Patches are always welcome! No needs to ask permissions! If you have already made previous patches for the old SSE version, please just check if your mod works (it should). If your patch is related to the interior cell "Oasis Cave" then you have to rework this because I have replaced the interior cell with a world space. If you are the Flora patch mod author, I think you have to check some of your trees and plants position, especially in Ben Erai. sa547's Flora overhaul mod is updated and uploaded.
You can use all of my assets as free standalone without asking permissions, just credits me in your description page. However if you're using assets from other modders which I used (ie: Mihail, Tamira, etc.), please ASK TO THEM for permissions!
Translations are welcome too! If you have made previous translations, you have to add new lines and also check for an interior cell which I have removed and replaced with a world space. Also some lines were reworked.
Since there are many of you which are questioning if the mod can be updated from SE version even if I wrote in the description page that you shouldn't do that, I'll try to explain:
The big issues you may have can be: - a wrong place when you load the game - instant CTD - some script bugged (including main quest) - some new dialogues may not appear.
Why the wrong place? It's because I have removed the old cell Oasis Cave and replaced with a new world space. If you have saved inside that cell and then updated the mod, your character will be teleported somewhere else (even in the inn of Riverwood) or you may have an instant CTD. I made some tiny modification to the main quest to fix some little bugs. Some scripts are baked in the savegame so it's possible that you are still running the old scripts. The Save Unbaker utility can be the solution but it rip the current quest if you're still doing it and mess everything. The some navmesh editing I made, especially the replaced doors navmesh can make some glitches for followers and other NPCs.
Chances to have less issues while updating:
- have at least completed the main quest and also to have successfully found the 4th Caio's journal (because I made editing in Coldharbour too). - Some users are saying that if you have never triggered the main quest and so you're never been in the desert before updating from SSE then it will works fine. Still monitoring.
About Skyrim 1.5.97.0 - Don't forget to install this mod or it won't load! However read next sticky post, please!
Hi there. Sorry to bother you but i seem to have a constant ctd with this mod enabled. It sucks because I was really excited to try it out. I use Skyrim VR, the latest version. My crash log from Crashlogger reads that the problem lies with this mod and something to do with an npc named Edda and a location called Arlowe and Edda House. Any ideas how i can fix this please? Thank you so much I apologize for any inconvenience.
Hi! Thank you for your swift response and thank you in advance for your help! I am running Skyrim VR 1.4.15 and I am using Backported Extended ESL Support. My Crashlogger log can be found here. https://pastebin.com/89dhgXQZ Many thanks again!
Cannot replicate your issue (I'm on newest version and not VR). However I've rebuilt the navmesh of that interior cell. Please, can you download this, replace the file in data and check it again?
Hi there, Thanks for the new file. However i still seem to be having a ctd. It seems to be an npc called Edda causing the issue. There's also a call for a location called Black Mesa Inn. Here's the updated crash log. Thank you https://pastebin.com/Cw3u4ht5
Edda is a quest giver (misc. quest). I've tested for the umpteenth time the quest and it works fine. I can't replicate the issue because I don't own VR. Don't know if is related to BEES or any (may you have?) other mod which replaces NPC appearances, old translation files, etc.
I dont have anything that edits Edda specifically. It might be an issue with BEES. I apologise for troubling you with the testing. I'll go check with BEES for now. Thank you for your efforts.
I tried this mod in LE long ago but gave it up quickly because the characters referred to my Dragonborn as he when my character is a she. Has this been fixed? Really wanna give this new edition a try, look great!
I just want to say this now mannygt, I essentially grew up with this mod among a few others. So to see it get a update after so long warms my heart. I love everything this mod has. The music, the desert setting and SPOILER TO THE MOD:
Spoiler:
Show
The introduction of what remains of the Champion of Cyrodiil, complete with many nods to Oblivion. Though personally, I had to change the champion of cyrodiil myself because MY champion of cyrodiil is a imperial woman, way back in my playthrough of the original Oblivion and is my headcanon depiction of them in my personal lore.
Like I cannot express how much this mod means to me and it is so much better than the Gray Cowl returns cc we got. It has always been a staple in my load order for so long alongside the Betalille's Hammerfell Quests Bundle and I never get tired of it. I even plan to start it again in my new playthrough right after I become the guild master of the thieves guild. But seriously, thank you so much for this amazing mod. :)
Greetings! New version 1.3 is out! - Fixed missing textures - Fixed misplaced road asset near Eye of Cyrodiil - Better terrain painting - Added new easter egg with puzzle that rewards you if solved
Update is safe and can be done on-the-fly
The new update contains a small work by MihailMods!
Howdy and Happy Anniversary. Does this version of your mod work with Legacy of the Dragonborn V6+. I just want to make sure before I proceed to start a new playthrough.
616 comments
Patches are always welcome! No needs to ask permissions! If you have already made previous patches for the old SSE version, please just check if your mod works (it should). If your patch is related to the interior cell "Oasis Cave" then you have to rework this because I have replaced the interior cell with a world space.
If you are the Flora patch mod author, I think you have to check some of your trees and plants position, especially in Ben Erai. sa547's Flora overhaul mod is updated and uploaded.You can use all of my assets as free standalone without asking permissions, just credits me in your description page. However if you're using assets from other modders which I used (ie: Mihail, Tamira, etc.), please ASK TO THEM for permissions!
Translations are welcome too! If you have made previous translations, you have to add new lines and also check for an interior cell which I have removed and replaced with a world space. Also some lines were reworked.
Social links:
Discord - Facebook
The big issues you may have can be:
- a wrong place when you load the game
- instant CTD
- some script bugged (including main quest)
- some new dialogues may not appear.
Why the wrong place? It's because I have removed the old cell Oasis Cave and replaced with a new world space. If you have saved inside that cell and then updated the mod, your character will be teleported somewhere else (even in the inn of Riverwood) or you may have an instant CTD.
I made some tiny modification to the main quest to fix some little bugs. Some scripts are baked in the savegame so it's possible that you are still running the old scripts. The Save Unbaker utility can be the solution but it rip the current quest if you're still doing it and mess everything.
The some navmesh editing I made, especially the replaced doors navmesh can make some glitches for followers and other NPCs.
Chances to have less issues while updating:
- have at least completed the main quest and also to have successfully found the 4th Caio's journal (because I made editing in Coldharbour too).
- Some users are saying that if you have never triggered the main quest and so you're never been in the desert before updating from SSE then it will works fine. Still monitoring.
About Skyrim 1.5.97.0 - Don't forget to install this mod or it won't load!
However read next sticky post, please!
No more CTDs when you're in Coldharbour and / or Halls of the West when you open the map.
Please, give kudos to pepekochan who helped me to figure out the issues.
I am running Skyrim VR 1.4.15 and I am using Backported Extended ESL Support.
My Crashlogger log can be found here. https://pastebin.com/89dhgXQZ
Many thanks again!
Please, can you download this, replace the file in data and check it again?
Thanks for the new file. However i still seem to be having a ctd. It seems to be an npc called Edda causing the issue. There's also a call for a location called Black Mesa Inn. Here's the updated crash log. Thank you
https://pastebin.com/Cw3u4ht5
I've tested for the umpteenth time the quest and it works fine.
I can't replicate the issue because I don't own VR. Don't know if is related to BEES or any (may you have?) other mod which replaces NPC appearances, old translation files, etc.
Like I cannot express how much this mod means to me and it is so much better than the Gray Cowl returns cc we got. It has always been a staple in my load order for so long alongside the Betalille's Hammerfell Quests Bundle and I never get tired of it. I even plan to start it again in my new playthrough right after I become the guild master of the thieves guild. But seriously, thank you so much for this amazing mod. :)
The original idea was that you may encounter a female or male Champion of Cyrodiil, depending on your character's gender.
Maybe one day...
- name: 'Gray Fox Cowl.esm'
dirty:
- <<: *quickClean
crc: 0x3B9B7A3B
util: '[SSEEdit v4.1.5f](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
itm: 13
clean:
- crc: 0xE6D86717
util: 'SSEEdit v4.1.5f'
New version 1.3 is out!
- Fixed missing textures
- Fixed misplaced road asset near Eye of Cyrodiil
- Better terrain painting
- Added new easter egg with puzzle that rewards you if solved
Update is safe and can be done on-the-fly
The new update contains a small work by MihailMods!