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AtomicGrimDark

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AtomicGrimDark

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19 comments

  1. KNZIF
    KNZIF
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    This is great, must have in my game, but i have a question, is it work with skeletons created on altar from ordinator? (https://www.nexusmods.com/skyrimspecialedition/mods/1137)
    1. AtomicGrimDark
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      The conditions for dialogue in https://www.nexusmods.com/skyrimspecialedition/mods/70428 determine whether or not that happens. I'm not sure how the altar created skellies in Ordinator are tagged, they might trigger reactions?
    2. KNZIF
      KNZIF
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      I tried to go with them to the city (these from ordinator) and nobody was reacting like it's a crime or something, which is very unimmersive and sadly i don't know how they are tagged, modding is not one of my best skills. I also don't know if it's proper to ask, but can you make a submod like this? For the reactions (that are criminal) for these skeletons from ordinator?
      btw. sorry for bad english, it's not my language :p
    3. AtomicGrimDark
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      Check the optional files, I haven't tested it at all. It depends on whether or not the Bone altar summons place the correct magic effect on the player, as far as I understood it.

      If this works, I'll post it as a separate mod.
    4. KNZIF
      KNZIF
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      I tested and unfortunately it doesn't work
    5. meppel1
      meppel1
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      thanks AtomicGrimDark for the ordinator skeleton patch. it works for me (NPCs React To Necromancy v1.03, Ordinator v9.31.0). at least the npc reaction is working. havent tried your crime mod.
  2. HashutChampion
    HashutChampion
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    this mod causing forcing npcs to attack me on sight even tho I don't have Magic or anything
    1. AtomicGrimDark
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      Well yes, you do understand that is the consequence of committing crime? I don't know the full ins and outs of the crime system but they'll eventually calm down.

      Also, you were warned in the description of this mod. You shouldn't install any mod I've made. They are all hot garbage crap.
    2. HashutChampion
      HashutChampion
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      👍 👍  yea mod itself causing me to have crime once I talk Voice Acted characters that same voice actor like Courier , it causing me have bounty
  3. ArmoredViolets
    ArmoredViolets
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    Hey friend! I understand you want to keep the mod light so this is only a suggestion, but it would be dope if there was an MCM menu added to this mod so we can configure those globals more seamlessly. Thanks either way!
    1. AtomicGrimDark
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      I'll consider it at least, to see if I can make it an optional feature.
  4. Gardion
    Gardion
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    Very interesting addon. I'm surely install it. On the other hand, I have a question: will it also apply during civil war sieges?
    1. AtomicGrimDark
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      I genuinely don't know, report back with results. The og mod has dialogue conditions, using hellos and idles - which might or might not play during sieges. All kinds of toggles are involved in the sieges.. and I doubt that crime is functional during them.

      Last time I played the cw quests I had all kinds of jank going on ¯\_(ツ)_/¯
  5. 
    Known potential issues:
    The Dark brotherhood hideouts are treated as towns. Go figure, don't summon the dead while there then.
    Is there a way to set up an exception for that location, or would that necessitate needing to modify vanilla files...and thus mean patch hell?
    1. AtomicGrimDark
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      The code's likely going to be (more) ugly, but I think it is doable and there's probably a couple of ways to go about it. I'll probably take a stab at it after New Year's.

      I mean, this took me like two hours to setup and I want to keep it light yet you know, configurable and in line with its parent mod.

      And also, anyone is free to screw around with this if they want to.
    2. AtomicGrimDark
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      update is in, please excuse the renaming of the plugin. My workflow was haphazard as all hell.
  6. jdg916
    jdg916
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    ty for this. Like the previous comment said, Skryim really lacks these kind of RPG elements. So stuff like this goes a long way and is always appreciated.
  7. FRIENDMYFRIEND
    FRIENDMYFRIEND
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    HOLD ON. LET ME STOP AND CHANGE THE NAME OF THE ARCHIVE TO NECROMANCY IS CRIMINAL. I'LL BE RIGHT BACK.  :-)---
  8. Kavou1
    Kavou1
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    Amazing mod! 100% I will have this on any modlist, Skyrim suffers from RPG elements so stuff like that is what we want! thank you for the amazing mod!