Skyrim Special Edition
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Joseph Russell

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JosephRussell

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67 comments

  1. Lightbuster30
    Lightbuster30
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    The mod works and doesn't work. Carry wight is increased, and the crab charges at the enemies...but never actually does damage. Not even an attack animation.

    Did some more testing and looking. It can attack, but sometimes it just freezes up and won't move, or sometimes it'll do that thing I mentioned where it charges without attacking. I think if I have no followers and it gets the first hit in, it does fine, but I can't confirm yet.
  2. SAshura
    SAshura
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    You should probably mention in the description that this is not compatible with Skyrim AE because the quest it modifies was removed.
  3. Punch3r
    Punch3r
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    Thanks for your mods! :)
    One issue I have with the crab is the fact that it digs in the ground even inside buildings, which obviously makes no sense at all as this is still a regular mudcrab and not a ghost..

    Another mod came out that fixes that issue, but I cant afford 2 esp slots to simply fix bethesdas shit.. any chance you could update your mod to prevent the digging, at least inside buildings? Other mod I mean has the ID 18187 on the nexus.
    1. JosephRussell
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      Hey! Yeah, I saw that! I understand what you're saying but it'd be a bit of a dick move for me to nick that modder's idea like that! :/
    2. Punch3r
      Punch3r
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      I guess, yeah, I might merge it myself with yours, should work, right?
    3. JosephRussell
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      No idea, I’m afraid! I’d assume so, if it’s just a small tweak, but can’t guarantee as I haven’t looked at the implementation of the other mod.
    4. Keleigh3000
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      I'm a bit late, but FYI that mod (either version) has no conflicts with this one, can be changed into an ESL in xEdit, and is also mergeable into your bashed patch.
    5. Kedavix
      Kedavix
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      For anyone interested to know which mod they discussed in this thread, it's called SkyTEST - Amored Dwarven Mudcrab Pet Fix.
    6. RogueImpala
      RogueImpala
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      I bet EVERY single mudcrab can do that, you've just never seen them inside buildings or in odd places before. This pet mudcrab is only unique in appearance, it shares the same AI as the rest of them and this mod proves that. The dwarven mudcrab is my favourite pet and I love this mod for making him better. Although sometimes he doesn't respond when you activate him to store stuff or give him a command, I notices this usually happens after his health has been completely drained, killing him yourself sometime solves this issue but I would really love to see it fixed.
  4. Chilion
    Chilion
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    Does this mod fix the the siding with madanach bug, as stated here?
    Skyrim:Dwarven Armored Mudcrab (creature) - The Unofficial Elder Scrolls Pages (UESP)
  5. Tigertronic
    Tigertronic
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    Not related to this mod, but I installed the mudcrab and ended up corrupting about 5 hours of saved games.
    Might be only me. I use MO2 and probably should never have done it. The only save that worked was the one right before I bought the crab in game. After that every save CTD and the crab was the only thing I had added. Since I lost so much progress I decided to delete him and go back to a save before the mod was even downloaded and installed and I opened the letter. The little fckr is useless anyway.

    Lesson learned: always check your saves. No fun to come back the next day and find nothing loads. XD
  6. Thesecretspyer
    Thesecretspyer
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    lol f*#@ this crab as soon as i try to read the sale notice thing, the game crashes, i'm just glad i got it for free
    1. JosephRussell
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      Wow, that’s a new one! Not a clue what might cause that!
  7. stargatedalek
    stargatedalek
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    Bethesda claims it downloaded the crab, but this mod still shows red in NMM, is this normal? Should I be able to see the CC files in NMM like I can for DLCs?
    1. JosephRussell
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      Yes, it's normal - NMM can't see .esl files so will tell you my patches are missing masters.
  8. HelenBaq
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    Hey, thanks for making this. I too was annoyed by insta-psychic-courier notification. I was wondering if you might be able to make it so the cute little fellow wouldn't trip trap triggers? I have my game modded so followers won't trip triggers and I carefully avoid them, just to be smashed in the face by a swinging log. I turn around and what do I see? My little mudcrabber is sitting on the trap trigger!
    1. JosephRussell
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      Hey! That's a tricky one, as I'm not sure if it's going beyond the scope of this mod - but equally, it seems ridiculous to have a whole extra esp just to stop him triggering traps. I'll have to think about it!
  9. EmSky96
    EmSky96
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    Does this need an update or something? The courier delivered the message right after I started the game.
    1. JosephRussell
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      Started a new game, do you mean? The condition for the courier delivering the note is for you to have defeated Nimhe for Calcelmo. If you've already done that, the courier will deliver it right away.
    2. EmSky96
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      I started a brand new game. Never went to see Calcelmo. The courier ran up to me and gave me the note.
    3. JosephRussell
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      So you actually clicked the "New Game" button? You didn't load a save from CharGen or anything? Just trying to pin down what might be causing it.
    4. EmSky96
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      Yes, I started a NEW game.Made a new character and everything. I am using LAL and started off in Whiterun. The dude ran up to me and gave me a letter to adopt the crab.
    5. JosephRussell
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      I’m sorry to say I’m stumped by that! I’ve looked over all the relevant records again and I just can’t see why that would happen. Perhaps if someone else has the same problem and comments we can narrow it down :/
    6. theicedevil
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      Maybe instead of having a courier deliver the notice, you could lay notices around various shops and taverns around Markarth. In that way, the player can simply randomly come across the notice and start the quest by reading it. I think it would be a lot more simple to edit the quest in that way, rather then trying to make the courier deliver the notice to the player.

      Also, could you add some decent carry weight to the Mudcrab, so it can be more useful than just a handy Jailbreak companion?
    7. JosephRussell
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      Could do, but I'm trying to preserve the content that was in the Creation Club file as much as possible! Since the original file started the quest with a letter from Calcelmo, I'd like to keep that in the game :)
      Regarding the carry weight, yes I can! I don't want to unbalance things, but I'll look into it.
    8. tyfe1994
      tyfe1994
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      any chance of a patch to make it actually fight?
    9. JosephRussell
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      I'll see what I can do!
    10. JosephRussell
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      Done! Carry weight has been increased to 150, and he can now attack and be attacked :) Enjoy!
    11. Axeface
      Axeface
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      Would it be possible to get a version before you made the weight and attack changes? Or is the old version here exactly that?
    12. JosephRussell
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      Exactly - the change log should tell you anything you need to know!
  10. Niborino9409
    Niborino9409
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    Glory to the armored mudcrab! Done him/her justice you have!
    1. JosephRussell
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      Haha thanks Nib, glad you agree