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393 comments

  1. Vivifriend
    Vivifriend
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    • 37 kudos
    Installed this on my spouse's setup and we both absolutely love how it looks. The pinecones and heather especially are a wonderful touch. Beautiful work. 
  2. wbell03
    wbell03
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    • 34 kudos
    Grass LOD's are super sparse after generating them with Dyndolod. Any reason? Density settings dont make a difference. I can run them with 100% density in Dyndolod and they still look exactly like this. This doesent happen with any other grass mod. Anyone else experiencing this?


    1. ImSamhel
      ImSamhel
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      • 3 kudos
      Same thing. For me it's especially noticeable around Whiterun. The purple/pink-ish foliage has properly sized lod but the yellow tundra grass looks like the smaller patches here on this picture. I tried regenerating grass cache, redoing dyndolod, xlodgen, everything a couple of times, even new saves don't help :/ 
    2. wbell03
      wbell03
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      Same here. Hoping the mod author can chime in at some point because its the only grass mod where this happens, so it has to have something to do with the mod itself.
    3. andrenergy
      andrenergy
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      • 1 kudos
      Same for me. Tried 25%, 50% & 100% density LOD's, they all look like this.
    4. MarcDwonn
      MarcDwonn
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      • 2 kudos
      Did you guys calculate grass object bounds properly, prior to running grass pre-caching? I'm interested in this mod, but seeing this issue scares me away.
  3. Maldred
    Maldred
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    Can't get it to work. Grass is purple and definitely not like the screens. Shame, looks good in screens.
  4. Helkire
    Helkire
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    Grass lod is white (dont mind the trees that was a different issue) https://ibb.co/hJ21KM8x
  5. eucarlitoh
    eucarlitoh
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    Hi, i love this mod, it's amazing. It's not so heavy then the others i tried before, and it's very prettier. But i'm with a problem: 

    When i run Grass Cache, TextGen and DyndoLod everything runs normal, but when i open the game i see this: 

    https://imgur.com/a/wQyAvlP

    The pink/purple flowers have a far lod, but not the grass. Can someone help me?
    1. eucarlitoh
      eucarlitoh
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      • 0 kudos
      The strange in all of this is this:the last time i played this game wa a mouth ago or more, and the grass was normal. And now this happens
    2. ImSamhel
      ImSamhel
      • member
      • 3 kudos
      same problem so far :C wanted to come here to see if anyone's experiencing the same things, actual grass is pretty, but the lod generated by dyndolod after caching looks whacky
  6. May not be compatible with Community Shaders. It gives me pink grass when the grass is in water, not outside of it.
  7. Nellow313
    Nellow313
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    I am getting a "conflicts found" warning in the console from Base Object Swapper after installing this. Do I need to be worried?
  8. hoperiven
    hoperiven
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    This mod is simply gorgeous, but there is one nuance.
    Tell me the path to this and this kind of grass in the main grids
    1. goldekid
      goldekid
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      • 1 kudos
      Use these two in combination to find the associated ref id/base id and sse edit will show you the model/texture paths!

      https://www.nexusmods.com/skyrimspecialedition/mods/121555 - ClickLight - Highlight Objects Clicked in Console (SSE)
      https://www.nexusmods.com/skyrimspecialedition/mods/24858 - ConsoleUtilSSE
  9. goldekid
    goldekid
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    • 1 kudos
    Beautiful mod!! Would it be okay if I made a patch combining this and the ivyes added by this mod: Dirt Cliffs Enhancement - High Quality Ivy
    Love anything that makes those cliffs prettier/blend more with the greens around!
  10. hrodvitnir999
    hrodvitnir999
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    • 1 kudos
    Experienced a gap-like glitch on the dirtcliff CELL: -38,11
    I checked in xedit, for me, the cell is changed only by occlusion.esp, nothing else. I disable your mod, the gap disappears.
    I tried to delete the DirtCliffsCornerIn01Moss_grass.nif from the BOS ini to revert only this dirtcliff to vanilla, but nothing changed. I have no clue.