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About this mod

Extremely basic conflict resolution patch made in SSEDIT for those who want to have Celestine with Wintersun installed (like I did). There were no game breaking conflicts, but this just adds a bit of consistency.

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Craftian's mods can be found on the following link:
https://craftian.itch.io/

HoHQE PATCH OBSOLETE ON VERSION 1.2 OF CELESTINE

Extremely small, downright trivial conflict resolution patch made in SSEDIT for those who want to have Celestine with Wintersun installed (like I did). .esl flagged .esp, tested on 1.0 and 1.1 versions of Celestine.

I only touched the quest records for Waking Nightmare (DA16), so it should be compatible with anything that doesn't touch that (including replacers).

Wintersun:
Depending on load order, Celestine's override to the Waking Nightmare quest may prevent Wintersun's temptation mechanic from firing for Vaermina.

There were no game breaking conflicts, but this just adds a bit of consistency. You could argue that this patch is redundant, since Celestine is realistically going to hate you anyway if you deal with any of the Daedric Princes. The only use I can imagine for this is if you're playing as Erandur.

Load after dependencies.

Credits:
Enai Siaion for Wintersun
Craftian for Celestine
xEdit team for SSEEdit

Spoiler:  
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Old description:
(OBSOLETE ON VERSION 1.2 OF CELESTINE) HoHQE:
Tested both 'Good' and 'Evil' paths. Celestine has commentary on the vanilla 'Evil'
path and will respond accordingly when you finish it. She won't consider
you a Daedra worshipper if you complete the quest down the 'Good' path,
so you can have two SigmarStendarr-ites in your party now.

Unless you want to fight Tyranus and then defy Molag Balls by killing the priest of Boethiah instead, failing the quest and getting no rewards. Skyrim is supposed to be an RPG.