Don't forget to checkout the in-game settings page before asking about a setting. You can manually change the key to open the menu in Modex.ini Use this as a reference: Input Script - the CreationKit Wiki
! Notice ! The input behavior issues should finally be solved in v1.2.3. Just in case, I'm going to leave this here for potential fixes to escape the stuck input text box, flickering input, or unresponsive text issues.
1. Press tab, or press it a few times. 2. Press alt, ctrl, or shift (a few times won't hurt) 3. Open and Close your steam overlay. (Shift + Tab) 4. Alt tab, then tab back in, repeat steps 1-3.
It's coming back soon, still thinking about how to properly tackle this implementation. Next update will have a much better implementation for the teleportation module that what currently exists. The current revision is more of a skeleton left over due to time constraints.
It's not quite possible for me to reasonably maintain a version of this mod without any way to test or develop it. 1.1.3 is the last working VR version, and even that version I flew completely blind in terms of compatibility.
I think this mod is worth it's code weight in gold. I still use it in tandem with AddItemMenu due to previews, and it would be great to see them integrated into it, but I assume it'd tank it's performance.
Is it safe to uninstall AddItemMenu in favor of this? Would like to try this mod out as AddItemMenu bugs out on me sometimes, and this seems like a newer and better alternative.
Yeah, I can see the Mod Author is working to implement that feature in Modex in the near future. I guess I'll stick with AddItemMenu and switch to this once it's implemented.
I find using the delete key a pain in the bum when trying to rename items when enchanting as it is impossible to remove the origional item name. I've looked to see if there is a way to re-bind a different key to open the mod but I can't find how. I've looked at the posted creation kit wiki adn it might as well be written in cantonese because I don't understand a word of it . So this mod is going in the bin.
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To mitigate duplicate requests and known issues, please check out:
Issues · Patchu1i/ModExplorerMenu
Don't forget to checkout the in-game settings page before asking about a setting.
You can manually change the key to open the menu in Modex.ini
Use this as a reference: Input Script - the CreationKit Wiki
! Notice !
The input behavior issues should finally be solved in v1.2.3. Just in case, I'm going to leave this here for potential fixes to escape the stuck input text box, flickering input, or unresponsive text issues.
1. Press tab, or press it a few times.
2. Press alt, ctrl, or shift (a few times won't hurt)
3. Open and Close your steam overlay. (Shift + Tab)
4. Alt tab, then tab back in, repeat steps 1-3.
How do I favorite a cell? It's unclickable.
Unhandled native exception occurred at 0x7FFD5E34C120 (Modex.dll+20C120) on thread 39924!
Are you on 1.5.97?
edit: I'll consider flying blind again.
Edit: never mind found this instead lot more smoother and useful. Mod Function Menu
3D previews won't be coming anytime soon unfortunately.
EDIT:it works now. great mod