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OmecaOne and PaulMix Gaming

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PaulMixGaming

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19 comments

  1. tumabu1
    tumabu1
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    this is a great addition to bfco. thanks for your work. by the way i want to ask if the mod applies to unarmed or just weapons ?
    1. PaulMixGaming
      PaulMixGaming
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      This mod should support unarmed combat,
      but it's outdated now

      check Advanced Successor Mod : Critical Edge Combat
  2. PaulMixGaming
    PaulMixGaming
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    Future Plans

    • Unlock combo stages beyond 11, potentially up to 999. 
    • Dodge check (Another way to trigger other Buff)
    •  Double dodge For TK dodge RE (Very s#*! Hard work) 
    • Dodge Attack and Critial additional attack mechanical and Sample (Sample Animation without permission now) 
    • Implement different keys to trigger StepDodge and RollDodge. 
    • Successful Dodge Buff:  Critical Hit Rate/Critical damage Buff/Attack Speed  coming soon /size]
    • Critical Hit Buff : Critical Hit Rate  coming soon
    • Redesign the accumulation method of combo stages. coming soon
    • Redesign the conditions for the attack speed buff. => move to Successful Dodge Buff
    • Compatibility For Any Combo Framework (MCO / BFCO ,even Skysa / ABR / CGO/ vanilla)  =>  coming soon
    • Redesign the conditions for combo buff on/ off . (WIP)
    • Armor Rating Debuff both for player and NPCs  =>  coming soon
    • Integrate Some good Mods Features

    • Damage balancing mechanism inspired by Vindictus.
    • Special (Unblockable) power attack
    • Debuff Design : Both for player and NPC
    • Armor breaking (NSFW) mechanism, perhaps....  
    • And more...
  3. Maderasnobile
    Maderasnobile
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    how do you show button pressed ui during gamplay like that?
    1. PaulMixGaming
      PaulMixGaming
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      Google is your good friend
      search "obs input overlay"
  4. toosober
    toosober
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    How can we disable the verbose debug settings by default?
    1. PaulMixGaming
      PaulMixGaming
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      MCM....
    2. toosober
      toosober
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      Did that. The MCM settings don't appear to be persistent across saves. I did update the mod between test saves, would that have been the issue?
  5. FrogFallout
    FrogFallout
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    Hopefully there will be a version compatible with MCO :)
    1. hoangdai94
      hoangdai94
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      This
  6. naganong
    naganong
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    what if all damage is proportional the duration of attack before attack frame so weighty charging attack does appropriate damage
    1. PaulMixGaming
      PaulMixGaming
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      It should be,
      Origin damage will Apply damage bonus based on combo stage.
    2. naganong
      naganong
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      No, what I'm thinking is scaling damage based on how long it takes to swing the weapon. Suppose a moveset has a weapon swing that takes 0.3s to complete and a weapon swing that takes 1.0s to complete, these two hits do the same damage without modification. One would hope that a weapon swing with a long windup should deal more damage and ones that strike very quickly should do little damage.
    3. PaulMixGaming
      PaulMixGaming
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      I misunderstood the meaning.
      "Attack speed and damage ratio adjustment" is not part of this mod's design.
      The weapon's base attack power would become useless.
      However, this idea is still worth considering.
  7. a5027650276
    a5027650276
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    Thank you! This mod is really interesting!  I'm also looking forward to your future updates.  Is there a simple way to remove the current power attack effects using xEdit?  Or could you provide an optional version without the effects for now?  Thanks!!
    1. PaulMixGaming
      PaulMixGaming
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      I have decided to temporarily remove the VFX for power attacks until a more suitable replacement is found.
      This will be adjusted in the next version.
  8. YamGuap
    YamGuap
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    Would work with mco too?
    1. PaulMixGaming
      PaulMixGaming
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      Not sure, I haven’t tested it on MCO.
      Technically feasible, but MCO compatibility will not be implemented for now as other plans take priority.
  9. Tiller1996
    Tiller1996
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    this is real shit. how do i remove the vfx on the hands when doing power attacks though?
    1. YuriSuD
      YuriSuD
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      yeah, ì can remove that this mod perfect
    2. PaulMixGaming
      PaulMixGaming
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      This is design by the original mod author,
      Looking at it now, this effect feels somewhat outdated.
      I Still considering whether to replace the effect or remove it entirely.