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fygfh

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fygfh

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94 comments

  1. fygfh
    fygfh
    • member
    • 6 kudos
    Locked
    Sticky
    Some possible problems and solutions:
    1. I run in the water: use oar to adjust the priority of the triggered walk and run animation mod or add the condition: submergelevel <= 0
    2. I don't have underwater attack animation: whether to use mco or bfco
    3. My attack animation is not continuous:There may be compatibility issues with bfco at present. Using power attack may be better. It is recommended to use the MCO version
    4. ......
    This mod is still a WIP
  2. Absovec
    Absovec
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    • 5 kudos
    Couldn't make it work, player character just draws and puts weapon back and walks underwater (I don't know how to do steps described in sticky, OAR menu is not state of art in terms of accessibility). Using MCO
  3. Dartonyan
    Dartonyan
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    • 4 kudos
    Playing with BFCO, managed to make everything work except the actual underwater combat.
  4. JeanA882
    JeanA882
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    • 45 kudos
    EDIT: Nevermind, it works!! :D But for it to work you need to unsheathe your weapons or magic before going underwater. You can't unsheathe underwater. I was able to use dual flames and my sword and swing it underwater! :D

    For anyone wondering about wade in water, I used it before finding underwater combat and I switched midgame to Sink or Swim NG and it works so no worries :) I am on 1170 AE too.

    1. I installed Sink or Swim NG (you don't need the original).
    2. After i installed this mod underwater combat( I am using the BFCO version too and it works! :) )
    3. For conflicts, let Sink or Swim NG win over underwater combat. So Sink or Swim NG must overwrite this mod.
    For the other requirements, i had them before so install them too of course.

    I don't know for MCO but for BFCO it works perfectly for me :) I love it!! I can finally fight underwater and i added monsters underwater too.
    Thank you for the mod!! Endorsed already!

    Idk if this could be pinned? Maybe it might help others wanting to use this awesome mod. :)
    1. lastsonof
      lastsonof
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      Awesome thanks for the heads up
  5. SuperPowerGreat
    SuperPowerGreat
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    • 13 kudos
    Hello, Is it compatible with Combat Gameplay Overhaul or True Medieval Combat?
  6. Eyre11
    Eyre11
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    Hello fygfh, I’m also having the "running in water" issue. I’m using Vanargand Animations II - Female Idle Walk And Run, but I can’t find it in OAR. I suspect the author might have integrated it into Conditional Armor Type Animations, which inherently has lower priority than underwater combat animations.
    When sorting with LOOT, I noticed record conflicts with VokriiOdin, and Wispmother Overhaul. Should I manually place SinkOrSwim.esp at the bottom of my load order? Do I need compatibility patches?

    Edit:
    I’ve already set this mod as a late loader (placed very low in my load order) and disabled all "walk and run animation mods" for testing, but my character still runs instead of swimming in water.
  7. yewido6031
    yewido6031
    • supporter
    • 25 kudos
    Finally, I have been waiting 13 years for this mod.
    Thanks! :)

    Testing in progress...
    1. fygfh
      fygfh
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      • 6 kudos
      If you encounter any problems please let me know
    2. yewido6031
      yewido6031
      • supporter
      • 25 kudos
      Nope, not working. :D

      Underwater i have the default running and walk animations and if i equip a sword my char is start swimming and not able to attack.
      After this, i go back to land and my char is bugged in the swimming animation and camera is stucked in forward direction.

      I need to equip and sheath my sword for fix the problem.
      Its a whole mess.

      "adjust the priority of the triggered walk and run animation"
      Why not adjust this animation mod? :D

       "add the condition: submergelevel <= 0"
      Where i add this? Pls upload a pic, i m not pro.

      I use MCO.
    3. Angolias
      Angolias
      • member
      • 16 kudos
      In fact, there is already a mod that does this, and I don't remember the name......my list of mods is very long, and it is compatible with everything.

      All I would like is an aquatic visual overhaul with corals, caves and etc... ENB light effects, just like in modern games.
    4. yewido6031
      yewido6031
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      BTW i never understand how to working this DAR/OAR priority thing. XD

      The lower the priority number the higher the animation will be ranked, or the higher number?

      So how to adjuts this mod?
      Example my walk animation is 15000, so how to set this underwater combat? Bigger than 15000, or smaller than 15000? 
    5. fygfh
      fygfh
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      • 6 kudos
      The bigger the number, the higher the priority. Please find the running action you triggered in the water and find the specific Mod, then add a condition in condition: submergelevel, then expand the condition you added and select <0(Open the console, select your character, and then open the animation log in the oar menu to see the animation you are currently triggering.)
    6. yewido6031
      yewido6031
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      Ohh and i see this mod install the Sink or Swim mod too? Why? I dont want Fallout 4 in Skyrim.
      I want swim in heavy armor because my char is way stronger than a Fallout power armor.
    7. fygfh
      fygfh
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      • 6 kudos
      This mod uses the sink or swim script, but it doesn't mean it will work like that mod (did you solve your problem?)
    8. yewido6031
      yewido6031
      • supporter
      • 25 kudos
      Nope, because my underwater combat gameplay is only 0.1% in the ~2500 hours all gameplay. :)
      Why should I suffer with this mod when I will almost never fight underwater?

      Happy New Year. :)
    9. fygfh
      fygfh
      • member
      • 6 kudos
      You have a point my friend. It worked fine for me with the mod, sorry it doesn't work for you, Happy New Year!
    10. CanYuTHRGO
      CanYuTHRGO
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      • 0 kudos
      可能跟《Sprint Swimming》(67028)不兼容,你有吗?
    11. yewido6031
      yewido6031
      • supporter
      • 25 kudos
      Sprint Swimming mod is working nice for me.
    12. wladymyr
      wladymyr
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      so,what sould i do if im on wortex and cant controll priority because of loot?what could i do?i like that mod so much,but i cant use it propperly
  8. mylolyo
    mylolyo
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    How can I disable the dodge animation when getting in and out of water? I have no idea which files they are in OAR 
  9. HALTT77
    HALTT77
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    • 6 kudos
    well...I tried this again, my problem was that it changed my vanilla animations in third person but not in third person(and in third person it did not change the dual wield power attack)...and it added dual wielding block on the left mouse button, when it should be an attack as well...
  10. Kinamii
    Kinamii
    • supporter
    • 0 kudos
    Doesnt work for me, i dont have any of the bugs mentioned, besides when i leave the water the swimming animations keep playing , im using Dynamic Female Swimming Idles
  11. Diakon454
    Diakon454
    • member
    • 0 kudos
    Appears to completely overwrite Dynamic Female Swimming Idles, its animations don't show up at all when running this mod
    1. Kinamii
      Kinamii
      • supporter
      • 0 kudos
      interesting, for me they do but this mod doesnt work at all.