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raymondgcx1

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raymondgcx1

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19 comments

  1. TAMASMAN
    TAMASMAN
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    • 13 kudos
    What animation are you using for the Lance?
    1. raymondgcx1
      raymondgcx1
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      ADXP I MCO ER Spear Basic Animation (SCAR)
      https://www.nexusmods.com/skyrimspecialedition/mods/74564
  2. zombiified
    zombiified
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    • 3 kudos
    Not sure if you know but the OAR folder file you uploaded is quarantined :( 
  3. jakxzero
    jakxzero
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    • 2 kudos
    YOOO This is sick, Incredible Work! I'm always  looking to add more weapons based on Vanilla Materials.

    I been thinking in some names:
    "Expanded Vanilla Armory"
    "World of Expanded Weapons"
    "Vanilla Upgraded Arsenal"
    1. raymondgcx1
      raymondgcx1
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      I like the sound of Vanilla Upgraded Arsenal so I'll change the name to that during the next update. Thanks for the name
  4. Totallynotenemyspy
    Totallynotenemyspy
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    • 16 kudos
    Picked up elden ring recently, and really wanted something like great epee in skyrim and your mod is perfect for it! Love these vanilla friendly redesigns with TeS materials but inspired by soulsbornes.
    Made a little patch for myself with tes5edit to give rapiers keywords from animated armoury, might make complete patch that applies spear animations for lances as well.
    Btw, was it indended that big thrusting swords have mace keywords? I changed them to swords for myself, but maybe you had other ideas with keywords.
    1. raymondgcx1
      raymondgcx1
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      the mace perks even with mods tend to give  the weapon armor penetration and that felt fitting for the heavy thrust sword to me
  5. Rainbowrider10
    Rainbowrider10
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    • 1 kudos
    this mod is such a banger
  6. lacm81
    lacm81
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    • 0 kudos
    silly question but for the optional file, do I install and merge in MO2 or do I install it separately? I'm looking forward to trying this
    1. raymondgcx1
      raymondgcx1
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      I would install seperately just find the folder easier for when you want to replace animations
    2. lacm81
      lacm81
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      So I did just that and then I ended up getting a long red line of text mentioning animation replacer. Is there a particular folder that the OAR is supposed to go or replace?
    3. lacm81
      lacm81
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      The exact issue is "Major issue detected! open the OAR menu by pressing Shift O and click the bar at the bottom" once I did that it said something was missing. Something tells me I just have to install this in the OAR folder I just didn't want to mess with it until I could get confirmation
    4. raymondgcx1
      raymondgcx1
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      That is Dynamic grip just delete the folders for it you can tell which is by seeing iDynamicGripMode in the config or just delete onehand and dualwield folders for twohanded weapons and twohanded folders for one hand weapons.
    5. lacm81
      lacm81
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      • 0 kudos
      You are the real MVP! Thank you so much. I'm excited to try these weapons now. Side thing. I noticed my sky was clipping and once I fixed this that went away.. for now. In your testing while working on this, did you ever see wrong OAR misplacement cause this? Not saying it's yours and I still have some work to do, I just figured I'd ask. Thanks again for getting that error fixed.
  7. HashutChampion
    HashutChampion
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    what about Curved Greatswords if you do them that would be perfecto
    1. raymondgcx1
      raymondgcx1
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      I plan to in the future but I lack the knowledge to do so right now
  8. harunpasa
    harunpasa
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    • 0 kudos
    I see a big future for this mod. Keep up the good work my guy. 
  9. Jacsanti
    Jacsanti
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    • 0 kudos
    These look pretty good. Do you have any plans to make a Dawnguard set? It'd be cool to have as a separate add-on to Animated Armoury. 
  10. AlexiousITA
    AlexiousITA
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    • 0 kudos
    Quick, someone do a skypatch