Skyrim Special Edition
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TerenceYao

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TERENCEYAO

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739 comments

  1. TERENCEYAO
    TERENCEYAO
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    FISSES for SKSE64 AE build :
    I have no plans to play this game once again, I already tired that Bethesda keep breaking SKES64 framework.
    So I don't have AE yet and I cannot test my DLL, but I will keep my eyes on my project for maintaining.

    FISSES is easy to maintain for game update, it is just a version checking problem.
    But AE broke the plugin versioning, so I cannot by pass the version checking anymore. =/

    #### ####
    GOG Edition : (thanks for noxsidereum)
    GitHub - noxsidereum/FISSES: FISSES for Skyrim Special Edition GOG



    #### ####
    Before post your CTD problem, please check your all DLL plugin MOD.
    Here is a list of known plugins for Skyrim Script Extender and the compatible game versions :
    SKSE Plugin Status | Modding.wiki



    #### ####
    Why don't I use Address Library for SKSE Plugins?
    Just like I said before, I don't play Skyrim AE for now, Bethesda kills my enthusiasm.
    So I don't wanna take a risk to add new thing in my code,
    because it means I need to play Skyrim once again to test this thing.



    #### ####
    About Disparty crash issue :
    The crash caused by Disparity when using FISSES scripts.
    Because OnConfigInit() in Disparity's RACE_MCMScript file was running twice at startup.
    Disparity need to be fixed.

    fiss.dll implement are totally rewrote, so some wrong usage will cause crash.
    For the script developers, you need to release memory source for new FISS implement.
    So make sure you have called fiss.endLoad. Or you will get memory leak problem.
  2. FlorisVI
    FlorisVI
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    Hey i have no idea why but this mod makes my game ctd on startup, is this a loadorder issue? I dont see any guide rn
  3. CyanideMG
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    CACO is causing issues with some mods at the moment. I had bugs and issues with my game, to the point where I wanted to run through a wall,
    and after testing, I removed CACO, and everything works fine now. It's
    not this, or Tweaks or Util or Address Library or Extender causing
    issues, it's legit CACO causing issues with certain load orders at the
    moment. I did leave a comment on CACO's page, but for now, if you use
    CACO, remove it and test again.
  4. jimbo7566
    jimbo7566
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    For everyone, the updated version compatible with S.K.S.E version 2.2.6 (game version 1.6.1170) is at this link: https://github.com/epinter/fisses-ng/releases/tag/v1.4.2
    1. Stankycake
      Stankycake
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      Thank you for this. Is this a stand alone version of FISS? Or do you use it to overwrite 1.4.1-Beta?
    2. ShaunyBoy5
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      You still need the original as it is only the DLL.
    3. Axland
      Axland
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      Thank You. SkyTweak has been a pillar in my mod list, and any modlist that wants serious gameplay tweaks, and having it in AE is a must.
    4. ezfreee
      ezfreee
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      Thank You!
    5. spooky72
      spooky72
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      Skse 2.2.6 Critical error for fiss.dll 1.4.2 dll not loaded. I installed the 1.4.1 and then the github file 1.4.2 but it gave me the critical error. Skyrim version 1.6.1170 skse 2.2.6
    6. vinince
      vinince
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      Thank you!
    7. troctsch
      troctsch
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      Savior of the day for my LO. Many thanks!
    8. marteni
      marteni
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      Thank You!
    9. Takyon98
      Takyon98
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      Where do I put these files? In what directory/folder?
    10. fallout3123
      fallout3123
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      i just checked this also works with the GOG version i believe
    11. MsEquinoxOpal
      MsEquinoxOpal
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      I installed both the main FISS and the github file as mods through MO2, with the github file below the main file, overwriting it, and that seems to work on my end
    12. iloveboobs104
      iloveboobs104
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      Thanks g
  5. epinter
    epinter
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    I think you already know I've built FISSES and hosted a version at my github. I'm using commonlibsse-ng, so it should work with any version of the game (tested with 1.6.640 and 1.6.1130). I tried to make minimum changes to the code TerenceYao published here, so the mod should be functional as before, the intention is just to make it work with the newer game releases.

    I didn't include the scripts or the ESP in the download, so you still need to have this version from Nexus and overwrite it with my build that contains the updated dll. There's no need to repackage, just install and resolve conflicts using mod manager as usual.

    I don't plan to maintain the mod on Nexus, it's very demanding I don't have free time. If TerenceYao or anyone else wants to get the source code, feel free to maintain and publish on Nexus. I hope this helps.
    1. werdup1
      werdup1
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      Awesome thanks!
    2. Re0n1
      Re0n1
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      Sorry i do all that and now the game start but it crash instantly. Any advice for what it can be. I noticed that it crash even if i running it from steam and not from vortex. Now i now that in "collection" there's the fiss can it be the problem or other mods?

      p.s. i have the AE version 1.6.1130 if i remember correctly 
    3. epinter
      epinter
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      Try to look other mods. AddItemMenu is one mod that crashes while loading main menu on 1130.
    4. casbah207
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      you have done so much for the community. thank you.
    5. mrluigi023
      mrluigi023
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      where do i have to extract the files?
    6. PTZar
      PTZar
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      +1
    7. Jaeron
      Jaeron
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      You can install Trainwreck crash logger, found on Nexus, and it should tell you which mod is causing the crash. For me it was underwear.dll, so that mod is gone, and the game works.
    8. FurryDisplay
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      Excellent.

      This should be stickied.
    9. NOMKAZ
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       Epinter,  It doesn't seem to be working for "A Matter Of Time". game v1130 skse 2.02.05. The user settings sections is still greyed out. I fully replaced the .dll from the github with the one from this download page. is there something else I need to do to get it to work?
    10. epinter
      epinter
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      It's working for me. Tested with A Matter Of Time on both 1.6.640 and 1.6.1130.
    11. carl1960
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      i just tried and not working on NEW update from Dec 5th. Is anyone else having THIS issue?  Do we NEED this, or will it cause problems down the road ?
    12. MarceloJost
      MarceloJost
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      Thank you very much sir, my problem was finally resolved thanks to your goodwill.
    13. ReadySetRekt
      ReadySetRekt
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      Nevrmind solved
    14. Absenthius
      Absenthius
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      Doing God's work.
    15. OctagonalRaven
      OctagonalRaven
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      Thanks!
    16. EnderBro777
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      SOLVED! It was AddItemMenu that was causing the crash for me. Thanks for letting us know!
  6. SanityFlippers
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    do we instal main and then optional VR? or just VR
  7. skyrimfreak360
    skyrimfreak360
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    I don't freaking get it, am I supposed to copy whatever code I get from fissesmain.cpp and replace the old code on notes with that I've copied? I've tried and I'm doing this for GOG where luckily mine was fortunate to not get that dreadful update! My SKSE is 2. 2. 3.
  8. Astaldo711
    Astaldo711
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    Will this be updated for the new GOG version?
  9. OctoberCrow
    OctoberCrow
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    Thank you.
  10. Xanya
    Xanya
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    Bethesda's "update" broke it. Can we users get an update please?
    1. LordMithro
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      Look further in the comments. You'll see info regarding a github release.
  11. SirLiquidbadger
    SirLiquidbadger
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    Does anyone know a general idea as to when this will be updated? I can't launch my game without MO2 telling me fiss is out of date. I tried the https://www.nexusmods.com/skyrimspecialedition/mods/107513?tab=files  link, but my game keeps crashing, and it seems like people are using Votrex more than MO2 so I have no idea what to do. I can just wait for an update, I just wanna know, generally how long I'll be waiting for.

    I keep getting the error:

    "A DLL plugin  has failed to load correctly, a new version of skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates.

    fiss.dll: disabled, incompatible with current version of the game"

    help? Fiss is enabled?