i have the mod installed in a modpack, i didnt download it manually. if i tell captured followers to part ways they just leave forever without an option to hire them back. wait here still leaves them in a follower slot. and nff doesn't let me to send them at the base
That's due to Skyrim's own mechanics — the enemies you turn into followers are originally spawned only for a limited period of time. After you dismiss them, they get removed to optimize performance.
I couldn't kill the NPC. But it's probably another mod I have that does almost the same thing as yours (gives the option to heal, kill or devour), but doesn't give the option to surrender. I think they conflicted, since this other mod was "suppressed" by yours.
I think you’re having a conflict because you have two similar mods running at the same time, which is causing the issue where you can’t kill the NPC. Normally, you would only need to hit them once for the NPC to die (of course, not counting essential NPCs by default).
Those who wants to use it without the brawl fix can. I do.
You can enable and disable the mod with a simple key in-game. Nothing prevents you to kill everyone as usual if needed. I tried it with massive mods like Conquest of Skyrim, and nothing occured at all during battle. After disabling it with the key.
I enabled it right after this, attacked random foes, and everything went perfectly. Some agreed to surrender. Others decided to die.
You can execute ennemies that are kneeling if you want anyway, they will die with one hit.
You can tweak the ennemy's confidence, and every options proposed by the mods are working.
That's a perfect for me. Thanks for your work daubuoibuoi.
Only real problem so far I have is when I have to execute NPC who refuse to surrender they fly up in the air when I hit them. But that's probably some other mod messing with the body gravity and whatnot.
Oh Also I think the surrender success chance should be based of character level and not speech skill level.
As far as I remember, I tested it on version 1170, and it worked fine — feel free to give it a try. Or, you could also look for another mod with a similar function. My mod doesn’t have any dependency on that mod.
- is it possible to avoid the npc death at all? Even if the hit is more than 15%? (Useful for pacifist runs) Else at high level I basically kill everyone
- is it possible to mark the defeated enemy as dead so the quests can proceed without killing them?
- is it possible to add an option to say to the defeated to run away and don't come back (dropping their loot)? Enemies could give or drop all their loot, be dressed with a prisoner robe and run away until they disappear
Thank you xD 1. I’ve thought about it, but there’s really no other way. I could make the final hit never kill the NPC, but that would mean killmoves would never happen. 2. It would require editing the actual quest itself, and there are countless quests like that — which would turn it into a massive amount of work and make compatibility with other mods extremely difficult. So no. 3. It’s possible to implement this feature in the mod, but I’m not really interested in doing it myself — so I’ll leave it to another modder who’s more into it.
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Version 1.1.1 Update:
Version 1.1.2 Update:
Those who wants to use it without the brawl fix can. I do.
You can enable and disable the mod with a simple key in-game. Nothing prevents you to kill everyone as usual if needed. I tried it with massive mods like Conquest of Skyrim, and nothing occured at all during battle. After disabling it with the key.
I enabled it right after this, attacked random foes, and everything went perfectly. Some agreed to surrender. Others decided to die.
You can execute ennemies that are kneeling if you want anyway, they will die with one hit.
You can tweak the ennemy's confidence, and every options proposed by the mods are working.
That's a perfect for me. Thanks for your work daubuoibuoi.
Oh Also I think the surrender success chance should be based of character level and not speech skill level.
I have some questions:
- is it possible to avoid the npc death at all? Even if the hit is more than 15%? (Useful for pacifist runs) Else at high level I basically kill everyone
- is it possible to mark the defeated enemy as dead so the quests can proceed without killing them?
- is it possible to add an option to say to the defeated to run away and don't come back (dropping their loot)? Enemies could give or drop all their loot, be dressed with a prisoner robe and run away until they disappear
Thanks a lot for your work!
1. I’ve thought about it, but there’s really no other way. I could make the final hit never kill the NPC, but that would mean killmoves would never happen.
2. It would require editing the actual quest itself, and there are countless quests like that — which would turn it into a massive amount of work and make compatibility with other mods extremely difficult. So no.
3. It’s possible to implement this feature in the mod, but I’m not really interested in doing it myself — so I’ll leave it to another modder who’s more into it.
I removed wet function redux as that inefficient scripted mod is destroying my heavy load order
does this one work for you properly.
male still shows surrender dialogue, female not (maybe not triggered by chance yet