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VultureGrime

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VultureGrime

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  1. VultureGrime
    VultureGrime
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    I made this mod with the intent of using the werewolf/werebear aspects paired with Frost Resistance provides Warmth (Survival Mode) by Zdenko
  2. VultureGrime
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    Please note if you are not using the FOMOD installer that you only need one main file. Some patches can be found in the Old Files.
  3. pizzascum
    pizzascum
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    sorry but can you help me understand which files i need to add to data

    play as werebeast

    have uessp, growl and Frost Resistance provides Warmth (Survival Mode) u recco'd 
    1. VultureGrime
      VultureGrime
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      Hey, sorry for the inactivity-- just saw this

      UESSP patch is only if you have the vampire aspects of this mod (so just werebeasts and you wont need it), there's a patch for Growl, and the Frost Resistance provides Warmth (Survival Mode) mod doesn't require a patch.

      For FOMOD:
      You can download the ESP (which has a 255 limit) or ESL (4096 limit) version depending on if you want, either should be fine it's just personal preference>choose Werebeast Frost Resist>check the Growl box on the patches

      For manual download into Data folder you'll need to go to the Old Files of this mod and grab these two:
      +Supernatural Survival Tweaks - WEREBEAST
      +Growl SST WEREBEAST Patch

      Let me know if it doesn't work and I'll help you with troubleshooting

      Happy gaming :}
  4. jinhunik
    jinhunik
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    great.
  5. Skyrimuser2024
    Skyrimuser2024
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    is that compatible with frostfall?
  6. glpl89
    glpl89
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    OMG I waited so long for this, thank you! All the other mods change so many things and all I ever wanted was this, cold resistance for werewolves and immunity for vampires. Just nice and simple.     
  7. VultureGrime
    VultureGrime
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    UPDATE: It looks like if you need multiple patches they might not always work on their own and need multi patches to work (Ex: instead of "Moonlight Tales patch" + the "first person werewolf patch" you may need a patch like "Moonlight Tales + First Person Multipatch"

    I'll sort this out tomorrow and update the FOMOD file accordingly
  8. Unknownlycan
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    Anyone trythis with moonlight tales?
    1. VultureGrime
      VultureGrime
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      I'm working on a patch for Moonlight tales now, should be ready in about an hour
    2. VultureGrime
      VultureGrime
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      Done-- check the Miscellaneous Files section for the patch
    3. Unknownlycan
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      Thanku So Much!
    4. VultureGrime
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      Of course! I'm glad people are enjoying the mod ^^ Also there's now a FOMOD main file, if you need any other patches
  9. GudegJogja
    GudegJogja
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    bro the patch for moonlight tales needs an all in one version, I think it's better to make it need the werewolf version only. 
    1. VultureGrime
      VultureGrime
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      my bad, an oversight on my part-- I'll get on that right away

      thanks for letting me know
    2. VultureGrime
      VultureGrime
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      Added more patches, now I'm planning on making a FOMOD install option
    3. GudegJogja
      GudegJogja
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      ahh yes fomod good idea, thanks for the mod btw
    4. VultureGrime
      VultureGrime
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      fomod now available, along with proper patches for the different versions
  10. deleted241284518
    deleted241284518
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    Can you make for Khajiit please? They have fur too..
    1. VultureGrime
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      Noted. I'll look at it! :)
      Khajiit tend to be from Elswyr which is warmer, but you're right: I don't think they should have the same lack of resist frost as fur-less races (after all, why would a furless bosmer/wood elf not be colder than a furred khajiit).
      Perhaps I could make it so there's different warmth levels to pick from via different files? I think I'd prefer to give options of frost resistance levels.
      How do the options 50% > 40% > 30% > 20% sound? If you're interested in a stronger resist frost level let me know and I'll make an additional file! 
    2. deleted241284518
      deleted241284518
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      Spoiler:  
      Show
      Actually, Skyrim and Elderscrolls' racial passives were always very irrelevant,
      Races should have traits that truly reflect their characteristics.

      High Elf: +50 magicka + faster magicka regeneration.

      Dark Elf: 25% fire resistance + %25 less detect while sneaking + %25 fire magic damage bonus

      Wood Elf: 10% move speed + 20% bow draw speed + %20 sneak attack damage with bows + %50 disease resistance + cannibalism ability.

      Orc: 20% all kind of damage resistance + 20% melee weapon damage + %20 stagger resistance

      Argonian: 75% disease resistance + 75% poison resistance + water breathing + claw damage + 25% fire resistance + 25% frost weakness + night eye or thermal eye + faster health regeneration + %10 less fall damage + 25 armor

      Khajiit: 50% cold resistance + 25% fire weakness + night eye + claw damage + 20% move speed + faster stamina regeneration +50% disease resistance and 25% less fall damage.

      Breton: +25 magicka+10% magic resistance+%25 less enchantment charge usage.

      Nord: 25% frost resistance+25% shock resistance+25% twohanded weapon damage +25% status debuff recovery speed(fear time etc) + %25 faster two handed skill learn.

      Redguard: +50 stamina+25% faster dual wield attack speed + %25 faster one handed skill learn.

      Imperial: +25 health+25 stamina+25% block+better persuasion +%25 better block skill learn.
    3. VultureGrime
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      That looks like a good setup! Have you had these numbers in your head for a while?
    4. deleted241284518
      deleted241284518
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      I've been thinking about how these traits should be since I first played Skyrim.

      I need to make additions and corrections:

      Wood Elf: +50% disease resistance, and 25% bow draw speed instead of 10% draw speed.
      Khajiit: +50% disease resistance and 25% less fall damage.
      Nord: +25% status debuff recovery speed(fear time etc) 

      Yes it's not fair, but that's how life is, Argonian is stronger than other races almost immortal, high elves are loved by magic easily spam strong magics and destroy anyone in their path, but humans shouldnt be taken lightly human races can do serious damage that can't be ignored if they manage to land a solid hit.
    5. VultureGrime
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      Do you have a mod that kind of aligns with the abilities you're listing? I'm curious what racial perk/ability mods you use already
    6. deleted241284518
      deleted241284518
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      I'm preparing a setup for Skyrim, I'll use Requiem. But Requiem is not balanced and careful in terms of racial abilities.
    7. VultureGrime
      VultureGrime
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      Perhaps I could make you a racial abilities mod for your next playthrough
    8. deleted241284518
      deleted241284518
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      If you make a mod like this it might interest people, people are looking for a simple and realistic racial feature mod.
  11. Wolflady500
    Wolflady500
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    Thank goodness someone finally did it lol. Do you know how well this plays with other werewolf mods?
    1. VultureGrime
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      [EDITED: edited a couple of times to include notes for new patches, I'll leave this comment alone in the future-- for anyone reading just look in the main description or in the Miscellaneous Files section if you're in need of a patch, and if you need one and don't see it lmk and I'll make one]

      This should work well with most other werewolf mods because all it does for the werewolves is add a race ability; as long as other mods use the base game races (werewolf and werebear) it should be overall compatible. It seems like the only time it doesn't work is when other mods affect werewolf abilities (like Moonlight Tales, Growl, or Werewolf Carry Capacity Buff). I have an ongoing list of patches in the Miscellaneous files section, that said, if you find any incompatibilities please let me know so I can make a list and/or see if I can make a patch.

      Sidenote: I made this mod overnight, and in the process I forgot to add a werebear resist frost equivalent. Adding that now :)


      As of 1/29/25 patches for these mods now exist:
      -USSEP by Arthmoor
      -Moonlight Tales by spwned
      -Growl by EnaiSiaion
      -Werewolf Carry Capacity Buff by Jordh


      Check out the Miscellaneous files for patches