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ni1by2

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ni1by2

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16 comments

  1. ni1by2
    ni1by2
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    This was challening to make mainly because my PC was creaking and groaning againt rendering Whiterun in the CK. I am hoping everything lines up ok, but please let me know if you find any bugs or gaps where you squeeze through.

    Next up - first, a CWE - Whiterun has Walls Redone patch DONE, and then a Capital Windhelm Expansion patch ALSO DONE
    
  2. Wanderer993
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    Rockcliff inside the city with this patch. See also SamLowry42's comment on https://www.nexusmods.com/skyrimspecialedition/mods/135112
    1. ni1by2
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      Thanks, replied to the other comment as well, but repeating here - please could you share a screenshot, and / or a RefID of the thing that needs to be fixed? This would greatly speed up the fix!
    2. Wanderer993
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      RefId - fe02f6b
      BaseId - 0003925f
      https://imgur.com/a/T4KY7ao
    3. ni1by2
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      thanks for that - fixed that, and found a couple of other stray rock cliffs in the other section that Capital Whiterun adds, so fixed that also. Uploading the fixed version now!
    4. Wanderer993
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      Thanks!
  3. avorcado
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    Awesome! Haven't spent so much time trying to jump around on the walls for ages :) One small glitch (may be present in the base mod, but in any case it's there with Capital Whiterun): The gatehouse mesh (wrwallgatedrawbridge01, ref FE010F81) sticks through the wall. As it's one piece and disabling is not an option here, it's probably easiest to just put something in front of it...
  4. dabiggieboss
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    Awesome, do you know if this works with the Fortified Whiterun patch?
    1. RavenKZP
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      I have information that standalone Fortified Whiterun doesn't need a patch:
      Post 
      Big chances that it will work just fine :)
  5. rotol
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    Awesome :)
    Waiting for the Windhelm expansion patch. How do you do that? Do you have to place invisible loading plains?
    Was thinking about doing a patch myself.
    1. ni1by2
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      It's actually pretty straightforward - yes, in the CK load up capital windhelm and pseudoloaddoors. You have to arrange a bunch of tall blocky activator planes in the CK. They are already around vanilla Windhelm from the base mod, so you just need to rearrange the existing activator planes around the new areas, leaving no gaps. And don't forget, you have to do it from inside the windhelm worldspace going out, and then on the tamriel worlds pace going IN to Windhelm.

      Would love if you could do it - come to JaySerpa's modding discord and I can help more. I'm doing Whiterun has walls redone, and it is super finicky because of the shape of all the additional towers it adds, so will likely take some time.
    2. jayserpa
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      Yes, please, I need both before I can include it in GTS xD
    3. rotol
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      Yes, I want this in GTS!
      I will check the mod tomorrow. How much time left before your next update?
    4. rotol
      rotol
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      @ni1by2 How do I find you in discord?
    5. ni1by2
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      I have the same username on discord.
  6. AndrealphusVIII
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    Thank you for the patch. <3
    1. ni1by2
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      Thank you for the main mod! And all your other mods <3