608 comments

  1. mannygt
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    Some additional info for modders:

    Patches are always welcome! No needs to ask permissions! If you have already made previous patches for the old SSE version, please just check if your mod works (it should). If your patch is related to the interior cell "Oasis Cave" then you have to rework this because I have replaced the interior cell with a world space. If you are the Flora patch mod author, I think you have to check some of your trees and plants position, especially in Ben Erai. sa547's Flora overhaul mod is updated and uploaded.

    You can use all of my assets as free standalone without asking permissions, just credits me in your description page. However if you're using assets from other modders which I used (ie: Mihail, Tamira, etc.), please ASK TO THEM for permissions!

    Translations are welcome too! If you have made previous translations, you have to add new lines and also check for an interior cell which I have removed and replaced with a world space. Also some lines were reworked.
  2. mannygt
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    Social links:
    Discord - Facebook
  3. mannygt
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    Since there are many of you which are questioning if the mod can be updated from SE version even if I wrote in the description page that you shouldn't do that, I'll try to explain:

    The big issues you may have can be:
    - a wrong place when you load the game
    - instant CTD
    - some script bugged (including main quest)
    - some new dialogues may not appear.

    Why the wrong place? It's because I have removed the old cell Oasis Cave and replaced with a new world space. If you have saved inside that cell and then updated the mod, your character will be teleported somewhere else (even in the inn of Riverwood) or you may have an instant CTD.
    I made some tiny modification to the main quest to fix some little bugs. Some scripts are baked in the savegame so it's possible that you are still running the old scripts. The Save Unbaker utility can be the solution but it rip the current quest if you're still doing it and mess everything.
    The some navmesh editing I made, especially the replaced doors navmesh can make some glitches for followers and other NPCs.

    Chances to have less issues while updating:

    - have at least completed the main quest and also to have successfully found the 4th Caio's journal (because I made editing in Coldharbour too).
    - Some users are saying that if you have never triggered the main quest and so you're never been in the desert before updating from SSE then it will works fine. Still monitoring.

    About Skyrim 1.5.97.0 - Don't forget to install this mod or it won't load!

    However read next sticky post, please!
  4. mannygt
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    Increased compatibility with Skyrim v1.5.97.0
    No more CTDs when you're in Coldharbour and / or Halls of the West when you open the map.

    Please, give kudos to pepekochan who helped me to figure out the issues.
  5. ConAir8
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    I just want to say this now mannygt, I essentially grew up with this mod among a few others. So to see it get a update after so long warms my heart. I love everything this mod has. The music, the desert setting and SPOILER TO THE MOD:
    Spoiler:  
    Show
    The introduction of what remains of the Champion of Cyrodiil, complete with many nods to Oblivion. Though personally, I had to change the champion of cyrodiil myself because MY champion of cyrodiil is a imperial woman, way back in my playthrough of the original Oblivion and is my headcanon depiction of them in my personal lore.


    Like I cannot express how much this mod means to me and it is so much better than the Gray Cowl returns cc we got. It has always been a staple in my load order for so long alongside the Betalille's Hammerfell Quests Bundle and I never get tired of it. I even plan to start it again in my new playthrough right after I become the guild master of the thieves guild. But seriously, thank you so much for this amazing mod. :)
    1. mannygt
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      Spoiler:  
      Show

      The original idea was that you may encounter a female or male Champion of Cyrodiil, depending on your character's gender.
      Maybe one day...
  6. Jordan098
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    Is it safe to update the mod mid-playthrough?
    1. mannygt
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      Yes!
  7. Palmazone
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    LOOT Masterlist Entries
      - name: 'Gray Fox Cowl.esm'
        dirty:
          - <<: *quickClean
            crc: 0x3B9B7A3B
            util: '[SSEEdit v4.1.5f](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
            itm: 13
        clean:
          - crc: 0xE6D86717
            util: 'SSEEdit v4.1.5f'
    1. mannygt
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      Not a big issue, I just forgot to do that. I'll clean it on next update (if any).
  8. shiki090315
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    The accepted missions are not marked on the map. Is this normal?
    1. mannygt
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      Which ones? Collecting pelts and / or phials doesn't have any markers until you have all of them. Also the quest related to books.
  9. GennyWoo
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    Thanks for the update manny you are the best
  10. mannygt
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    Greetings!
    New version 1.3 is out!
    - Fixed missing textures
    - Fixed misplaced road asset near Eye of Cyrodiil
    - Better terrain painting
    - Added new easter egg with puzzle that rewards you if solved

    Update is safe and can be done on-the-fly

    The new update contains a small work by MihailMods!
  11. SilentGhost077
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    Howdy and Happy Anniversary.  Does this version of your mod work with Legacy of the Dragonborn V6+. I just want to make sure before I proceed to start a new playthrough. 
    1. mannygt
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      As far I know, that mod has been update since D1 of my mod.
    2. SilentGhost077
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      Works with no issues (for my loadout that is). Thanks for a fantastic mod...
  12. mixaloubos
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    Just popped by to say, there is no Skyrim without your mod. Many thanks, hugs and kisses.
  13. KalvinElite
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    What creatures/animals does this mod add? Thank you!
  14. VaporShiro
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    When I was playing last night I noticed a lot of problems like locked doors that have no key at least I assume. Another thing I had trouble with was with the orbs of temptation non of the gates in that Dwemer Ruin would open. Also the gate that blocks the room to the orb, I couldn't find the switch to unlock the sideways spike bars to the last switch that lowers the gates. I found the one next to the gates on the left, couldn't find second one. Had to TCL to just continue and use Unlock Door command quiet a bit. 
    When I was in the room with the Alyid Ruins that take me to Cold Harbor, my FPS dropped to 20 and near the latter my fps dropped to 15. Had to tcl just to even trigger the teleport event. While in Cold Harbor I also noticed a lot of the monoliths were purple and the towers. Idk if those were missing textures, or a conflict with The Soul Cairn Parallaxed by PraedythXVI.
    I am not sure what was going on with this.