The question of if its compatible with ordinator is already ridiculous, the only way to not know that is if you're new to modding skyrim, which you should be figuring out the bare fundamentals of modding since that will answer your question inherently. You should never be lazy and refuse to learn how to mod and simply ask for others to tell you if you're doing it right or not.
After several years, I'm preparing to play a new game. For me, Mysticism is a must-have. As far as conflicts go, that's never a real problem if you use "The Method" for conflict resolution (see xEdit discord). Though I play other games, I always come back to Skyrim. It's an old friend, as is Mysticism.
Hello, I've run into a little conflict with the mod and another one I'm using.
In short, I play skyrim with a mod called Requiem, and in that you are capable of creating special tomato soul gems with the wabbajack, and I guess something in your soul harvester script doesn't like that. Is there any way to turn off that particular section of the mod? Cause you're probably not going to create a patch for a mod that isn't even officially out for SSE.
There is a notification at the top left corner of the screen having to do with trapping souls, and I'm not sure why this mod is making it show up. I went through Mysticism in SSEEdit to see if I could figure it out, and found nothing.
The notification is "[Character name] is trapping a [Size of soul] Soul, but has no [Size of soul] Soul Gems".
Character name is just in place of whatever name I choose to use for that character, and size of soul is he type of soul gem, such as black, grand, greater, etc. So for example, I keep seeing a message popup that says something like: "Nickathon is trapping a Black Soul, but has no Black Soul Gems".
When I turn off the soul trap notifications in the MCM, it does remove the standard soul trap message that says "No soul gem large enough" but it does not turn off this. If I keep the messages turned ON using the MCM, then I am just seeing the standard message PLUS this new notification that is popping up.
When I remove Mysticism from my load order, this new notification no longer pops up and only the standard "No soul gem large enough" shows. This leads me to believe that this mod must be the culprit, since the message goes away entirely if this is not in my load order.
Do you have any insight on this, bluedanieru? Any help would be greatly appreciated, because I love this mod but all of these notifications drive me crazy.
I am using Apocalypse, so I'm not sure if that has something to do with it.
Per the readme, in the Soul Harvester section, that notification will show up from Conjuration level 20, as a warning when you are about to incorrectly fill a gem. There is currently no way to disable it.
Note that it only shows when you're about to incorrectly fill a soul gem with a smaller soul than it can hold, which (hopefully) is a rare occurrence.
Also note that you can get the message to go away by turning on Smart Souls from the MCM. It kinda sounds like you don't want to bother with Soul Trap stuff, so that would be my recommendation.
I am planning a release of Mysticism:TLA soonish with some new Conjuration spells. Since you've brought this up, I'll also include a way to remove this message.
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It's *still* my goto for smart souls functionality because of the SoulFire power.
In short, I play skyrim with a mod called Requiem, and in that you are capable of creating special tomato soul gems with the wabbajack, and I guess something in your soul harvester script doesn't like that. Is there any way to turn off that particular section of the mod? Cause you're probably not going to create a patch for a mod that isn't even officially out for SSE.
The notification is "[Character name] is trapping a [Size of soul] Soul, but has no [Size of soul] Soul Gems".
Character name is just in place of whatever name I choose to use for that character, and size of soul is he type of soul gem, such as black, grand, greater, etc.
So for example, I keep seeing a message popup that says something like:
"Nickathon is trapping a Black Soul, but has no Black Soul Gems".
When I turn off the soul trap notifications in the MCM, it does remove the standard soul trap message that says "No soul gem large enough" but it does not turn off this. If I keep the messages turned ON using the MCM, then I am just seeing the standard message PLUS this new notification that is popping up.
When I remove Mysticism from my load order, this new notification no longer pops up and only the standard "No soul gem large enough" shows. This leads me to believe that this mod must be the culprit, since the message goes away entirely if this is not in my load order.
Do you have any insight on this, bluedanieru?
Any help would be greatly appreciated, because I love this mod but all of these notifications drive me crazy.
I am using Apocalypse, so I'm not sure if that has something to do with it.
Note that it only shows when you're about to incorrectly fill a soul gem with a smaller soul than it can hold, which (hopefully) is a rare occurrence.
Also note that you can get the message to go away by turning on Smart Souls from the MCM. It kinda sounds like you don't want to bother with Soul Trap stuff, so that would be my recommendation.
I am planning a release of Mysticism:TLA soonish with some new Conjuration spells. Since you've brought this up, I'll also include a way to remove this message.