These sound like it would work great for the Ultra Weapon Mods by everflame, highly recommend alongside their corresponding WOLONG movesets from their reccomendations.
I appreciate a "Giant Sword" (I prefer to call these that way) animation that shows how difficult it would be to block with an oversized sword, the same way it would be for a long or great sword.😌
This would fit most of those Giant swords out there.
For those having issues getting this to work, it's probably because you're trying to install this mod using a mod manager.🤷🏾♂️
And if not, you didn't drop the .hkx file it contains where it could be loaded.
This mod is just one file, which was not properly set up for a Mod Manager installation. The correct default path is: "Folder name" > "data" > "meshes" > "actors" > "character" > "animations"= it's inside this folder that default animations are loaded. You can drop the "2hm_blockidle.hkx" there, overwrite the previous file of the same name in there, load your game and you'll see it play...
Although it's not recommended. What i recommend is to set it up using DAR or OAR. The paths are the same for both, but after "animations" > "DynamicAnimationReplacer" > "_CustomConditions" > "folder(s) number(s)" > each folder with its condition file and animation(s)...
Or "animations" > "OpenAnimationReplacer" > "(folder(s) name(s))" > animation files and conditions.
I still don't know how to manually set up a OAR "conditions" file, but DAR is much simpler in that regard.🤧 Using DAR, following the path, you'll create a folder and give it a number (it's limited inside an interval, i forgot the least and last folder numbers)... let's say "9900".
Inside of that "9900" folder, you'll put this "2hm_blockidle.hkx" from this downloaded mod, and create a .txt file you'll name "_conditions". Then you'll have to refer to the DAR mod page for what conditions to use.
For this mod, i suspect you'll put these ones:
IsActorBase ("Skyrim.esm"|0x000007) AND IsEquippedRightType (5)
Then you save and there you go. Those are your conditions set.
Doing it this way will prioritize the animations from this folder over the ones in the base game. And if another folder contains a greatsword block animation, that's superior (in folder number, like 9901 > 9900), then you just change the number of the folder you want to take priority.👌🏾
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This would fit most of those Giant swords out there.
And if not, you didn't drop the .hkx file it contains where it could be loaded.
This mod is just one file, which was not properly set up for a Mod Manager installation. The correct default path is: "Folder name" > "data" > "meshes" > "actors" > "character" > "animations"= it's inside this folder that default animations are loaded.
You can drop the "2hm_blockidle.hkx" there, overwrite the previous file of the same name in there, load your game and you'll see it play...
Although it's not recommended. What i recommend is to set it up using DAR or OAR. The paths are the same for both, but after "animations" > "DynamicAnimationReplacer" > "_CustomConditions" > "folder(s) number(s)" > each folder with its condition file and animation(s)...
Or "animations" > "OpenAnimationReplacer" > "(folder(s) name(s))" > animation files and conditions.
I still don't know how to manually set up a OAR "conditions" file, but DAR is much simpler in that regard.🤧
Using DAR, following the path, you'll create a folder and give it a number (it's limited inside an interval, i forgot the least and last folder numbers)... let's say "9900".
Inside of that "9900" folder, you'll put this "2hm_blockidle.hkx" from this downloaded mod, and create a .txt file you'll name "_conditions". Then you'll have to refer to the DAR mod page for what conditions to use.
For this mod, i suspect you'll put these ones:
IsActorBase ("Skyrim.esm"|0x000007) AND
IsEquippedRightType (5)
Then you save and there you go. Those are your conditions set.
Doing it this way will prioritize the animations from this folder over the ones in the base game. And if another folder contains a greatsword block animation, that's superior (in folder number, like 9901 > 9900), then you just change the number of the folder you want to take priority.👌🏾
That's about it for DAR.