FISSES for SKSE64 AE build : I have no plans to play this game once again, I already tired that Bethesda keep breaking SKES64 framework. So I don't have AE yet and I cannot test my DLL, but I will keep my eyes on my project for maintaining.
FISSES is easy to maintain for game update, it is just a version checking problem. But AE broke the plugin versioning, so I cannot by pass the version checking anymore. =/
#### #### Before post your CTD problem, please check your all DLL plugin MOD. Here is a list of known plugins for Skyrim Script Extender and the compatible game versions : SKSE Plugin Status | Modding.wiki
#### #### Why don't I use Address Library for SKSE Plugins? Just like I said before, I don't play Skyrim AE for now, Bethesda kills my enthusiasm. So I don't wanna take a risk to add new thing in my code, because it means I need to play Skyrim once again to test this thing.
#### #### About Disparty crash issue : The crash caused by Disparity when using FISSES scripts. Because OnConfigInit() in Disparity's RACE_MCMScript file was running twice at startup. Disparity need to be fixed.
fiss.dll implement are totally rewrote, so some wrong usage will cause crash. For the script developers, you need to release memory source for new FISS implement. So make sure you have called fiss.endLoad. Or you will get memory leak problem.
CACO is causing issues with some mods at the moment. I had bugs and issues with my game, to the point where I wanted to run through a wall, and after testing, I removed CACO, and everything works fine now. It's not this, or Tweaks or Util or Address Library or Extender causing issues, it's legit CACO causing issues with certain load orders at the moment. I did leave a comment on CACO's page, but for now, if you use CACO, remove it and test again.
For everyone, the updated version compatible with S.K.S.E version 2.2.6 (game version 1.6.1170) is at this link: https://github.com/epinter/fisses-ng/releases/tag/v1.4.2
Skse 2.2.6 Critical error for fiss.dll 1.4.2 dll not loaded. I installed the 1.4.1 and then the github file 1.4.2 but it gave me the critical error. Skyrim version 1.6.1170 skse 2.2.6
I installed both the main FISS and the github file as mods through MO2, with the github file below the main file, overwriting it, and that seems to work on my end
I think you already know I've built FISSES and hosted a version at my github. I'm using commonlibsse-ng, so it should work with any version of the game (tested with 1.6.640 and 1.6.1130). I tried to make minimum changes to the code TerenceYao published here, so the mod should be functional as before, the intention is just to make it work with the newer game releases.
I didn't include the scripts or the ESP in the download, so you still need to have this version from Nexus and overwrite it with my build that contains the updated dll. There's no need to repackage, just install and resolve conflicts using mod manager as usual.
I don't plan to maintain the mod on Nexus, it's very demanding I don't have free time. If TerenceYao or anyone else wants to get the source code, feel free to maintain and publish on Nexus. I hope this helps.
Sorry i do all that and now the game start but it crash instantly. Any advice for what it can be. I noticed that it crash even if i running it from steam and not from vortex. Now i now that in "collection" there's the fiss can it be the problem or other mods?
p.s. i have the AE version 1.6.1130 if i remember correctly
You can install Trainwreck crash logger, found on Nexus, and it should tell you which mod is causing the crash. For me it was underwear.dll, so that mod is gone, and the game works.
Epinter, It doesn't seem to be working for "A Matter Of Time". game v1130 skse 2.02.05. The user settings sections is still greyed out. I fully replaced the .dll from the github with the one from this download page. is there something else I need to do to get it to work?
I don't freaking get it, am I supposed to copy whatever code I get from fissesmain.cpp and replace the old code on notes with that I've copied? I've tried and I'm doing this for GOG where luckily mine was fortunate to not get that dreadful update! My SKSE is 2. 2. 3.
Does anyone know a general idea as to when this will be updated? I can't launch my game without MO2 telling me fiss is out of date. I tried the https://www.nexusmods.com/skyrimspecialedition/mods/107513?tab=files link, but my game keeps crashing, and it seems like people are using Votrex more than MO2 so I have no idea what to do. I can just wait for an update, I just wanna know, generally how long I'll be waiting for.
I keep getting the error:
"A DLL plugin has failed to load correctly, a new version of skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates.
fiss.dll: disabled, incompatible with current version of the game"
739 comments
I have no plans to play this game once again, I already tired that Bethesda keep breaking SKES64 framework.
So I don't have AE yet and I cannot test my DLL, but I will keep my eyes on my project for maintaining.
FISSES is easy to maintain for game update, it is just a version checking problem.
But AE broke the plugin versioning, so I cannot by pass the version checking anymore. =/
#### ####
GOG Edition : (thanks for noxsidereum)
GitHub - noxsidereum/FISSES: FISSES for Skyrim Special Edition GOG
#### ####
Before post your CTD problem, please check your all DLL plugin MOD.
Here is a list of known plugins for Skyrim Script Extender and the compatible game versions :
SKSE Plugin Status | Modding.wiki
#### ####
Why don't I use Address Library for SKSE Plugins?
Just like I said before, I don't play Skyrim AE for now, Bethesda kills my enthusiasm.
So I don't wanna take a risk to add new thing in my code,
because it means I need to play Skyrim once again to test this thing.
#### ####
About Disparty crash issue :
The crash caused by Disparity when using FISSES scripts.
Because OnConfigInit() in Disparity's RACE_MCMScript file was running twice at startup.
Disparity need to be fixed.
fiss.dll implement are totally rewrote, so some wrong usage will cause crash.
For the script developers, you need to release memory source for new FISS implement.
So make sure you have called fiss.endLoad. Or you will get memory leak problem.
and after testing, I removed CACO, and everything works fine now. It's
not this, or Tweaks or Util or Address Library or Extender causing
issues, it's legit CACO causing issues with certain load orders at the
moment. I did leave a comment on CACO's page, but for now, if you use
CACO, remove it and test again.
I didn't include the scripts or the ESP in the download, so you still need to have this version from Nexus and overwrite it with my build that contains the updated dll. There's no need to repackage, just install and resolve conflicts using mod manager as usual.
I don't plan to maintain the mod on Nexus, it's very demanding I don't have free time. If TerenceYao or anyone else wants to get the source code, feel free to maintain and publish on Nexus. I hope this helps.
p.s. i have the AE version 1.6.1130 if i remember correctly
This should be stickied.
I keep getting the error:
"A DLL plugin has failed to load correctly, a new version of skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates.
fiss.dll: disabled, incompatible with current version of the game"
help? Fiss is enabled?