600 comments

  1. mannygt
    mannygt
    • premium
    • 1,658 kudos
    Locked
    Sticky
    Some additional info for modders:

    Patches are always welcome! No needs to ask permissions! If you have already made previous patches for the old SSE version, please just check if your mod works (it should). If your patch is related to the interior cell "Oasis Cave" then you have to rework this because I have replaced the interior cell with a world space. If you are the Flora patch mod author, I think you have to check some of your trees and plants position, especially in Ben Erai. sa547's Flora overhaul mod is updated and uploaded.

    You can use all of my assets as free standalone without asking permissions, just credits me in your description page. However if you're using assets from other modders which I used (ie: Mihail, Tamira, etc.), please ASK TO THEM for permissions!

    Translations are welcome too! If you have made previous translations, you have to add new lines and also check for an interior cell which I have removed and replaced with a world space. Also some lines were reworked.
  2. mannygt
    mannygt
    • premium
    • 1,658 kudos
    Locked
    Sticky

    Social links:
    Discord - Facebook
  3. mannygt
    mannygt
    • premium
    • 1,658 kudos
    Locked
    Sticky
    Since there are many of you which are questioning if the mod can be updated from SE version even if I wrote in the description page that you shouldn't do that, I'll try to explain:

    The big issues you may have can be:
    - a wrong place when you load the game
    - instant CTD
    - some script bugged (including main quest)
    - some new dialogues may not appear.

    Why the wrong place? It's because I have removed the old cell Oasis Cave and replaced with a new world space. If you have saved inside that cell and then updated the mod, your character will be teleported somewhere else (even in the inn of Riverwood) or you may have an instant CTD.
    I made some tiny modification to the main quest to fix some little bugs. Some scripts are baked in the savegame so it's possible that you are still running the old scripts. The Save Unbaker utility can be the solution but it rip the current quest if you're still doing it and mess everything.
    The some navmesh editing I made, especially the replaced doors navmesh can make some glitches for followers and other NPCs.

    Chances to have less issues while updating:

    - have at least completed the main quest and also to have successfully found the 4th Caio's journal (because I made editing in Coldharbour too).
    - Some users are saying that if you have never triggered the main quest and so you're never been in the desert before updating from SSE then it will works fine. Still monitoring.

    About Skyrim 1.5.97.0 - Don't forget to install this mod or it won't load!

    However read next sticky post, please!
  4. mannygt
    mannygt
    • premium
    • 1,658 kudos
    Locked
    Sticky
    Increased compatibility with Skyrim v1.5.97.0
    No more CTDs when you're in Coldharbour and / or Halls of the West when you open the map.

    Please, give kudos to pepekochan who helped me to figure out the issues.
  5. GennyWoo
    GennyWoo
    • premium
    • 50 kudos
    Thanks for the update manny you are the best
  6. mannygt
    mannygt
    • premium
    • 1,658 kudos
    Greetings!
    New version 1.3 is out!
    - Fixed missing textures
    - Fixed misplaced road asset near Eye of Cyrodiil
    - Better terrain painting
    - Added new easter egg with puzzle that rewards you if solved

    Update is safe and can be done on-the-fly

    The new update contains a small work by MihailMods!
  7. SilentGhost077
    SilentGhost077
    • premium
    • 1 kudos
    Howdy and Happy Anniversary.  Does this version of your mod work with Legacy of the Dragonborn V6+. I just want to make sure before I proceed to start a new playthrough. 
    1. mannygt
      mannygt
      • premium
      • 1,658 kudos
      As far I know, that mod has been update since D1 of my mod.
    2. SilentGhost077
      SilentGhost077
      • premium
      • 1 kudos
      Works with no issues (for my loadout that is). Thanks for a fantastic mod...
  8. mixaloubos
    mixaloubos
    • member
    • 3 kudos
    Just popped by to say, there is no Skyrim without your mod. Many thanks, hugs and kisses.
  9. KalvinElite
    KalvinElite
    • premium
    • 0 kudos
    What creatures/animals does this mod add? Thank you!
  10. VaporShiro
    VaporShiro
    • supporter
    • 1 kudos
    When I was playing last night I noticed a lot of problems like locked doors that have no key at least I assume. Another thing I had trouble with was with the orbs of temptation non of the gates in that Dwemer Ruin would open. Also the gate that blocks the room to the orb, I couldn't find the switch to unlock the sideways spike bars to the last switch that lowers the gates. I found the one next to the gates on the left, couldn't find second one. Had to TCL to just continue and use Unlock Door command quiet a bit. 
    When I was in the room with the Alyid Ruins that take me to Cold Harbor, my FPS dropped to 20 and near the latter my fps dropped to 15. Had to tcl just to even trigger the teleport event. While in Cold Harbor I also noticed a lot of the monoliths were purple and the towers. Idk if those were missing textures, or a conflict with The Soul Cairn Parallaxed by PraedythXVI.
    I am not sure what was going on with this. 
  11. thanks for this revival of your masterpiece!

    there are 3 missing textures.

    textures\manny_gf\decals\manny_gf_decal_dirt01_n.dds. Used by Meshes\manny_gf\alikr\manny_gf_alikrwall05.nif
    Gray Fox Cowl.esm manny_GF_AlikrWall05 [STAT:1C0271E7]

    textures\manny_gf\lod\manny_gf_rockplateslod._ndds. Used by meshes\manny_gf\lod\mountains\manny_gf_dwallmountain_lod0.nif
    Gray Fox Cowl.esm manny_GF_DesertWallMountain [STAT:1C01C197]

    textures\manny_gf\oblivion\manny_gf_molagbalringlight_n.dds. Used by Meshes\manny_gf\oblivion\manny_gf_molagbalvortex.nif
    Gray Fox Cowl.esm manny_GF_MolagBalVortex [STAT:1C000DD7]
    1. mannygt
      mannygt
      • premium
      • 1,658 kudos
      Thank you. Your post has been moved to bugs section.
      Scheduled.
    2. Hyperies
      Hyperies
      • premium
      • 10 kudos
      you're welcome and thanks for the quick response!
  12. Morcalvin
    Morcalvin
    • premium
    • 1 kudos
    Does this work with the HD textures for the original?
    1. mannygt
      mannygt
      • premium
      • 1,658 kudos
      It should but I think you'll have some parallax misplacement. Just try it out.
  13. zeluse
    zeluse
    • member
    • 17 kudos
    Some npc lip sync not working like Arlowe
    1. mannygt
      mannygt
      • premium
      • 1,658 kudos
      Thanks for the report. Can you tell me if you're using some mod for voice replacement?
  14. Vengerrq
    Vengerrq
    • premium
    • 0 kudos
    Where's the key to the door in nirntrix glitch? No way i can find it normally 
    1. mannygt
      mannygt
      • premium
      • 1,658 kudos
      Spoiler:  
      Show
      In the Mausoleum, just after going downstairs.
    2. Vengerrq
      Vengerrq
      • premium
      • 0 kudos
      Thanks! Any advice on what to do in Azzin's Hideout? That's the last unsolved thing i have in mind. Love your mod!
    3. mannygt
      mannygt
      • premium
      • 1,658 kudos
      Azzin's Hideout is not related to my mod. I guess you have the quest pack mod by Betalille.