Many compliments! This works so much better than VAE2's unofficial patches. I can't thank you enough and I plan on playtesting this over the next few months.
One thing that I have noticed so far is that this mod IS COMPATIBLE with Reliquary of Myth (somewhat). So far the only compatibility issues I have found with ROM so far are as follows: -Mehrunes' Razor enchantment extends like a 2h weapon. -The Blade of Woe enchantment shows the vanilla enchant style. (No VAE2 effects) -The Bloodskal Blade I am unable to test yet because enchant does not activate until I actually find the sword in game. -Dawnguard Rune Axe enchantment extends like a 2h weapon -Wuuthrad enchantment shows vanilla enchant style (No VAE2 effects, I also can't tell if this was intended or not in ROM)
ALL of the vanilla and VAE2 enchantments are working flawlessly (so far, knock on wood). Even the dagger enchantment issues that were a huge problem with the base VAE2 and in the VAE2 unofficial patches are working as intended with your mod. So far, the only recommendation I have would be to get this implemented in ROM, but even without doing that, this is a huge upgrade for my mod list. THANK YOU!
🤣🤣 it's magic:the gathering art, but I guess you could get Animated Chillrend and give its enchantment an enchantment visual from VAE in xEdit - although it's possible the animation already uses the enchantment visual and then idk what to tell you
8 comments
One thing that I have noticed so far is that this mod IS COMPATIBLE with Reliquary of Myth (somewhat). So far the only compatibility issues I have found with ROM so far are as follows:
-Mehrunes' Razor enchantment extends like a 2h weapon.
-The Blade of Woe enchantment shows the vanilla enchant style. (No VAE2 effects)
-The Bloodskal Blade I am unable to test yet because enchant does not activate until I actually find the sword in game.
-Dawnguard Rune Axe enchantment extends like a 2h weapon
-Wuuthrad enchantment shows vanilla enchant style (No VAE2 effects, I also can't tell if this was intended or not in ROM)
ALL of the vanilla and VAE2 enchantments are working flawlessly (so far, knock on wood). Even the dagger enchantment issues that were a huge problem with the base VAE2 and in the VAE2 unofficial patches are working as intended with your mod. So far, the only recommendation I have would be to get this implemented in ROM, but even without doing that, this is a huge upgrade for my mod list. THANK YOU!