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jkrojmal

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jkrojmal

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  1. jkrojmal
    jkrojmal
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    Welcome to my Raven Rock overhaul. Now go explore, there's a little more to see than shown in the images!The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
    Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing, fixes and Updates. 

    Please don't forget to visit the JK's Raven Rock Patch Collection and leave and endorsement over there if you like, a lot of hard work goes into making the several compatibility patches with other mods.
  2. audi
    audi
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    Oblivion remaster desperately need of your magic touch 😅, especially for the interiors of guilds, shops etc 
  3. vptwarrior
    vptwarrior
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    Getting this with loot.

    "

    • This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves
    "
    1. DrMonops
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      Your LOOT install may require updating, as that is incorrect. If you're running an older version of Skyrim, you'll need BEES though.
    2. vptwarrior
      vptwarrior
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      I am running SSE 1.5.97 and I have BEES installed already.
    3. DrMonops
      DrMonops
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      Then you can ignore the LOOT message.
    4. vptwarrior
      vptwarrior
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      No turns out you were right, I needed to update LOOT, mine was OLD.
  4. MrTwistyFilms
    MrTwistyFilms
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    any plans to do a mod/fomod for all interiors and/or outskirts? i really wanna use them but dont wanna have to go through so many mods adding them all ;-;
    1. Czasior
      Czasior
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      It was answered multiple times already - there are no such plans.
  5. Craigsan
    Craigsan
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    Are your individual mods included in JK's skyrim? Or are each of them seperate?
    1. DrMonops
      DrMonops
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      With the exception of JK's Riverwood, JK's Skyhaven Forge, and JK's Whiterun (not to be confused with JK's Whiterun Outskirts), nothing JK has published for SSE is included in JK's Skyrim.

      Per the JK's Skyrim description, it covers:
      The overhaul covers Skyrim's 5 major cities; Whiterun (and Whiterun exterior), Windhelm, Solitude, Markarth and Riften.The towns of Riverwood, Dragonbridge, Ivarstead and Rorikstead.
      The small open villages of Falkreath, Morthal, Dawnstar, Winterhold and Skaal Village.
      Sky Haven Temple Exterior is unlocked during the Main Quest.
      JK's Skyrim does not edit any interior cells. Separate downloads are available for JK's Interiors.
  6. ZedoxPapaia
    ZedoxPapaia
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    Hoping for a Northern Roads patch soon, it's a great mod but I just can't use it right now sadly.
    1. Czasior
      Czasior
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      Yyyy... patch is available in the Northern Roads Patch Collection for almost two months...
    2. ZedoxPapaia
      ZedoxPapaia
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      I just reinstalled that mod and didn't get the patch, strange, will re-download it to check
    3. Czasior
      Czasior
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    4. ZedoxPapaia
      ZedoxPapaia
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      Yep, I was using NVGO as a baselist and it seems that it had a very old version of NR patch.

      New fear unlocked I guess haha, I gotta redownload all the lux, nr and embers patches just in case.

      Thanks for the quick response, great mod! Have a nice day :)
  7. ZeerX
    ZeerX
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    Its really good mod but i remembered one of the npc asking captain veleth to build a wall on the other side of the town (the path to the erath stone  side) so this mod could be a little bit against the lore, you can check on uesp if you want to see the dialogue reference

    https://en.uesp.net/wiki/Skyrim:Garyn_Ienth
    1. OmniWrld
      OmniWrld
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      these mods arent to add to the lore, theyre to add to your skyrim experience.
    2. kuczaja
      kuczaja
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      Yeah i noticed that too :( alas, given the navmeshes and all, i don't think it would be possible to just disable this wall in BOS or xEdit
  8. kuczaja
    kuczaja
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    Really love the mod. As always it's solid craftsmanship. However there is this little fly in the soup - the wall. It is pretty well established in the lore of Raven Rock that Bulwark is made to protect them from ash, not from attack, and that's why it was only on the south-eastern side. I really hope that some hero will make a mod that removes the new sections of wall, like it was with Dawnguard rooftops. Tried that myself, but navmeshes are way above my skillset.
  9. Oliphantaupe
    Oliphantaupe
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    Hello ! I love this mod, never leaving my LO anymore.
    I noticed the overhangs have a transparency effect (don't know how to describe) I don't know if it's intentional or not but seeing trough fur doesn't seem like it's intended. I tried in vanilla to see if it was a LO issue but the transparency is still here. Not a big problem in vanilla but with weather mods like obsidian in certain weathers it's flickering I think because the dust/fog is fighting with the fur maybe ? I am no professional so I don't really know. Here are pictures in vanilla to show what I mean (we don't really see a lot I am sorry I tried my best but it's way more noticeable while wandering and rotating around in game): 


    Thanks to anyone checking (hesitated to make a bug report, isn't really a bug I think)
  10. I played this and went back to bloodmoon morrowind Raven Rock and it felt like I never left either game. Just hoped the skaal village, tel mith and the east empire port. Though I think I might have an idea on how that could go.
  11. LinkinPark02
    LinkinPark02
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    will things break very badly if i use this mod without the lux patch ?