I remember when I first saw this bug, I thought it was a feature and I even liked it, who would thought it was a bug all along, it looked Nice in solstheim.
The spiky landscape is actually not caused by missing _p.dds textures, because terrain parallax doesn't use _p.dds. Note how the vanilla texture records don't contain a _p.dds either.
The parallax is instead created based on the alpha channel of the diffuse, and the spiky landscape happens when the landscape texture in question doesn't support terrain parallax and the alpha channel was made with alpha blending in mind instead. In other words, the edits Falskaar.esm does can't cause spiky landscape on its own.
However, out of the mods you linked Tomato's landscapes does require terrain parallax blending fix, which changes the path of the diffuse texture in one of the texture sets overridden by Falskaar, namely LandscapeVolcanicMineralPool01. This is likely the cause of the spiky landscape. So it's likely a soft conflict between Falskaar and Terrain Parallax Blending Fix.
Btw you should clean the plugin, it has 22 ITMs and 2 ITPOs.
Hi Blackread, thanks for your clarification, I thought terrain parallax uses the same convention as static objects. And you are right, Falskaar won't cause any terrain problem on its own, but it will likely cause conflicts when using mods like terrain parallax blending fix. So this mod is basically reducing the likelihood of conflict.
The ITMs are intentional, since this mod is basically reverting the edits from Falskaar back to vanilla.
I'm not talking about the records that revert Falskaar edits. Those aren't ITMs, because they make changes to the last master (Falskaar.esm). I'm talking about the 24 records in this plugin that are not in Falskaar.esm.
It should be related to your Solstheim landscape texture mods, or random mods that are editing that landscape. I guess you have terrain parallax blending fix installed?
You could use more informative console to see the landscape texture you are standing upon, then you could check in xEdit to see if there's any conflict on this specific landscape.
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The parallax is instead created based on the alpha channel of the diffuse, and the spiky landscape happens when the landscape texture in question doesn't support terrain parallax and the alpha channel was made with alpha blending in mind instead. In other words, the edits Falskaar.esm does can't cause spiky landscape on its own.
However, out of the mods you linked Tomato's landscapes does require terrain parallax blending fix, which changes the path of the diffuse texture in one of the texture sets overridden by Falskaar, namely LandscapeVolcanicMineralPool01. This is likely the cause of the spiky landscape. So it's likely a soft conflict between Falskaar and Terrain Parallax Blending Fix.
Btw you should clean the plugin, it has 22 ITMs and 2 ITPOs.
The ITMs are intentional, since this mod is basically reverting the edits from Falskaar back to vanilla.
It's impossible to play Bruma with parallax on.
On one of them is a map where there are problems with parallax
I had Skyland and 3D Landscapes installed. Everything got mixed up and spikes were everywhere.
Until I installed Vanaheimr landscapes. Best ever with parallax included.
No more fugly spikes. Just beautiful Skyrim.
How to fix HeartFlow????????
You could use more informative console to see the landscape texture you are standing upon, then you could check in xEdit to see if there's any conflict on this specific landscape.