0 of 0

File information

Last updated

Original upload

Created by

sebastian2281337

Uploaded by

rhonjhonson

Virus scan

Safe to use

Tags for this mod

10 comments

  1. mozemob
    mozemob
    • member
    • 5 kudos
     Working directory                  meshes     actors   character    animations     2hm_blockidle.hkx
  2. ConsumerJTC
    ConsumerJTC
    • member
    • 3 kudos
    These sound like it would work great for the Ultra Weapon Mods by everflame, highly recommend alongside their corresponding WOLONG movesets from their reccomendations.
  3. Earnweald
    Earnweald
    • member
    • 7 kudos
    I appreciate a "Giant Sword" (I prefer to call these that way) animation that shows how difficult it would be to block with an oversized sword, the same way it would be for a long or great sword.😌

    This would fit most of those Giant swords out there.
  4. modd333rrrFM
    modd333rrrFM
    • member
    • 0 kudos
    when i try install the mod it says data does not look valid and this mod was not set up properly, what do i do?
    1. Earnweald
      Earnweald
      • member
      • 7 kudos
      There are simple solutions for that here in the comments, now.
  5. Earnweald
    Earnweald
    • member
    • 7 kudos
    For those having issues getting this to work, it's probably because you're trying to install this mod using a mod manager.🤷🏾‍♂️

    And if not, you didn't drop the .hkx file it contains where it could be loaded.

    This mod is just one file, which was not properly set up for a Mod Manager installation. The correct default path is: "Folder name" > "data" > "meshes" > "actors" > "character" > "animations"= it's inside this folder that default animations are loaded.
    You can drop the "2hm_blockidle.hkx" there, overwrite the previous file of the same name in there, load your game and you'll see it play...

    Although it's not recommended. What i recommend is to set it up using DAR or OAR. The paths are the same for both, but after "animations" > "DynamicAnimationReplacer" > "_CustomConditions" > "folder(s) number(s)" > each folder with its condition file and animation(s)...

    Or "animations" > "OpenAnimationReplacer" > "(folder(s) name(s))" > animation files and conditions.

    I still don't know how to manually set up a OAR "conditions" file, but DAR is much simpler in that regard.🤧
    Using DAR, following the path, you'll create a folder and give it a number (it's limited inside an interval, i forgot the least and last folder numbers)... let's say "9900". 

    Inside of that "9900" folder, you'll put this "2hm_blockidle.hkx" from this downloaded mod, and create a .txt file you'll name "_conditions". Then you'll have to refer to the DAR mod page for what conditions to use.

    For this mod, i suspect you'll put these ones:

    IsActorBase ("Skyrim.esm"|0x000007) AND
    IsEquippedRightType (5)

    Then you save and there you go. Those are your conditions set.

    Doing it this way will prioritize the animations from this folder over the ones in the base game. And if another folder contains a greatsword block animation, that's superior (in folder number, like 9901 > 9900), then you just change the number of the folder you want to take priority.👌🏾

    That's about it for DAR.
  6. Exterminator1561
    Exterminator1561
    • premium
    • 1 kudos
    Anyone able to get it to work? Installed it but nothing's changed.
  7. it look like monster hunter :)
  8. Sephiroth296
    Sephiroth296
    • member
    • 0 kudos
    Where can i find these swords?
    1. raymondgcx1
      raymondgcx1
      • supporter
      • 13 kudos
      It looks like team tals dark souls mod just search google with that