Will deploy light master soon. Thank you for the reminder, tbh i play in mod creations not so often, so often forget about this nuance which is useful for community.
It would be great if there was a version of this that did the opposite, i.e. the player takes a small amount of damage if they are unarmed and attack either an enemy or an object.
It is simple :) But cannot understand why it can be required :)
Because PC hits something hard with unarmed hands? How about heavy armor gloves - should it hurt?
And how about Uthgerd the Unbroken ? She wears heavy armor, how to defeat her with empty hands if PC receives damage hitting something like heavy armor pieces?
Perhaps. There were thoughts about this. But to make it as a UI perk of some existing skill tree it will require this tree modification and it will conflict with another skill tree amazing mods.
Another possible gameplay implementation as a standing stone or quest with a gift at the end, but i haven't enough skill to implement it :)
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i'm not so super modder, so do not use a lot of ESPs on my local.
What do you mean "light in the spell"?
Will try to remove it.
UPD: ELS version is available as an optional file :)
Will deploy light master soon.
Thank you for the reminder, tbh i play in mod creations not so often, so often forget about this nuance which is useful for community.
Now you can retaliate weapon projectiles like bow arrows, arbalets bolts and spell projectiles with your shield.
Details in the main page.
Happy retaliation! :)
But cannot understand why it can be required :)
Because PC hits something hard with unarmed hands?
How about heavy armor gloves - should it hurt?
And how about Uthgerd the Unbroken ? She wears heavy armor, how to defeat her with empty hands if PC receives damage hitting something like heavy armor pieces?
But to make it as a UI perk of some existing skill tree it will require this tree modification and it will conflict with another skill tree amazing mods.
Another possible gameplay implementation as a standing stone or quest with a gift at the end, but i haven't enough skill to implement it :)
An enchantment is simple: you wear it on or off.