Thank you and you're welcome, I'm glad you like it. I remember the first time Xander said that to me I had to go check and was excited for a new mod opportunity.
Ha ha. So do I. My best experience with continuity was the game Kingdoms Of Amalur: Reckoning. I was talking with an inconsequential npc who mentioned their family member had moved to another area in the game. Five hours later I ran into that family member at the very spot they were said to move to and it blew my mind.
Since we are talking about immersion, this is a shipwreck that happened quite a long time ago right? I don't think the barrels and crates would be neatly floating next to it anymore. ^^
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And, thank you for the open permissions.
I have created a version for the older SE 1.5.97 that does not require BEES to function, enabling your mod for more users.
Plus, your idea of the 'ruined' swords is a nice touch; so I created meshes for them.
The optional SE version can be viewed at Optional Wreck of the Argent Raptor (OWAR)
. . . and the even older Legendary Edition version: Optional Wreck of the Argent Raptor (OWAR)
It's like Skyrim gets more and more complete for each mod of this type.