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- Vanilla Remastered (Ultimate) - Textures Upscaled and Reworked
Vanilla Remastered (Ultimate) - Textures Upscaled and Reworked
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Version1.0
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File information
Last updated
Original upload
Created by
M WaqasUploaded by
Waqas131294Virus scan
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Tags for this mod
- Lore-Friendly
- Body
- Terrain
- Sky
- Water
- Face
- Textures
- Modder's Resource
- Total Conversion
- Hair
- Armour & Shields
- Books
- Clothing
- Creatures
- Items - Furniture
- Foliage (Plants)
- Items - Ingredients
- Items - Clutter
- Overhaul
- Creation Club Content
- Skyrim VR
- Visual Effects/Particles
- Items - Food
- AI
- Bug Fixes
- Quality of Life
- Eyes
- Armour
- Plugins : Light
- AI-Generated Content
323 comments
on hte 5th gallery pic, I dont think 'missing' eyes is a bug, that's just art design
They live in dark caves, they dont have normal eyes
Also, it would appear that I was crazy, regarding the BSAs loading with one esp, it would seem I trusted MO2 a little too much today.
There are few of them i came to know might update all of my stuff soon
edit; I just learned something myself, I thought your folder structure was very weird with _byoh folders and random textures thrown out of folders into the root of the game which is why I figured you used ESPs to direct them to the correct places. Well upon unpacking the original texture files of Skyrim, nope! They are identical and match one to one, so for anyone who encounters what I have above, just unpack the BSAs of this mod and simply place the Texture folder inside of your SkyrimVR Data folder, outside of Mod Organizer 2. No more long loading times and this also fixes the major stutters that happen from MO2's virtual on-the-fly file system.
Keep in mind, the rest of my textures being loaded from MO2 whether from raw files or BSAs, is less than 5GB for over 100 mods and there is virtually no difference other than storage space in terms of uncompressed BSAs against extracted textures on a modern SSD compared to back say, 15 years ago. BSA files are used simply now, for convenience and file sizes. I should mention I am using SkyrimVR as well, which doesn't change much, but has a much higher VRAM usage than that of the vanilla game.
I believe that textures needed to be much larger to cause some fps drop. I find most of fps drops from the npc amount and high poly that is on npcs and game items/architecture.
EDIT: I ran through the comments, and now I understand that Optimized version (LOGICALLY) is for weaker rigs.
EDIT: Nevermind again haha, I have looked into bug section...I will keep searching for the cure!!!
In future I try to optimize ultimate version so its not such a vram sucker as in current state.
If so, won't my added/edited locations (e.g. Ryn's Karthspire, Rodryk's Dragon Bridge, The Great City/Town/Village of..., Environs, etc.) be overwritten?
You are right, Waqas, Keizaal mainly uses vanilla textures.
For now, I will refrain from regenerating (also since I don't know Keizaal's LOD settings and I am afraid there is a chance I will break something else if I would). But, as soon as I see LOD bugs, I will regenerate with the settings I deem appropriate.
Though I am having an issue with it. My tree LODs (some of them) look odd. I'm in Whiterun and some of the tree LODs appear like weird rectangular snow tree LODs, instead of normal. Also, instead of the billboard look, they're cube-ish, and each side has an LOD. When I turned this mod off, it fixed it.
Try this with its requirements
So many retextures are flat, uninspired, dull, but I use them because they're high res. Your work here has helped me rediscover my love for vanilla textures. I don't dislike most of them, they're just so low res. Now I can make Skyrim look like Skyrim again.