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Read Me
Feburary 11, 2025
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To visit the Whalestone isles use one of these two current methods:
Console command:
coc whalestoneislesstart01
In game:
North of Solitude there shoud be a longboat shipwreck, covered in growing trees. On this shipwreck you can find a hatch, open the hatch and it will transport you to the same location as the concole command.
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Current Version 0.01
Chane notes:
None, This is theh alpha. the compressed file might say a05, but that's only the 5th version of the package where I forgot multiple textures and had to change about 200 absolute texture paths to relative texture paths. I'll try to make known any major changes from here forward now this might be uploaded.
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!!!!! crashes may occur. !!!!!!
I'm still trying to find out what .nif mesh is causing CTDs, if you can help me identify which meshes are bad, I would appreciate it. I am stil new at all this and this is my very first public mod. be brutal, but honest. I have no idea what I'm doing, I just like making mods. I hope you enjoy playing and exploring this as much as I did making it, thank you for your support, and thanks for readin the readme!
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Created by Greguire (aka Gregory Appleseed)
Credits for the Whalestone Isles
Initial Textures used:
-New Plants by Tamira
(https://www.nexusmods.com/skyrimspecialedition/mods/2750 )
-Hoddminir Plants and Trees by Elinen and Ztree
( https://www.nexusmods.com/skyrim/mods/38651 )
Tools and Utilities provided by:
Nifskope / Niftools / ChunkMerge
Blender 3D
GIMP
Creation Kit SE and Skyrim SE by Bethesda Softworks
Special thanks to sync67 for helping me understand custom nif/mesh creation!