Everything's great except Pants. They're invisible. I am using Bodyslide to process the sliders but no pants get visibly equipped. I am trying to find out the cause of this but no luck at all. Installation was like this: Downloaded TLVH SMP File from the original page. The big one 239.9MB. And afterwards this Bodyslide Conversion. Then selected TLVH in Bodyslide groups and run it with Zeroed Sliders. The generated files were put into an output although they are not overwritting anything from the mod which i found strange. I did click build meshes as well.
probably something related to slots, i didn't touch the esp record or armor slots at all so I'm guessing you have some mod like sos or tng that is causing the issue here
Well i do use HIMBO with TNG and 3BA they're set up alright. Other mods related to SoS slots could be the undewear.dll version of N.U.D.E since i wish to cover the NPCs though i doubt it changes anything in regards to slots especially not for the player since that mod doesn't apply that feature to the player anyway. Campfire also has the cloaks taking 2 slots but maybe thats not the issue. I also use OBody.
I am sure i forget something related to SoS (In which case its TNG) but its been 2 years and i can't remember. Will update if i find a fix for us that have that issue on our own end.
If you have at least TNG installed, I think it is worth trying “Patching and troubleshooting INI files” on TNG descriptions page.
Edited The above was not relevant. I took the following actions in pants_0.nif and pants_1.nif and it is now displayed. 28 BSDismemberSkinInstance > Partitions > 49 change to 52 However, I don't know what the final solution is because of the clipping on the thighs.
And...In my environment, the hat is not displayed. The above was solved by renaming hat.nif to hatf.nif output by the BHUNP version.
If the pant is invisible in game. You can solve it by changing the partition from 49 SBP to 52 SBP in Outfit Studio. Save Project and rebuild it in Bodysilde.
It is because ESP record show the bodyslot as 52 but the NIF is referring bodyslot 49.
It's cool but I cannot find a way to make the hat work. Anybody could have an idea ? I do not know how to rename "hat.nif" because I can't seem to find it.
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I am trying to find out the cause of this but no luck at all.
Installation was like this: Downloaded TLVH SMP File from the original page. The big one 239.9MB. And afterwards this Bodyslide Conversion.
Then selected TLVH in Bodyslide groups and run it with Zeroed Sliders. The generated files were put into an output although they are not overwritting anything from the mod which i found strange. I did click build meshes as well.
Maybe i am missing something?
I am sure i forget something related to SoS (In which case its TNG) but its been 2 years and i can't remember. Will update if i find a fix for us that have that issue on our own end.
If you have at least TNG installed, I think it is worth trying “Patching and troubleshooting INI files” on TNG descriptions page.
EditedThe above was not relevant.
I took the following actions in pants_0.nif and pants_1.nif and it is now displayed.
28 BSDismemberSkinInstance > Partitions > 49 change to 52
However, I don't know what the final solution is because of the clipping on the thighs.
And...In my environment, the hat is not displayed.
The above was solved by renaming hat.nif to hatf.nif output by the BHUNP version.
In any case, thanks for the great conversion!
If the pant is invisible in game. You can solve it by changing the partition from 49 SBP to 52 SBP in Outfit Studio. Save Project and rebuild it in Bodysilde.
It is because ESP record show the bodyslot as 52 but the NIF is referring bodyslot 49.
I'm doing it, it was planned
Posted.