Installed this on my spouse's setup and we both absolutely love how it looks. The pinecones and heather especially are a wonderful touch. Beautiful work.
Grass LOD's are super sparse after generating them with Dyndolod. Any reason? Density settings dont make a difference. I can run them with 100% density in Dyndolod and they still look exactly like this. This doesent happen with any other grass mod. Anyone else experiencing this?
Same thing. For me it's especially noticeable around Whiterun. The purple/pink-ish foliage has properly sized lod but the yellow tundra grass looks like the smaller patches here on this picture. I tried regenerating grass cache, redoing dyndolod, xlodgen, everything a couple of times, even new saves don't help :/
Same here. Hoping the mod author can chime in at some point because its the only grass mod where this happens, so it has to have something to do with the mod itself.
Did you guys calculate grass object bounds properly, prior to running grass pre-caching? I'm interested in this mod, but seeing this issue scares me away.
same problem so far :C wanted to come here to see if anyone's experiencing the same things, actual grass is pretty, but the lod generated by dyndolod after caching looks whacky
Beautiful mod!! Would it be okay if I made a patch combining this and the ivyes added by this mod: Dirt Cliffs Enhancement - High Quality Ivy Love anything that makes those cliffs prettier/blend more with the greens around!
Experienced a gap-like glitch on the dirtcliff CELL: -38,11 I checked in xedit, for me, the cell is changed only by occlusion.esp, nothing else. I disable your mod, the gap disappears. I tried to delete the DirtCliffsCornerIn01Moss_grass.nif from the BOS ini to revert only this dirtcliff to vanilla, but nothing changed. I have no clue.
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When i run Grass Cache, TextGen and DyndoLod everything runs normal, but when i open the game i see this:
https://imgur.com/a/wQyAvlP
The pink/purple flowers have a far lod, but not the grass. Can someone help me?
Tell me the path to this and this kind of grass in the main grids
https://www.nexusmods.com/skyrimspecialedition/mods/121555 - ClickLight - Highlight Objects Clicked in Console (SSE)
https://www.nexusmods.com/skyrimspecialedition/mods/24858 - ConsoleUtilSSE
Love anything that makes those cliffs prettier/blend more with the greens around!
I checked in xedit, for me, the cell is changed only by occlusion.esp, nothing else. I disable your mod, the gap disappears.
I tried to delete the DirtCliffsCornerIn01Moss_grass.nif from the BOS ini to revert only this dirtcliff to vanilla, but nothing changed. I have no clue.