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patchu1i

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Patchu1i

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  1. Patchu1i
    Patchu1i
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    Thank you for all the Feedback

    To mitigate duplicate requests and known issues, please check out:
    Issues · Patchu1i/ModExplorerMenu

    Don't forget to checkout the in-game settings page before asking about a setting.
    You can manually change the key to open the menu in Modex.ini
    Use this as a reference: Input Script - the CreationKit Wiki


    ! Notice !
    The input behavior issues should finally be solved in v1.2.3. Just in case, I'm going to leave this here for potential fixes to escape the stuck input text box, flickering input, or unresponsive text issues.

    1. Press tab, or press it a few times.
    2. Press alt, ctrl, or shift (a few times won't hurt)
    3. Open and Close your steam overlay. (Shift + Tab)
    4. Alt tab, then tab back in, repeat steps 1-3.
  2. Zukzukarr
    Zukzukarr
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    This is simply magnificent, thank you for creating it.

    How do I favorite a cell? It's unclickable.
    1. Patchu1i
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      It's coming back soon, still thinking about how to properly tackle this implementation. Next update will have a much better implementation for the teleportation module that what currently exists. The current revision is more of a skeleton left over due to time constraints.
  3. Mikezet12
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    After enabling modex and compass navigation overhaul I have CTD to desktop with this message in crash log 

    Unhandled native exception occurred at 0x7FFD5E34C120 (Modex.dll+20C120) on thread 39924!
    1. Patchu1i
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      You try disabling Modex to see if your CNO installation works? I've been running CNO on Modex (latest) since forever, never ran into this.

      Are you on 1.5.97?
  4. guiltlessgear
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    Edge UI ImGui Playstation Buttons is incompatible with ModEx and causes a CTD upon loading to title screen
    1. Patchu1i
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      Looking into this, as well as the other Edge UI addon causing issue too. Ty for the report!
  5. dkekadl1
    dkekadl1
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    Um..... I may be a bit selfish, but is there any chance you could make it available in VR version?
    1. Patchu1i
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      It's not quite possible for me to reasonably maintain a version of this mod without any way to test or develop it. 1.1.3 is the last working VR version, and even that version I flew completely blind in terms of compatibility.

      edit: I'll consider flying blind again.
  6. TheMielo
    TheMielo
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    I think this mod is worth it's code weight in gold. I still use it in tandem with AddItemMenu due to previews, and it would be great to see them integrated into it, but I assume it'd tank it's performance. 
  7. mahururizoni
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    It is the best search mod,but I think we can add a function,only enhanced items,it excludes enhanced items,when I click the polaris icon
  8. zeroj3n
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    Is it safe to uninstall AddItemMenu in favor of this? Would like to try this mod out as AddItemMenu bugs out on me sometimes, and this seems like a newer and better alternative.
    1. Sigiel
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      additem menu has preview of object , this one doesn't
    2. zeroj3n
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      Yeah, I can see the Mod Author is working to implement that feature in Modex in the near future. I guess I'll stick with AddItemMenu and switch to this once it's implemented.
    3. Nebulastarmoon1
      Nebulastarmoon1
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      there use to be a item menu that looked smoother same color but easy for AE 1.6.1170 cant seem to find it anymore. i think it used dmenu.

      Edit: never mind found this instead lot more smoother and useful. Mod Function Menu
    4. Patchu1i
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      MFM is an entirely different implementation and concept. It's more of an SKSE based MCM.

      3D previews won't be coming anytime soon unfortunately.
  9. Quercia92
    Quercia92
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    I can't seem to be able to open the menu, no matter which key i press. I'll try rebind it

    EDIT:it works now. great mod
    1. almondmacarons
      almondmacarons
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      Did you manage to rebind the key? If so I would love to know how!
  10. Bling1211
    Bling1211
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    This is the best mod of adding items and searching NPC I've ever used. Everyone should give it a try.
  11. swordsman5
    swordsman5
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    I find using the delete key a pain in the bum when trying to rename items when enchanting as it is impossible to remove the origional item name. I've looked to see if there is a way to re-bind a different key to open the mod but I can't find how. I've looked at the posted creation kit wiki adn it might as well be written in cantonese because I don't understand a word of it . So this mod is going in the bin.