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thunderbotua

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8 comments

  1. BrFEZ
    BrFEZ
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    • 1 kudos
    I can't believe it is not esl flagged. tried to patch it, but it seems there is a "light" in the spell.
    1. thunderbotua
      thunderbotua
      • supporter
      • 47 kudos
      Oh.. Sorry to hear that.
      i'm not so super modder, so do not use a lot of ESPs on my local.

      What do you mean "light in the spell"?
      Will try to remove it.

      UPD: ELS version is available as an optional file :)
    2. thunderbotua
      thunderbotua
      • supporter
      • 47 kudos
      Found out how to do it.

      Will deploy light master soon.
      Thank you for the reminder, tbh i play in mod creations not so often, so often forget about this nuance which is useful for community.
  2. thunderbotua
    thunderbotua
    • supporter
    • 47 kudos
    Update is available.

    Now you can retaliate weapon projectiles like bow arrows, arbalets bolts and spell projectiles with your shield.

    Details in the main page.

    Happy retaliation! :) 
  3. duendecat
    duendecat
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    • 1 kudos
    It would be great if there was a version of this that did the opposite, i.e. the player takes a small amount of damage if they are unarmed and attack either an enemy or an object.
    1. thunderbotua
      thunderbotua
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      • 47 kudos
      It is simple :) 
      But cannot understand why it can be required :)

      Because PC hits something hard with unarmed hands?
      How about heavy armor gloves - should it hurt?

      And how about Uthgerd the Unbroken ? She wears heavy armor, how to defeat her with empty hands if PC receives damage hitting something like heavy armor pieces?
  4. Fox123qwe
    Fox123qwe
    • member
    • 1 kudos
    This should be a perk
    1. thunderbotua
      thunderbotua
      • supporter
      • 47 kudos
      Perhaps. There were thoughts about this.
      But to make it as a UI perk of some existing skill tree it will require this tree modification and it will conflict with another skill tree amazing mods.

      Another possible gameplay implementation as a standing stone or quest with a gift at the end, but i haven't enough skill to implement it :)

      An enchantment is simple: you wear it on or off.