File information

Last updated

Original upload

Created by

renthal311

Uploaded by

renthal311

Virus scan

Safe to use

Tags for this mod

18 comments

  1. renthal311
    renthal311
    • premium
    • 1,454 kudos
    Locked
    Sticky
    If anyone would be interested in a 256x256 k version with a very efficient lowpoly mesh, please write, I am preparing a version that I think will be even better than 4k, big changes, better metal and wood shine, big change in construction. three times more efficient mesh and 5x more efficient textures.


  2. Magink666
    Magink666
    • premium
    • 370 kudos
    Did u sculpt in zbrush?
    1. renthal311
      renthal311
      • premium
      • 1,454 kudos
      no, I don't have this program, it's a regular 3ds max model
    2. Magink666
      Magink666
      • premium
      • 370 kudos
      looking great
    3. renthal311
      renthal311
      • premium
      • 1,454 kudos
      thank you !!
  3. sn2113
    sn2113
    • premium
    • 14 kudos
    Very nice model as usual, all the imperfections you put in really tell a story. Also very interested in this extra efficient version, being able to create such detailed models that are optimized and as good as or better than 4k High-poly models is such a flex in my opinion.
    1. renthal311
      renthal311
      • premium
      • 1,454 kudos
      hey, I have quite good material, so I will change UV to twice as big in version 256, I think it will give great quality effect, about 20 to 30 percent better than in 2k, and at the same time it will be maximum efficiency of texture and mesh, thank you for kind words, best regards  !!
  4. TAMASMAN
    TAMASMAN
    • member
    • 13 kudos
    Renthal, of course I'm interested in the 256x256 version! This door looks great!
    1. renthal311
      renthal311
      • premium
      • 1,454 kudos
      hey friend, thank you for the beautiful pictures, I didn't expect the doors to fit so well into the ENB version of Skyrim, best regards 
  5. DushaVolkaLikania
    DushaVolkaLikania
    • member
    • 5 kudos
    Very atmospheric view! It smells like a dungeon, damp and rotten wood! Great job. Thank you.
    1. renthal311
      renthal311
      • premium
      • 1,454 kudos
      and thank you for the beautiful photo, your door looks great 
    2. DushaVolkaLikania
      DushaVolkaLikania
      • member
      • 5 kudos
      I use many of your models in the game, I like your style, I like the imprint of time on them.
    3. renthal311
      renthal311
      • premium
      • 1,454 kudos
      in these dungeons there is strange lighting, it caused me a lot of trouble in adjusting the texture, basically everything looks bad there and it takes a real feat to adjust the texture contrast color lighting gloss, just see that on one side the door is light on the other very dark depending on the enb it will look better or worse, the doors can be too light or too dark, each enb has a different gloss setting, so I can't even set a realistic metal gloss because it will be ok on one enb and too shiny on the next 20, I would have to make only a model for a specific enb then you can achieve some realism of the textures otherwise it is only a fairly systematic lottery, as a curiosity I will tell you that I had to enter the game and exit about hundreds of times to finally achieve the effect I wanted (not exactly) heh   :)
    4. DushaVolkaLikania
      DushaVolkaLikania
      • member
      • 5 kudos
      I use Rudy ENB SE for Cathedral Weathers, I like how the world looks with it. Too light and shiny, not for me. I love that everything has a trace of time; in the world of Skyrim there can be nothing new except cooked food, bread, vegetables or plants. That's why your models are very close to my spirit.
    5. renthal311
      renthal311
      • premium
      • 1,454 kudos
      Thank you very much !
  6. baboulinet14000
    baboulinet14000
    • premium
    • 14 kudos
    very good rotten door for dungeons :) need it !
    1. renthal311
      renthal311
      • premium
      • 1,454 kudos
      thank you friend !! 
  7. Selvanss
    Selvanss
    • supporter
    • 19 kudos
    Really cool. 

    What software and process do you use for this? 
    1. renthal311
      renthal311
      • premium
      • 1,454 kudos
      I started in PS and 3DsMax and that's how it stayed with me to this day, but I recommend Gimp and Blender, they have a lot of support, plugins, scripts, etc. are mega-extensive, unless you plan to do very serious things, animations, building large projects, so 3DsMax is unmatched