323 comments

  1. Rombbb
    Rombbb
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    Great work, super appreciated

    on hte 5th gallery pic, I dont think 'missing' eyes is a bug, that's just art design

    They live in dark caves, they dont have normal eyes
  2. pizzafor0dollars
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    So, I'm fairly certain you don't need a dummy esp for each bsa, they all load fine with just a single Vanilla Remastered.esp. That's the only gripe I have with this mod, otherwise, I think it's great! My VRAM's not happy with me using it, but that's fine cause I haven't actually hit 100% usage lmao I'm used to the hitches and stutters in these games. 
    1. Waqas131294
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      Try this Bro Vanilla Remastered (Optimized) as a Baseline and only install few of the files from this one you really want 4k for them like i use armors and clothes stuff
    2. pizzafor0dollars
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      I'm aware of the Optimized option, I just didn't realize that running the full res version would run my VRAM usage up to 95%.

      Also, it would appear that I was crazy, regarding the BSAs loading with one esp, it would seem I trusted MO2 a little too much today.
    3. Waqas131294
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      Well I do have extra esp's actually at a time single esp loads two BSA's one with the exact same name and one with the - texture added to it I want to address it but did not find that many bugs to give suffering of downloading 40 gb's to users.
      There are few of them i came to know might update all of my stuff soon
    4. DEEJMASTER333
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      Skyrim can only load 2 BSAs per plugin, one with the same name as the ESP and one with a " - Textures" added to it
    5. pizzafor0dollars
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      Well, I suppose I learned something new today! I didn't know Skyrim ESPs had that restriction.
  3. KUPOkinz
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    Please repack this as a regular texture folder mod, it takes an insane amount of time to run this through MO2 when using portable mode, as it essentially has to unpack, then delete all the files on launch and close. I beg of you. These upscales are so wonderful. 

    edit; I just learned something myself, I thought your folder structure was very weird with _byoh folders and random textures thrown out of folders into the root of the game which is why I figured you used ESPs to direct them to the correct places. Well upon unpacking the original texture files of Skyrim, nope! They are identical and match one to one, so for anyone who encounters what I have above, just unpack the BSAs of this mod and simply place the Texture folder inside of your SkyrimVR Data folder, outside of Mod Organizer 2. No more long loading times and this also fixes the major stutters that happen from MO2's virtual on-the-fly file system. 
    1. Waqas131294
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      But why you have to unpack them just load the esps after USSEP and you are good to go these are uncompressed BSA's and reduce the game loading time compared to loose files.
    2. KUPOkinz
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      There are many reasons for why one would want to do this. It is not a requirement, but simply an option. In my case using a 4070 with a strong 16-core CPU and a fast SSD, loading the raw textures directly from the Skyrim folder as opposed to using the BSA or texture folder in MO2 for a mod size this large, almost reduces my initial loading/closing time from around 30 seconds-1+ minutes to instantly as MO2 does not need to virtualize over 50gb of files to keep the games Data folder clean in portable mode while giving me full control over what textures I want to keep/remove out of the 38,000, some of which are likely to be bugged for months that you have missed or just not updated, like the tree LODs in Whiterun and Riverwood. Since all of my other texture mods are using MO2, I can just delete or update the original Upscaled texture folder in my Skyrim's Data folder, since it will only be containing files from this upscale project. My case is not for everyone, but it works for me and I thought I'd share if anyone else is encountering hard stuttering in-game, or initially long loading/closing times of MO2.

      Keep in mind, the rest of my textures being loaded from MO2 whether from raw files or BSAs, is less than 5GB for over 100 mods and there is virtually no difference other than storage space in terms of uncompressed BSAs against extracted textures on a modern SSD compared to back say, 15 years ago. BSA files are used simply now, for convenience and file sizes. I should mention I am using SkyrimVR as well, which doesn't change much, but has a much higher VRAM usage than that of the vanilla game. 
  4. Nightcore1337
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    I am a bit of a purist and I like this mod more than other higher texture mods. With this mod, high poly and smim I run on Vega56 8GB and no fps drop. There were stutters with 16GB ram I upgraded to faster and 32GB no more stutters. I use riva tuner scanline sync set to 1 and no frame limiter. It works like gsync/freesync and no crashes.
    I believe that textures needed to be much larger to cause some fps drop. I find most of fps drops from the npc amount and high poly that is on npcs and game items/architecture.
    1. Waqas131294
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      Awesome Thanks for the Review
  5. DemonikLovett
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    What is the difference between this one and Vanilla Remastered Optimized? I mean which one is better?
    EDIT: I ran through the comments, and now I understand that Optimized version (LOGICALLY) is for weaker rigs.
    1. Waqas131294
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      Yes if you have less then 6 gb vram then optimized version is the best.this one is more demanding on vram but looks way better
    2. DemonikLovett
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      Indeed bro, I used Skyland and Noble Skyrim but this one truly returns me back in the old good days when we all played Skyrim without mods. Will you do an update for Tree Lod? I'm getting that weird bug. I tried myself to repack in BSA and then with Archive, and I was successful, but then I lost resolution for terrain and flowers, even thou I only change "lod" sections for pineforest.
      EDIT: Nevermind again haha, I have looked into bug section...I will keep searching for the cure!!! 
    3. Waqas131294
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      I will update soon bro stay tune
  6. DEEJMASTER333
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    Hearthfire building textures (walls and wooden pillars and stuff) are still really rough looking even with this mod, do you plan to improve those?
    1. Waqas131294
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      I did improved those as well is there any specific texture that do not look good? I might look at it
    2. DEEJMASTER333
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      Whatever the wall and wood beam texture is inside the houses. Just go in to one of the BYOH houses and look at the walls, they look super grainy and low resolution.
    3. Waqas131294
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      Alright i will check
    4. DEEJMASTER333
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      The New Normal fixes it (also makes it look way better obv) so no need to check
    5. Waqas131294
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      I am sorry i have not got free time lately to look into it but disitinerant ask me to create a single BSA Replacer version of it combining diffuse and his Normals.
      In future I try to optimize ultimate version so its not such a vram sucker as in current state.
    6. DEEJMASTER333
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      Another AI Upscale Texture Pack normals seem to eliminate this issue too, (though not quite to the same extent) and those normals are just vanilla enhanced so you could use them if you wanted.
    7. Waqas131294
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      I check _byoh stuff they are all ready good can you name the specific textures to look far as I am going to update it soon i wanted to out out that issue as well
    8. DEEJMASTER333
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      Whatever the normal (and maybe diffuse) is for the walls and woodbeams of Hearthfire houses. I don't know the specific filename. It's more noticeable indoors than out.
  7. Feuerglatze
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    I use the Keizaal modlist which already has xLODGen and DynDOLOD generated. What happens if I do not rerun those after installing your mod? DynDOLOD.info states “If a mod is used that ships with pre-made terrain LOD generated by xLODGen and the visuals are matching already, there is no need to generate those terrain LOD textures again.” So, is this the case here? Or is this exactly why you recommend https://www.nexusmods.com/skyrimspecialedition/mods/93278.

    If so, won't my added/edited locations (e.g. Ryn's Karthspire, Rodryk's Dragon Bridge, The Great City/Town/Village of..., Environs, etc.) be overwritten?
    1. pizzafor0dollars
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      So, the modlist has pregenerated LOD using the mods and textures it includes. You're changing those textures by installing this mod. You can proceed in a few different ways, but what you probably want to do is generate your LOD yourself, otherwise you'll get LOD that doesn't match your texture set and maybe weird LOD bugs if you don't. Using another pregenerated LOD for the texture set, like the one you linked, will overwrite your edited and added location, but only in LOD, they'll still exist and you'll still see them when you get close, but your LOD textures will match and you won't get the weird LOD bugs.
    2. Waqas131294
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      As for I know keizaal uses vanilla textures or upscaled one so I don't think Lod generation is really necessary  and you dont need  BruvRamm's Skyrim Anniversary Edition Vanilla Enhanced LODs as well
    3. Feuerglatze
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      Thank you both for your extensive replies :)!

      You are right, Waqas, Keizaal mainly uses vanilla textures.

      For now, I will refrain from regenerating (also since I don't know Keizaal's LOD settings and I am afraid there is a chance I will break something else if I would). But, as soon as I see LOD bugs, I will regenerate with the settings I deem appropriate.
  8. beefrazor01
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    This is an awesome mod. I never use fancy high-res textures, and I like the vanilla look, and have been searching for a simple HD vanilla texture pack forever. Thanks for the work. 

    Though I am having an issue with it. My tree LODs (some of them) look odd. I'm in Whiterun and some of the tree LODs appear like weird rectangular snow tree LODs, instead of normal. Also, instead of the billboard look, they're cube-ish, and each side has an LOD. When I turned this mod off, it fixed it.
    1. Waqas131294
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    2. beefrazor01
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      Sorted it out with Terrain Lod Redone, though I've been eyeing the BruvRamm's thing for a while and it looks neat. So I'll give it a try. Thanks.
  9. UpstairsEmpire
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    If I had to play Skyrim with only one mod, this would be it.

    So many retextures are flat, uninspired, dull, but I use them because they're high res. Your work here has helped me rediscover my love for vanilla textures. I don't dislike most of them, they're just so low res. Now I can make Skyrim look like Skyrim again.
    1. Waqas131294
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      You are welcome Bro
  10. DEEJMASTER333
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    You recommend two mods to improve faces in the description but the quality of them is inferior to your mod. The male one in particular is riddled with compression artifacts, your textures are much better.
    1. Waqas131294
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      Removed from Recommendation thanks Bro