About this mod

The MK's Skyrim Ultimate + Together Reborn mod collection lod, grass & parallax meshes outputs.
This mod contains all the optimization files to avoid the extra steps of going through the grass cache + lod creation process and saving a good couple of hours, as well as gathering all the assets into a single space.

Requirements
Permissions and credits
Do not download this unless you are using the MK's Skyrim Ultimate + Together Reborn mod collection Version 11 or higher.

Technically speaking, as long as you have the required addons in the dependencies section this would work for you, but it's a good practice to only use outputs for YOUR modlist, hence why this is intended for the MK's SUTR Collection

This mod contains all the optimization files to avoid the extra steps of going through the grass cache + lod + parallax mesh creation process and saving a good couple of hours, as well as gathering all the assets into a single space.

This mod contains specifically:

  • Grass Cache Output 
  • Parallax Mesh Generation
  • xLod General Mesh output
  • TexGen Lod output
  • DynDoLod3 Lod General + 3D Tree Output (only LOD4 mode, It also includes higher resolution mountain lods using EMR's textures.)

This files are unlikely to change unless major modifications are done to the collection in order to include more premade lod stuff.
Using VRamr is still recommended after adding this files into the list.

The files MUST WIN all the conflicts while using the collection with the exception of road patches!

If you are using the collection, Northern and Blended Roads patches for No More Grass In Objects need to win the conflict over this file if present. This will make roads to be properly cleared out of random grasses in them.

If you are having weird artifacts while using the premade outputs on the modlist, its most likely you will need to regenerate lod + texture data and then overwrite this mod OR you could be missing any of the listed resources in the required addon section.

Parallax and grass can still be used normally from here.


Instructions:

To Install during a previously made savegame:

  • Go to an interior cell
  • Save the game
  • Install the mod files
  • Load your game
  • Wait 10 ingame days inside the interior cell
  • Save
  • Profit

To update during a previously made savegame:
  • Go to an interior cell
  • Go to the MCM menu for DynDOLOD and disable the plugin
  • Save the game
  • Update the mod files
  • Load your game
  • Wait 10 ingame days inside the interior cell
  • Save
  • Profit

Failing to disable the plugin can corrupt your lods ingame or make cell flickering really aparent.

Fresh games / new savedatas can install this without requiring going inside an interior cell.