Would this mod have the crafting recipes for soul salts? https://www.nexusmods.com/skyrimspecialedition/mods/31632 I looked for it because I just walked out of Whiterun to grind my excess soul fragments and found both farms near Whiterun don't have activatable mill stones. Edit: That mod says it is compatible with mod-added recipes, so I think it should be fine.
I would assume all they did was replace a decorative millstone with the in-game crafting station. If that is the case and they didn't do anything radical like add an all-new crafting station then it should work no problem.
hi, one miss thing in this mod (I have no idea how the enchantment scripts work and this could create incompatibility with other enchantment mods),
the creation of fragment of soulgem when the player makes an enchantment of object, in vanilla the soulgem used literally evaporates, whereas one finds fragments on certain tables of enchantment (I suppose that they are the remainders of soulgem used for the enchantments)
it would be more immersive for this mod, and for vanilla too ^^
Mod still technically works with AE, but I have noticed a small issue where the new forges from the CC homes don't seem to work for crushing soul gems. I have to make a short trip into town to use their forge to do it. I don't know if you plan on ever updating this mod again, or if you are even still active on this site, but if so, I decided to let you know.
I have some problems using the grain mill. There is no Activate button. I guess it's because I have this mod and Freshly Ground (https://www.nexusmods.com/skyrimspecialedition/mods/17065?) which alters the grain mill. Is there a way to make both mods work? A patch maybe?
It is definitely possible. Unfortunately I don't have the time right now. If you want to do it yourself my first thought would be that since they changed the name and mechanics it could be as simple as opening tesEdit and changing the "workbench" for each of my recipes to the "stone mill" in their mod. If it were not that simple you would just have to make all new recipes using my originals as a guide.
I couldn't find any details about what the nerfed version actually does... Do you swap around ingredient effects, and if so what to what? Or do you set the hidden magnitude variables for the already present effects really low such that it still makes the same potions but any potion made with soul salts is just really crappy?
The nerfed version affects the price and potion effects of the salts. Removing paralysis affects and things that make them really valuable. The nerfed version is the result of a comment asking for such :)
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https://www.nexusmods.com/skyrimspecialedition/mods/31632
I looked for it because I just walked out of Whiterun to grind my excess soul fragments and found both farms near Whiterun don't have activatable mill stones.
Edit: That mod says it is compatible with mod-added recipes, so I think it should be fine.
the creation of fragment of soulgem when the player makes an enchantment of object, in vanilla the soulgem used literally evaporates, whereas one finds fragments on certain tables of enchantment (I suppose that they are the remainders of soulgem used for the enchantments)
it would be more immersive for this mod, and for vanilla too ^^
Cool Mod!
Do you swap around ingredient effects, and if so what to what?
Or do you set the hidden magnitude variables for the already present effects really low such that it still makes the same potions but any potion made with soul salts is just really crappy?