Final antasy 12 videogame.
3. Milk Drinker set based on the Ancient Nord Armor, this was created for a joke character of mine who goes by that name "The Milk Drinker"


You can find all the customized equipment in the Lakeview Manor cellar for the most part and some in Lakeview Manor Hall.
There is also a sack at the aquarium that is filled with broken weapons that were way too powerful when playtesting the game, sell them, keep them or
throw them away: I don't recommend you to use them or it will turn the game trivial even on legendary difficulty.


Create your own Character through console commands:

1. Open Console and type: Player.showracemenu
2. Close Console but don't select another race yet or it will reset all leveled up statistics and and mix your current face with the new race.
3. Reopen the console again and type the race of your choosing. Example: Player.setrace Argonianrace
4. Close the console and quickly select the race you've chosen.
5. Edit the character to your liking and name him or her whatever you want.

Here is the link to the original and easy tutorial by "YetAnotherRandomusername"
https://steamcommunity.com/sharedfiles/filedetails/?id=194775622

Credits go to "YetAnotherRandomUsername" on Steam for his guide on changing the player race through console commands without causing
any bugs or turning the player character into a weird looking hybrid abomination.



Hello there fellow traveller, here is a super easy installation guide:

01 Pick the save files of your choice and copy them. They are all in the .ess format.
Example: Save1_F8DF95B4_0_5A61796E6162692054686520446566656E646572_HelgenKeep01_010051_20250215125139_1_1.ess

02 Find your Skyrim save file folder called "Saves" which is inside the "Skyrim Special Edition" folder. It is usually found in your documents folder
look for the folder "My Games" there and you should see the "Skyrim Special Edition" folder. Open it, then open the Saves folder.
C:\Users\"USER-ID"\Documents\My Games\Skyrim Special Edition\Saves

03 Paste the save files of your choice into the Saves folder

04 Boot up the game and enjoy! :D



In Case that your follower goes missing, here is an id list for all custom followers:

Fenrik ff00087d
Casival ff000fb3
M'aiq The Liar ff000fc3
J'zhar ff000f81
Zaharia ff000fca
Salma ff000fbd
Rakel ff000ff5
Alding ff000fe9
Beem-Ja ff000fc0
Pale-Eyes ff000fb8
Seeks-Ancient-Artifacts ff000fae
Urgnok ff000fab
Lushak gra-Ragdam ff000fb6
Malkus ff000f6a
Ebony Warrior ff000fc9
Talsgar The Wanderer ff000ec3
"Secret Follower" ff0010fe
Alva (Original NPC) 0001AA5C

Horse Followers:
Arvak ff0011a4
Daedric Horse ff000e8c

Within Falkreath there are additional npcs who can now be recruited and married too that aren't on the list. Just explore a bit ;)

Use the following command to select a lost follower without the brackets: prid (refid)
then hit enter and type in the following command to teleport them straight to you: moveto player

Alternatively you can teleport yourself to their position by entering the following command: player.moveto (refid)

Best Followers:
1. "Secret Follower"
- Knows all Master Spells of all schools of magic, knows expert frost spells, can conjure a Frost Thrall and is also a very capable warrior.
Comes equipped with a full set of golden armor and overpowered weapons, worthy of a king...
2. "M'aiq The Liar" and "Seeks-Ancient-Artifacts"
- They both learned the expert spells "Elemental Blast", "Touch Of Death", "Conjure Dragon Priest" and "Grand Healing".
Both are on level 255 and almost never run out of magicka.
They are able to nuke all your foes with magic, the Dragonpriest will also summon an atronach or revive a nearby corpse in battle.
3. "Ebony Warrior"
- I think this one doesn't need any explanation... :D
4. "Fenrik"
- Knows the Master Destruction Spell Lighting Storm, Knows the expert Conjuration spells "Conjure Dremora Lord", "Conjure Dragon Priest",
"Dread Zombie", Knows lots of other spells as well and is a powerhouse in melee combat.
He prefers to engage his enemies at close range and is able to wield a two handed axe and a one handed axe at the same time.
If you want him to use magic spells more often then remove his armor and jewlery pieces and give them to him again, he will then be more
likely to use magic to annihilate your enemies. It kinda works like an AI Reset.



01: Changing the player race or gender after the very first transformation into a Werewolf or Vampire Lord will cause the player character to become a
weird looking hybrid abomination of his original race & gender and the new changed race and appearance.
venerablevintage wrote this on steam:
I've done some fairly conclusive testing which seems to say that if you want to change your race, it has to be before you've become a
vampire lord/werewolf. When you first transform, Skyrim makes note of your race so it knows what to turn you back to.
Even if you change your race at any point after this, you'll return to your original race when exiting Vamp lord/Werewolf.

02: Siding with the Volkihar vampires might be troublesome if you have transformed yourself into a Vampire Lord before being turned by Harkon.
If you use one of my Daywalker Vampires like "Dracula" you will likely run into the following issue if you have already transformed yourself
once into a Vampire Lord.
After Harkon instructs you how the Vampire Lord works you will transform yourself back into a "normal non-vampire" version without the glowing
red eyes and the Volkihar Clan will hate you for being mortal, preventing you from further progressing the Dawnguard Questline.
Solution 1: player.setrace (your chosen race)racevampire
Example: player.setrace nordracevampire
This solution is only temporary. After another transformation your character will be without glowing eyes again.
Solution 2: Don't use the Vampire Lord transformation before being turned by Harkon if you plan on joining them. However you will loose the
Immunity To sunlight damage and gain all negative vampire effects such as Sunlight Damage and a weakness to fire.

03: Asking your steward to buy furniture for the Lakeview Manor home will mess up or even remove custom placed decorations and furniture.
So please don't do that, you will realize the bad results from this over time! Trust me I have experienced this in 2022 on my first version of
the New Game+ files. That is the cause of completely scrapping the project and starting from scratch again.
Solution: After you build the additional house wings you should craft everything inside Lakeview Manor yourself.

04: Most custom followers won't return to pinewatch after dismissing them and will walk to other strange and random locations.
Solution 1: Make a quicksave at the location where you want that follower to stay. Exit to Main Menu, then load the quicksave.
Once the quicksave is loaded from the main menu you can dismiss your follower and he will stay at that place.

Solution 2: use the "Follower ID" list and the instructions there to teleport these followers to you for recruitment or make them a steward at one
of the hearthfire houses.

05: If Fenrik or Malkus join the marriage ceremony, they might crash your wedding if there is any member of the Dawnguard or the Thalmor attending your
wedding in Riften. The Marriage quest will automatically fail and an intense battle inside the church will ensue.
While it's funny to watch the wedding guests going at each others throats it can also be frustrating.
Solution 1: Make a save point before proposing to your love interest and reload this save point in case this scenario happens.
After the successful proposal the guest list of npcs attending your wedding will be set in stone, I tested it.
Solution 2: Disable Fenrik and Malkus temporarily through the console commands: prid (refid)
Example Fenrik: prid ff00087d
disable
After the wedding succeeded you can enable them again with the following command: enable
Solution 3: Murder Fenrik and Malkus or the Dawnguard and Thalmor Members before they arrive to your wedding ceremony.
While I don't recommend this method it certainly works...

06: Fenrik and M'aiq stay put wherever you dismiss them. Quite a useful bug, you can place them as guardians anywhere you like.

07: Beem-Ja likes to take off all his clothes randomly, thus running around naked even during battle. That is a funny bug. Perhaps he often visits that
Lusty Argonian Maid at Lakeview Manor sometimes. XD

08: Daywalker vampires like "Dracula" can't feed on sleeping npcs or npcs affected by Vampires Seduction while in human form.
Solution: player.setrace (your chosen race)racevampire
Example: player.setrace khajiitracevampire
After feeding you will loose the daywalker abillity and become a fully fledged vampire with all their weaknesses.

09: Consuming a "Potion Of Blood" might infect you with "Vampiritis" despite being a Daywalker Vampire or having 100% Disease Immunity.

10: Serana can infect the player with Vampirirtis by using her Vampiric Drain spell on the player. While it happens rarely it can happen even with
100% Disease Immunity.

11: Daywalker vampires like "Wolf Queen Potema Septim" will be weakened within the soul cairn if you choose not to be turned by Serana.

12: Daywalker vampires are affected by sunlight damage when transformed as a Vampire Lord. This is normal, you will loose the weakness to sunlight
after reverting to your normal form, unless bug Nr. 12 is triggered.

13: The Quest "Heart Of Crimson" is almost always broken and uncompletable when you are tasked to give alms to the beggar.
He often has no dialogue options and can't be given any donations/alms.
Solution: setstage ccBGSSSE063_quest 50
Tyra Blood Fire will then appear at the shrine of Talos and you are able to complete the quest.

14: The Quest "Over The Edge" might be broken and uncompletable when you are tasked to find the body by the river.
After inspecting the body there might be no new quest markers that should be leading you to the next quest objective.
Solution: setstage ccBGSSSE058_Quest 50
The Mysterious Knight will now appear at Dragons Brdige and you are able to complete the quest.

15: Arvak is loyal to a fault but also has a mind of his own. After dismounting Arvak he will start to explore Skyrim by himself, slowly walking
through the Forests, climbing mountains or walking down the road. If Enemies are nearby however he will immediately return to defend you.
Arvak will always teleport himself with you on fast travel so don't worry about loosing him, unless you mount a different horse.

16: The Daedric Horse might betray you when fighting vampires and other undead creatures.
Solution: Fast travel to a different location and the Daedric Horse will calm down.



Thanks for downloading and playing my modified save file collection :D

Credits:
A big thanks to all contributors of the UESP Wiki for their incredibly detailed information about Skyrim and its contents.
https://en.uesp.net/wiki/Main_Page

Special thanks to "Buttons" for his home decoration guide with console commands! He gave me the motivation to actually start this whole project
back in 2021
https://eldersouls.com/topic/5780-how-to-furnish-your-home-with-console-codes/

Additional thanks to "YetAnotherRandomUsername" on Steam for his guide on changing the player race through console commands without causing any
bugs or turning the player character into a weird looking hybrid abomination.
https://steamcommunity.com/sharedfiles/filedetails/?id=194775622

Without the contributions of all the above mentioned people of the community this project would not have been possible.

"New Game+ Save File Collection" created by Marco Champolo.
https://www.youtube.com/channel/UCPBgN6w561IfPm2H1A7FSUw

And finally I owe "YOU" the players of the Elder Scrolls Community my regards and whole hearted thanks for downloading my modified save file collection.
I wish you a lot of fun and hope you enjoy playing with these save files as much as I do :D