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Created by

Oleksandr Petrychka

Uploaded by

tirol211

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14 comments

  1. Reigenxd3
    Reigenxd3
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    can't find them.
    can you give the spell /item ids?
    1. B6R6U6H
      B6R6U6H
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      THIS! (istg losing my mind getting unlucky & only finding the scrolls for sale. I dont get it why people cant post the ids by default so peoplewont have to beg for them for months)
  2. Rydogg21
    Rydogg21
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    Toldir has them ya knuckleheads. But no one visits the College anymore.
    1. B6R6U6H
      B6R6U6H
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      You just got lucky, i havent seen anyone have them
  3. Viktor2789
    Viktor2789
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    Can we get a list of the vendors that are supposed to be selling the spell? 
  4. Retrophyx
    Retrophyx
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    Works like a charm. Tested today. Mod goes well the LE levitation spell.
  5. aquila472
    aquila472
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    Is this ESL flagged? Seems cool
    1. nightmare2004
      nightmare2004
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      It is not, I'm testing to see if it can be safely made into one though.
    2. nightmare2004
      nightmare2004
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      So I can confirm that it can be ESL'd, so far in my testing it seems to work fine. There is always the chance that it doesn't work though, not fully tested.
  6. CaptainRC
    CaptainRC
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    Just tried out your new version with the runes. Works great, but I'm having one teeny tiny problem with it. When you create a new mark rune, the old one doesn't disappear.
    1. tirol211
      tirol211
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      Hi, If you cast the spell from 3rd person and on a large distance it can spawn double runes. The rune should be unique if you cast it from first person or right at your feat. This is because there are actually 2 spells at work here, the first is the actual mark, the other is the visual rune. In order for the rune to be unique these 2 spells have to overlap, this works for me 100% if I cast the spell from first person or very close to my feet from 3rd person.
    2. CaptainRC
      CaptainRC
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      Ummm... I think I may have found the problem... and it's probably my fault. You see, I made a mod a looooooooooooooooooong time ago that's still in my load order... and I completely forgot about it. It allows the player to place up to 100 runes, effectively making the Dragonborn able to turn a field or a dungeon room into a great big magic minefield. Or, at least, that was the idea. That's probably causing it.

      UPDATE: Yep! After turning off the mod and trying again, turns out that my mod was the problem. Sorry about that.
      I'm still going to use this mod, but I guess I'll have to use the original runeless version.
  7. tirol211
    tirol211
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    If anyone knows how to make 'Mark' work as a permanent rune with a marker attached to it, please let me know. Runes would make this mod even more immersive.
    1. BadProtagonist
      BadProtagonist
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      Can runes be placed or dropped like that portals mod?

      https://www.nexusmods.com/skyrimspecialedition/mods/104212

      Or many other portal mods. 

      Like a physical object instead of vfx or something. Just use a rune as the object I guess. Anyway, I don't know if this helps but I used to use a Mark and Recall mod on console to fix Karliah's chain-pulling bug in Nightingale Hall so thought I'd try to help. 

      Also, the MCM Helper(the cheat menu one) has map markers you can use that use chests as spawn points somehow. They're invisible and/or buried in the ground.