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AtomicGrimDark

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AtomicGrimDark

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About this mod

ESL flagged esp plugin. Changes the NPC reactions from NPCs React To Necromancy (And More) so that you are committing crime by doing evil/dangerous magic in towns. Configurable via global variables.

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Translations
  • Italian
Changelogs
This is a very unserious mod and will have serious consequences for your player character if you choose to play with death.

Requirements:
NPCs React To Necromancy (And More)

Install with a mod manager. Make sure the plugin is loaded after its requirement.

This mod attaches a script to the npc lines that evaluates where the npc is. If the actor is in a Town there is a chance that they will treat your affront as an assault, with predictable consequences.

Globals:
AG_BountyOdds: a value 0-100 that determines how likely this reaction is. (100 is the default value, ie. every time you are messing with powers beyond, you will be treated as if you've assaulted someone.)

AG_NPCAssault: a value either 0 or 1. If 0 then only a bounty will be added to the current hold. (1 is default is the default value)

AG_NecroBounty: if only a bounty is added, this value determines how much. (25 is the default value)

If you want to change the values via console: type "set <globalname> to <value>" for example "set AG_BountyOdds to 50"

Known potential issues:
The Dark brotherhood hideouts are treated as towns. Go figure, don't summon the dead while there then.

Version 1.1 should fix that. Should also be safe to update midgame, though because of my incompetence it will complain about the missing esp at first (I renamed it). The change is so small that you can live with the previous version unless you really... really want to impress your fellow murderers what an absolute awful diddler of the dead you are and have them be cool with it.

If in doubt and you know what you are doing, a pass with Resave cleans any junk.

Future plans:
Maybe send a milder crime event, like trespassing.