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daubuoi

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daubuoibuoi

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  1. daubuoibuoi
    daubuoibuoi
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    Version 1.1.0 Update:

    • Add dialogue to allow turning NPCs into followers (with the possibility that they may betray you when you are low on health).
    • Refine the script.
    • Include the source code in the mod.

    Version 1.1.1 Update:

    • Fix the issue where NPCs sometimes become immortal or unable to talk.

    Version 1.1.2 Update:

    • Change the file header from 1.71 to 1.7 for better compatibility with older Skyrim versions.
    • Fixed the issue where NPCs sometimes spared other NPCs during battles, even when they were supposed to eliminate them by default.
  2. Esumuiamhere
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    If you can't press "E" (talk), turn off the "NPC Stuck in Bleedout Fix" (mod conflict)!
    1. Nymerios9
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      You are a hero.
    2. Ledouie
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      Hopefully mod author can somehow fix this conflict :)
    3. daubuoibuoi
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      No need to fix it, this mod completely replaces the functionality of the other one. I will pin this comment to notify everyone.
  3. Maddock123
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    hi, does this work with headhunter bounties?
    1. daubuoibuoi
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      Hello. I don't use it, so I'm not sure. You'll have to try it.
    2. Simurghthepersian2
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      doest work at all, if you got headhunter the dialogue option after they are downed wont show up no matter how many times you press E XD. 
  4. Wulfalmer
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    so there's no way to send followers home? they just leave you and... that's it?
    1. daubuoibuoi
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      Please download and use the mod before asking questions like this.
    2. Wulfalmer
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      i have the mod installed in a modpack, i didnt download it manually. if i tell captured followers to part ways they just leave forever without an option to hire them back. wait here still leaves them in a follower slot. and nff doesn't let me to send them at the base
    3. daubuoibuoi
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      That's due to Skyrim's own mechanics — the enemies you turn into followers are originally spawned only for a limited period of time. After you dismiss them, they get removed to optimize performance.
  5. Tegialan
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    I recommend adding the kill option, as you don't always want to forgive.
    1. daubuoibuoi
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      It has always been there, just kill him.
    2. Tegialan
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      I couldn't kill the NPC. But it's probably another mod I have that does almost the same thing as yours (gives the option to heal, kill or devour), but doesn't give the option to surrender. I think they conflicted, since this other mod was "suppressed" by yours.
    3. daubuoibuoi
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      I think you’re having a conflict because you have two similar mods running at the same time, which is causing the issue where you can’t kill the NPC. Normally, you would only need to hit them once for the NPC to die (of course, not counting essential NPCs by default).
  6. Tetems
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    Tested for hours, and it works perfectly.

    Those who wants to use it without the brawl fix can. I do.

    You can enable and disable the mod with a simple key in-game. Nothing prevents you to kill everyone as usual if needed. I tried it with massive mods like Conquest of Skyrim, and nothing occured at all during battle. After disabling it with the key.

    I enabled it right after this,  attacked random foes, and everything went perfectly. Some agreed to surrender. Others decided to die.

    You can execute ennemies that are kneeling if you want anyway, they will die with one hit.

    You can tweak the ennemy's confidence, and every options proposed by the mods are working.

    That's a perfect for me. Thanks for your work daubuoibuoi.
    1. daubuoibuoi
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      You're welcome xD
  7. Only real problem so far I have is when I have to execute NPC who refuse to surrender they fly up in the air when I hit them. But that's probably some other mod messing with the body gravity and whatnot.

    Oh Also I think the surrender success chance should be based of character level and not speech skill level.
  8. Tegialan
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    The "Modern Brawl Bug Fix" Mod is from 2016. Is it still compatible with AE 1170?
    1. daubuoibuoi
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      As far as I remember, I tested it on version 1170, and it worked fine — feel free to give it a try. Or, you could also look for another mod with a similar function. My mod doesn’t have any dependency on that mod.
  9. xargonwan
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    Great mod, good job, I'm using it.

    I have some questions:

    - is it possible to avoid the npc death at all? Even if the hit is more than 15%? (Useful for pacifist runs) Else at high level I basically kill everyone

    - is it possible to mark the defeated enemy as dead so the quests can proceed without killing them?

    - is it possible to add an option to say to the defeated to run away and don't come back (dropping their loot)? Enemies could give or drop all their loot, be dressed with a prisoner robe and run away until they disappear

    Thanks a lot for your work!
    1. daubuoibuoi
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      Thank you xD
      1. I’ve thought about it, but there’s really no other way. I could make the final hit never kill the NPC, but that would mean killmoves would never happen.
      2. It would require editing the actual quest itself, and there are countless quests like that — which would turn it into a massive amount of work and make compatibility with other mods extremely difficult. So no.
      3. It’s possible to implement this feature in the mod, but I’m not really interested in doing it myself — so I’ll leave it to another modder who’s more into it.
  10. Emm95
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    It definetely conflcts with Quests which require you to kill someone.
    1. daubuoibuoi
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      Then just choose to kill that NPC.
  11. TangentSky
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    does this mod use the old way of cloaking npcs in script

    I removed wet function redux as that inefficient scripted mod is destroying my heavy load order
  12. ByblosHex
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    Any chance you can make a mod or way to let the player surrender to bandits and let them take some gold from us or something?
    1. daubuoibuoi
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      Probably not, since I'm not really interested in that kind of mod, sorry :(
    2. phileaschen
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      You can try:Sexlab Defeat Baka 
    3. Qun08
      Qun08
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      HAHA
    4. Chintanse
      Chintanse
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      lool
    5. TangentSky
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      does this one work for you properly.

      male still shows surrender dialogue, female not (maybe not triggered by chance yet