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ProfJack doodlum

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ProfJack

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145 comments

  1. SuicidePainS
    SuicidePainS
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    • 0 kudos
    Лучше устанавливать когда сборка полностью готова. Или придется на каждом заходе ждать 10 минут компиляции.

    Не туда написал, это предназначалось Community Shaders.
  2. VendeClarion
    VendeClarion
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    It's a fine mod, but vanilla vegetation(notably shrubs) kinda tends to glow when there's no ambient lighting.

    Maybe there are some other vegetation mods that stops shrubs from glowing.
    1. ioverslept
      ioverslept
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      • 6 kudos
      Community Shaders with Grass Lighting
    2. VendeClarion
      VendeClarion
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      I had grass lighting, lol.

      I was talking about stuff like Yellow tundra shrub, which is a placed object, similar to death bells and others, which aren't affected by grass lighting.
  3. SojournerOne
    SojournerOne
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    • 4 kudos
    Incredible mod!
    Spoiler:  
    Show

  4. bdao321
    bdao321
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    • 0 kudos
    How many fps am I losing for this?
  5. Fox123qwe
    Fox123qwe
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    • 1 kudos
    Please, create version for Community shaders 0.8
    1. SkrubbySkrubInAShrub
      SkrubbySkrubInAShrub
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      • 3 kudos
      not possible, CS 1.0 had a major rewrite that was necessary for skylighting to function.

      Please update to the latest version of CS if you want to use new features, if you have issues please report them on github or ask for support on the CS discord.
    2. Fox123qwe
      Fox123qwe
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      • 1 kudos
      My problem is - bad computer. I can't use version much more then 0.8 and I can't use enb. I am feel sad a little. Ok. If I can't use this then ok
    3. Tyler799
      Tyler799
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      You can just turn off settings or tweak them until you get the framerate you want. CS lets you change settings in real time and see how they look.
    4. Fox123qwe
      Fox123qwe
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      • 1 kudos
      I can't, the game crashes right away. Because my laptop does not understand the rendering algorithms starting from that version or when using enb. It's good that I can use the old CS version and some (not all) shader additions. It's strange that I can use cubic maps for metal, but not for the rest and water. Okay
    5. kivi212105
      kivi212105
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      • 1 kudos
      try lossless scaling. it gives good results even with low fps 
  6. TheManister
    TheManister
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    There are no options in CS settings for the mod, it that normal? the mod's title has (1,1,1) in it as well
    1. NebulonRanger
      NebulonRanger
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      • 5 kudos
      Cloud Shadows is currently set-and-forget.
    2. ClarkWasHere
      ClarkWasHere
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      I hope we get strength options in the future so we can tweak how much it affects the scene.
    3. hunterkian
      hunterkian
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      +1 really need tweak strength option
    4. Tyler799
      Tyler799
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      Agreed. I like the idea but it's a bit too intense at times.
  7. SmilingAncestor
    SmilingAncestor
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    I'm using CS 1.1.15 and the latest version of Cloud Shadows.   Whenever I access the map and then switch back, I lose the sun's rays.  The previous bright, dynamic image becomes dull and flat.

    I'm running this with ReShade, but I've tried disabling it and I get the same effect.  I'm using RAID weathers and Lux lighting too.  Not sure if any of these have any impact.

    Disabling Cloud Shadows fixes it.  I can share screenshots if that's helpful.
  8. justrush808
    justrush808
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    Thanks for this, it's honestly an incredible feature to have. It does make things pretty dark so it's hard to find a good middle ground for playable levels, all things considered. I'm not sure what kind of customizable parameters would make sense or would be possible to add in the future, but as it stands, it's a bit too realistic at times for my current setup lmao.
  9. Battlestar1965
    Battlestar1965
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    Hello,

    I'm getting the following errors regarding "Cloud Shadows"

    Spoiler:  
    Show

    Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
    CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'

    [04:20:57.846] [37232] [E] Failed to compile Pixel shader DistantTree::10001:
    Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
    CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'

    [04:20:57.846] [36020] [E] Failed to compile Pixel shader DistantTree::10101:
    Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
    CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'

    [04:20:57.847] [34200] [E] Failed to compile Pixel shader DistantTree::10000:
    Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
    CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'

    [04:20:57.847] [4832 ] [E] Failed to compile Pixel shader DistantTree::10100:
    Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
    CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'

    [04:20:57.849] [12176] [E] Failed to compile Pixel shader DistantTree::0:
    Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
    CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'

    [04:20:57.849] [35092] [E] Failed to compile Pixel shader DistantTree::101:
    Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
    CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'

    [04:20:57.853] [23560] [E] Failed to compile Pixel shader DistantTree::100:
    Common/LightingData.hlsl(23,2-70): warning X3206: implicit truncation of vector type
    CloudShadows/CloudShadows.hlsli(22,66-94): error X3004: undeclared identifier 'SharedData::DirLightDirection'


    Can somebody explain what might be wrong?
  10. MisterMoonsugar
    MisterMoonsugar
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    Honestly not sure if I'm a fan of this one. Using Azurite III HDR the shadowing is very harsh and a lot of the time it just looks a bit strange. Bodies of water don't seem to react to cloud shadows either, leaving all the lakes and pools in Eastmarch for example glowing bright while a cloud shadow passes over. You can see this in the gif on the modpage, the river doesn't react to the cloud shadow at all.
    1. avalakitishvara
      avalakitishvara
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      I agree with you. Not a feature for me. Skylightning however is superb.