Are you talking about the fog line that follows you? because i only had a problem with that when i used enb and fixed it by editing the fogcurvemultiplier in the weather section of ENB.
Still getting the shadow line (it's brought on during foggy weather)
I remember Rudy and others looking into this for his ENB - the issue is Obsidian weather fog weather overlapping vanilla fogs. Something like that. I don't know if this can be fixed completely without completely removing certain fogs from Obsidian.
I don't think Cathedral or Azurite have this issue, or at least I haven't noticed - so they must have figured out how to work around it.
The same lines appear on snowy textures while moving around during the day under certain lighting and this fixes that too. You can play around with the fFirstSliceDistance setting. I was told 5000. Doesnt work. 8000 or higher up to 10000 seems to work
It is a line that is basically parallel to the camera and intersects with the ground at two-thirds of the screen. It moves parallel to the ground as the camera moves upward, and becomes closer as the camera moves downward. I don't know how to describe it accurately in English.
Okay yeah, then it sounds like the one I was thinking. I've observed it when using a weather mod that is drastically different from vanilla paired with an ENB designed for that weather mod and then going to some mod added world space with custom vanilla-like weathers.
I've always used obsidian weathers and get the shadow line problem, replacing Skyrim's ini's with backups would resolve it but after a while the problem would come back. I've not time to thoroughly test this right now but if it resolves it I'm very grateful. thank you
The shadow line will not always exist, it only appears in certain weather conditions. I set all fog distances to 0. This has been solved in my game so it should be fine.
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Glad I found this fix for CS.
I remember Rudy and others looking into this for his ENB - the issue is Obsidian weather fog weather overlapping vanilla fogs. Something like that. I don't know if this can be fixed completely without completely removing certain fogs from Obsidian.
I don't think Cathedral or Azurite have this issue, or at least I haven't noticed - so they must have figured out how to work around it.
[Display]
fFirstSliceDistance=8000
fShadowDirectionalBiasScale=0.47
skyrimprefs.ini:
fShadowDistance=5000
The same lines appear on snowy textures while moving around during the day under certain lighting and this fixes that too. You can play around with the fFirstSliceDistance setting. I was told 5000. Doesnt work. 8000 or higher up to 10000 seems to work