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CS aka Mush

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T-Mush-S

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  1. T-Mush-S
    T-Mush-S
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    New version 3.5
    Anyone wanting to update would have to install at a save prior to this mod being installed, a new game, or a script cleaner (I put that one because it could be an option, but one I don't support officially). If having never used this mod, you can just install the latest version mid-play.

    Change Log
    ==============
    v.3.5 SE Version
    -(Removed) Unused script property was causing some script errors. Harmless, but they were left over from a previous version. That has now been fixed.
    -(Removed) Opening inventory while in the Actions tab (Was causing some CTD). Option is still available when doing a search or from the drop-down menus.
    -(Added) Trainers are displayed on the Job/Class side now.
    -(Added) Tracking All tab will list 1-80 in one list without spaces. (This is FPS related and the more populated it is, the slower it would be for the menu to repopulate. Still, It usually takes several seconds.).
    -(Changed) The priority and timing for when the quest starts. Should improve the mod to register in the MCM. (It's not 100 percent, but it's better. I got it to kickstart the menu about 3 times out of 10 so, still trying to sort that one out. In the mean-time a quicksave/save then load seems to be a workaround for now.

    Enjoy and Happy Gaming,

    -Mush-
  2. T-Mush-S
    T-Mush-S
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    Tip: To get the MCM to register, wait till the game completely loads, then quicksave/save followed by a quickload/load. Wait a bit and you should see the menu being registered.
    If any modder out there knows of a way to kickstart the MCM to register, without the above method, please feel free to PM me. :D

    -Mush-
  3. SlyWolfe
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    Will this work alright with mark and summon
    https://www.nexusmods.com/skyrimspecialedition/mods/22865?tab=description&BH=1
    1. T-Mush-S
      T-Mush-S
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      yes, It looks like it does basically the same thing just in a different way. Shouldn't conflict at all with each other.
    2. SlyWolfe
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      Great, ty
    3. joelkinging
      joelkinging
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      Was trying to remember the name of your mod and came across that mod, honestly no reason to use it when there’s yours!
  4. joelkinging
    joelkinging
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    Not sure if its because of playstyle or immersion breaking but I still cant believe this mod isnt more popular. I swear by this in every skyrim mod loadout i have. Thanks for bringing it to SSE! may try my first time with modding sse soon
    1. T-Mush-S
      T-Mush-S
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      You're most welcome. Glad you're enjoying the mod.
  5. Redshiftja
    Redshiftja
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    I can't get this mod to show up in the MCM :/

    Spent probably half an hour or more screwing around trying to get the MCM to work, and no luck - and I don't want to waste anymore time trying. Ah well.

    From what I read, everything the MCM does, the Tag n Track powers do also, so I guess I don't need the MCM anyway.
    1. T-Mush-S
      T-Mush-S
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      That's something I've still yet to figure out why myself. Sometimes I have to wait 10-15 min for it to show up, other times a quicksave/quickload kicks it after a few minutes.
      from the sticky "-(Changed) The priority and timing for when the quest starts. Should improve the mod to register in the MCM. (It's not 100 percent, but it's better. I got it to kickstart the menu about 3 times out of 10 so, still trying to sort that one out. In the mean-time a quicksave/save then load seems to be a workaround for now."
  6. Redshiftja
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    Okay so I updated to the latest version of SSE and SKSE and now I can't even track NPC's anymore.
    1. T-Mush-S
      T-Mush-S
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      If you updated in the middle of a play-through, that could break all kinds of mods.It's advised to create a new game after updating Skyrim and/or skse.
  7. BlueGunk
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    Sorry I was slow in endorsing. I would not be without this mod in my game! It resolves SO many problems with my followers, and keeping track of handy NPCs.
    It's also very useful with the mods Amorous Adventures and Flower Girls (keeping track of...ahem...lovers. Idea for a link-up there?)

    Such an awesome and useful mod. Many thanks!

    PS - one question: if I update will my current settings / list of NPCs be remembered? Judging by your sticky, I guess not?
    1. T-Mush-S
      T-Mush-S
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      Appreciate the endorsement, thank you!

      To your update question: You are correct.Technical reason is, this mod is 99 percent scripts and 1 percent a quest.Anytime one makes significant changes to scripts, they don't autocorrect themselves within this game; the old values and scripts are remembered within the saves. I also may have added extra aliases and slots which will make the slots themselves moot; in turn, make the npcs within those slots either lost and shifted around.

      TLDR; It can cause inconsistencies and lead to a mess within the saved games.
  8. Artica87
    Artica87
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    Hi
    MCM isn't showing for me at all with the new version. It came up fine before.
    1. T-Mush-S
      T-Mush-S
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      Yeah, this is a hit or miss thing. a save/quicksave followed by a load/quickload should get it to recognize moreso.Even that isn't perfect. When I've tested it, I got it to register in the MCM about 3 times out of 10, the other times I had to actually save, then load for it to show up. That's also, just loading the game with the mod installed without actually editing it in any way those 10 times. Just starting the game 10 times consecutively would leave me with mixed results, so It's nothing I can pinpoint in me having done wrong.
    2. Artica87
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      Thanks for the reply. Got it showing now. :)
    3. T-Mush-S
      T-Mush-S
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      Most welcome and glad it's working for you.
  9. SlyWolfe
    SlyWolfe
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    Oh geez, I missed the notification for this somehow. Ty for the update
    1. T-Mush-S
      T-Mush-S
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      Most welcome!
  10. megindo99
    megindo99
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    First of all, I want to thank you. Have been looking for this kind of mod where I can keep track of certain NPC. This mod is really useful in keeping watch those NPC vendor, who sometime can die without any reason.
    1. T-Mush-S
      T-Mush-S
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      Most welcome and I'm glad you're enjoying this. :)

      -Mush-
  11. zahratustra
    zahratustra
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    Does anybody know if there is a way to edit tracking list? I mean that if I remove an NPC can I close the gap which missing name leaves?
    1. T-Mush-S
      T-Mush-S
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      Not at this time, but I'm working on an update that will add another menu tab to list 1-80 with the spaces removed. Look for it later this week.
    2. T-Mush-S
      T-Mush-S
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      New version uploaded.Added a new mcm tab for displaying all 80 at once, without spaces.
  12. netbadass
    netbadass
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    Sedit errorCSTagTrackMainQuest "Tag & Track!" [QUST:06009F13]
    QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0500CA0D] < Error: Could not be resolved >
    looks like a broken script? dose it matter can it be deleted? thnx for the mod :)
    1. netbadass
      netbadass
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      also MCM kicker from oldrim works with SSE make sure to save form 44
    2. T-Mush-S
      T-Mush-S
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      I just checked and It's pointing to another quest property I used to have in an earlier version but it's since been commented out. For some reason, even though the property line is commented out, it's still throwing an error.You can ignore it.

      You're most welcome. Glad you're enjoying it. :)
    3. T-Mush-S
      T-Mush-S
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      New version uploaded.Fixed that script issue.
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