I was talking about stuff like Yellow tundra shrub, which is a placed object, similar to death bells and others, which aren't affected by grass lighting.
not possible, CS 1.0 had a major rewrite that was necessary for skylighting to function.
Please update to the latest version of CS if you want to use new features, if you have issues please report them on github or ask for support on the CS discord.
I can't, the game crashes right away. Because my laptop does not understand the rendering algorithms starting from that version or when using enb. It's good that I can use the old CS version and some (not all) shader additions. It's strange that I can use cubic maps for metal, but not for the rest and water. Okay
I'm using CS 1.1.15 and the latest version of Cloud Shadows. Whenever I access the map and then switch back, I lose the sun's rays. The previous bright, dynamic image becomes dull and flat.
I'm running this with ReShade, but I've tried disabling it and I get the same effect. I'm using RAID weathers and Lux lighting too. Not sure if any of these have any impact.
Disabling Cloud Shadows fixes it. I can share screenshots if that's helpful.
Thanks for this, it's honestly an incredible feature to have. It does make things pretty dark so it's hard to find a good middle ground for playable levels, all things considered. I'm not sure what kind of customizable parameters would make sense or would be possible to add in the future, but as it stands, it's a bit too realistic at times for my current setup lmao.
Honestly not sure if I'm a fan of this one. Using Azurite III HDR the shadowing is very harsh and a lot of the time it just looks a bit strange. Bodies of water don't seem to react to cloud shadows either, leaving all the lakes and pools in Eastmarch for example glowing bright while a cloud shadow passes over. You can see this in the gif on the modpage, the river doesn't react to the cloud shadow at all.
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Не туда написал, это предназначалось Community Shaders.
Maybe there are some other vegetation mods that stops shrubs from glowing.
I was talking about stuff like Yellow tundra shrub, which is a placed object, similar to death bells and others, which aren't affected by grass lighting.
Please update to the latest version of CS if you want to use new features, if you have issues please report them on github or ask for support on the CS discord.
I'm running this with ReShade, but I've tried disabling it and I get the same effect. I'm using RAID weathers and Lux lighting too. Not sure if any of these have any impact.
Disabling Cloud Shadows fixes it. I can share screenshots if that's helpful.
I'm getting the following errors regarding "Cloud Shadows"
Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'
[04:20:57.846] [37232] [E] Failed to compile Pixel shader DistantTree::10001:
Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'
[04:20:57.846] [36020] [E] Failed to compile Pixel shader DistantTree::10101:
Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'
[04:20:57.847] [34200] [E] Failed to compile Pixel shader DistantTree::10000:
Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'
[04:20:57.847] [4832 ] [E] Failed to compile Pixel shader DistantTree::10100:
Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'
[04:20:57.849] [12176] [E] Failed to compile Pixel shader DistantTree::0:
Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'
[04:20:57.849] [35092] [E] Failed to compile Pixel shader DistantTree::101:
Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'
[04:20:57.853] [23560] [E] Failed to compile Pixel shader DistantTree::100:
Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'
Can somebody explain what might be wrong?