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Clofas

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Clofas

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36 comments

  1. Legolas555
    Legolas555
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    Quiet shipwrecks are way scarier.
  2. Veillle
    Veillle
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    • 1 kudos
    .
  3. DroidZed
    DroidZed
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    Is it compatible with Sounds of Skyrim Complete
    1. Glanzer
      Glanzer
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      I'm using Sounds of Skyrim and I just checked all the cell records and there are no conflicts. Be sure to load this high (early) in your load order just to be sure. LOOT put the plugin before my water and light mods which is good.
    2. Clofas
      Clofas
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      I'm amazed this question still gets asked on my mods. If you see "Requires Sound Record Distributor" then it doesn't conflict with your other mods. It adds sounds to regions at runtime. If it wasn't compatible with sounds of skyrim, it wouldn't be compatible with weather mods.
    3. DroidZed
      DroidZed
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      I'm not very familiar with Sound Record Distributor so I had to ask.
  4. WarAcez
    WarAcez
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    Can I ask a question about your sound replacer mods that uses SDF? Will they work if I have another sound replacer mod that doesn't use SDF? Which of the two mods will play the audio?
    1. Clofas
      Clofas
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      What is SDF? Do you mean SRD? You have to be specific in your question, but the point of using SRD is to avoid compatibility conflicts.
    2. WarAcez
      WarAcez
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      yeah you are right, I wonder why my mind remembers it as sound distribution framework or something. So will it work? I have your Castle Volkiar too but I do remember I got a sound replacer mod too in that area without SRD.
  5. MonkeGaming6m
    MonkeGaming6m
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    gem
  6. stampedeingbears
    stampedeingbears
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    Crippling submechanophobe here.
    Thanks, i hate it
    Not going to download, way too f*#@ing scary
    Your mods are awesome
    f*#@ you for scaring me with this one
    Best Wishes.
    1. boogerballs67
      boogerballs67
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      why are you scared? are you scared of the ghost part or the crashed ship part? 
    2. Booveman
      Booveman
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      They have Submechanophobia, which is an intense fear of submerged human-made objects. People with this phobia may be afraid of buoys, submarines, shipwrecks, etc. So nothing to do with ghosts. 
  7. DatRedGuy
    DatRedGuy
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    Awesome
  8. tompa987
    tompa987
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    Loving all your mods so far, thank you for uploading them. :)
    I seem to be unable to place this higher than Lux though (as per your instructions in Description)?
    1. Glanzer
      Glanzer
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      You can use LOOT to put the plugin in the "Early Loaders" group which should solve the problem. If Lux has an ESM file then don't worry about putting it before that plugin because you can't. I don't use Lux but I'm guessing the Lux might have an ESM file for general assets and then another ESP file for actually placing the lighting in places. (EDIT: I just looked at the Lux assets and I'm correct, there is a "Lux - Master plugin.esm" file and another "Lux.esp" file.)
    2. Clofas
      Clofas
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      Put above Lux, not Lux resources.
    3. tompa987
      tompa987
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      Oops, that one is on me. Sorry. And thank you both for your help. :)
  9. Glanzer
    Glanzer
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    If anyone likes this mod I suggest you click on the author's name to visit the profile and look at the other mods available. I'm using 4 of them so far!
    1. Clofas
      Clofas
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      Only 4?
    2. Glanzer
      Glanzer
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      so far... 
  10. SaintsRow69
    SaintsRow69
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    I've seen the videos and it does sound terrifying. Adding ghosts to the mod will be even better.
    1. Glanzer
      Glanzer
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      +1

      Since trigger boxes were already added to the areas I think adding random floating apparitions with quick timers on them wouldn't be too hard. Not NPC ghosts though, just vapors/apparitions so you don't try to attack them or talk with them. Permissions seem open enough to do this if someone (the author?) wants to do that.

      EDIT: Oh I see now they are sound markers not trigger boxes. hmmmm